public void SetPreset()

in RealityMaterialExplorer/Assets/Oculus/Spatializer/scripts/ONSPPropagationMaterial.cs [234:274]


    public void SetPreset(Preset preset )
	{
        ONSPPropagationMaterial material = this;

		switch ( preset )
		{
			case Preset.AcousticTile:			AcousticTile(ref material);				break;
			case Preset.Brick:					Brick(ref material);					break;
			case Preset.BrickPainted:			BrickPainted(ref material);				break;
			case Preset.Carpet:					Carpet(ref material);					break;
			case Preset.CarpetHeavy:			CarpetHeavy(ref material);				break;
			case Preset.CarpetHeavyPadded:		CarpetHeavyPadded(ref material);		break;
			case Preset.CeramicTile:			CeramicTile(ref material);				break;
			case Preset.Concrete:				Concrete(ref material);					break;
			case Preset.ConcreteRough:			ConcreteRough(ref material);			break;
			case Preset.ConcreteBlock:			ConcreteBlock(ref material);			break;
			case Preset.ConcreteBlockPainted:	ConcreteBlockPainted(ref material);		break;
			case Preset.Curtain:				Curtain(ref material);					break;
			case Preset.Foliage:				Foliage(ref material);					break;
			case Preset.Glass:					Glass(ref material);					break;
			case Preset.GlassHeavy:				GlassHeavy(ref material);				break;
			case Preset.Grass:					Grass(ref material);					break;
			case Preset.Gravel:					Gravel(ref material);					break;
			case Preset.GypsumBoard:			GypsumBoard(ref material);				break;
			case Preset.PlasterOnBrick:			PlasterOnBrick(ref material);			break;
			case Preset.PlasterOnConcreteBlock:	PlasterOnConcreteBlock(ref material);	break;
			case Preset.Soil:					Soil(ref material);						break;
			case Preset.SoundProof:				SoundProof(ref material);				break;
			case Preset.Snow:					Snow(ref material);						break;
			case Preset.Steel:					Steel(ref material);					break;
			case Preset.Water:					Water(ref material);					break;
			case Preset.WoodThin:				WoodThin(ref material);					break;
			case Preset.WoodThick:				WoodThick(ref material);				break;
			case Preset.WoodFloor:				WoodFloor(ref material);				break;
			case Preset.WoodOnConcrete:			WoodOnConcrete(ref material);			break;
            case Preset.Custom:
                break;
            default:
				break;
		}
	}