def get_status()

in mephisto/data_model/unit.py [0:0]


    def get_status(self) -> str:
        """
        Get the status of this unit, as determined by whether there's
        a worker working on it at the moment, and any other possible states. Should
        return one of UNIT_STATUSES

        Accurate status is crowd-provider dependent, and thus this method should be
        defined in the child class to ensure that the local record matches
        the ground truth in the provider
        """
        from mephisto.abstractions.blueprint import AgentState

        db_status = self.db_status

        # Expiration is a terminal state, and shouldn't be changed
        if db_status == AssignmentState.EXPIRED:
            return db_status

        computed_status = AssignmentState.LAUNCHED

        agent = self.get_assigned_agent()
        if agent is None:
            row = self.db.get_unit(self.db_id)
            computed_status = row["status"]
        else:
            agent_status = agent.get_status()
            if agent_status == AgentState.STATUS_NONE:
                computed_status = AssignmentState.LAUNCHED
            elif agent_status in [
                AgentState.STATUS_ACCEPTED,
                AgentState.STATUS_ONBOARDING,
                AgentState.STATUS_PARTNER_DISCONNECT,
                AgentState.STATUS_WAITING,
                AgentState.STATUS_IN_TASK,
            ]:
                computed_status = AssignmentState.ASSIGNED
            elif agent_status in [AgentState.STATUS_COMPLETED]:
                computed_status = AssignmentState.COMPLETED
            elif agent_status in [AgentState.STATUS_SOFT_REJECTED]:
                computed_status = AssignmentState.SOFT_REJECTED
            elif agent_status in [AgentState.STATUS_EXPIRED]:
                computed_status = AssignmentState.EXPIRED
            elif agent_status in [
                AgentState.STATUS_DISCONNECT,
                AgentState.STATUS_RETURNED,
                AgentState.STATUS_TIMEOUT,
            ]:
                # Still assigned, as we expect the task launcher to explicitly
                # update our status to expired or to remove the agent
                computed_status = AssignmentState.ASSIGNED
            elif agent_status == AgentState.STATUS_APPROVED:
                computed_status = AssignmentState.ACCEPTED
            elif agent_status == AgentState.STATUS_REJECTED:
                computed_status = AssignmentState.REJECTED

        if computed_status != db_status:
            self.set_db_status(computed_status)

        return computed_status