fairnr/clib/src/intersect_gpu.cu (2 lines): - line 181: TODO: this is an inefficient implementation of the - line 221: // TODO: here it should be able to know which children is ok, further optimize the code fairnr/modules/encoder.py (1 line): - line 760: # TODO: this is a HACK for simplicity fairnr/data/geometry.py (1 line): - line 165: # TODO: