in libraries/hvvr/raycaster/texture.h [56:76]
inline size_t getTextureSize(uint32_t strideElements, uint32_t height, TextureFormat format) {
size_t elementCount = size_t(strideElements) * height;
switch (format) {
case TextureFormat::r8g8b8a8_unorm_srgb:
return elementCount * 4;
case TextureFormat::r8g8b8a8_unorm:
return elementCount * 4;
case TextureFormat::r16g16b16a16_unorm:
return elementCount * 8;
case TextureFormat::r32g32b32a32_float:
return elementCount * 16;
case TextureFormat::r16g16b16a16_float:
return elementCount * 8;
case TextureFormat::r11g11b10_float:
return elementCount * 4;
case TextureFormat::r32_float:
return elementCount * 4;
}
assert(false);
return 0;
}