in RealityMaterialExplorer/Assets/Oculus/Spatializer/scripts/ONSPPropagationMaterial.cs [234:274]
public void SetPreset(Preset preset )
{
ONSPPropagationMaterial material = this;
switch ( preset )
{
case Preset.AcousticTile: AcousticTile(ref material); break;
case Preset.Brick: Brick(ref material); break;
case Preset.BrickPainted: BrickPainted(ref material); break;
case Preset.Carpet: Carpet(ref material); break;
case Preset.CarpetHeavy: CarpetHeavy(ref material); break;
case Preset.CarpetHeavyPadded: CarpetHeavyPadded(ref material); break;
case Preset.CeramicTile: CeramicTile(ref material); break;
case Preset.Concrete: Concrete(ref material); break;
case Preset.ConcreteRough: ConcreteRough(ref material); break;
case Preset.ConcreteBlock: ConcreteBlock(ref material); break;
case Preset.ConcreteBlockPainted: ConcreteBlockPainted(ref material); break;
case Preset.Curtain: Curtain(ref material); break;
case Preset.Foliage: Foliage(ref material); break;
case Preset.Glass: Glass(ref material); break;
case Preset.GlassHeavy: GlassHeavy(ref material); break;
case Preset.Grass: Grass(ref material); break;
case Preset.Gravel: Gravel(ref material); break;
case Preset.GypsumBoard: GypsumBoard(ref material); break;
case Preset.PlasterOnBrick: PlasterOnBrick(ref material); break;
case Preset.PlasterOnConcreteBlock: PlasterOnConcreteBlock(ref material); break;
case Preset.Soil: Soil(ref material); break;
case Preset.SoundProof: SoundProof(ref material); break;
case Preset.Snow: Snow(ref material); break;
case Preset.Steel: Steel(ref material); break;
case Preset.Water: Water(ref material); break;
case Preset.WoodThin: WoodThin(ref material); break;
case Preset.WoodThick: WoodThick(ref material); break;
case Preset.WoodFloor: WoodFloor(ref material); break;
case Preset.WoodOnConcrete: WoodOnConcrete(ref material); break;
case Preset.Custom:
break;
default:
break;
}
}