public static bool EnqueueSubmitLayer()

in RealityMaterialExplorer/Assets/Oculus/VR/Scripts/OVRPlugin.cs [1968:2051]


	public static bool EnqueueSubmitLayer(bool onTop, bool headLocked, bool noDepthBufferTesting, IntPtr leftTexture, IntPtr rightTexture, int layerId, int frameIndex, Posef pose, Vector3f scale, int layerIndex = 0, OverlayShape shape = OverlayShape.Quad,
										bool overrideTextureRectMatrix = false, TextureRectMatrixf textureRectMatrix = default(TextureRectMatrixf), bool overridePerLayerColorScaleAndOffset = false, Vector4 colorScale = default(Vector4), Vector4 colorOffset = default(Vector4),
										bool expensiveSuperSample = false, bool hidden = false)
	{
#if OVRPLUGIN_UNSUPPORTED_PLATFORM
		return false;
#else
		if (!initialized)
			return false;

		if (version >= OVRP_1_6_0.version)
		{
			uint flags = (uint)OverlayFlag.None;
			if (onTop)
				flags |= (uint)OverlayFlag.OnTop;
			if (headLocked)
				flags |= (uint)OverlayFlag.HeadLocked;
			if (noDepthBufferTesting)
				flags |= (uint)OverlayFlag.NoDepth;
			if (expensiveSuperSample)
				flags |= (uint)OverlayFlag.ExpensiveSuperSample;
			if (hidden)
				flags |= (uint)OverlayFlag.Hidden;

			if (shape == OverlayShape.Cylinder || shape == OverlayShape.Cubemap)
			{
#if UNITY_ANDROID
				if (version >= OVRP_1_7_0.version)
					flags |= (uint)(shape) << OverlayShapeFlagShift;
				else
#else
				if (shape == OverlayShape.Cubemap && version >= OVRP_1_10_0.version)
					flags |= (uint)(shape) << OverlayShapeFlagShift;
				else if (shape == OverlayShape.Cylinder && version >= OVRP_1_16_0.version)
					flags |= (uint)(shape) << OverlayShapeFlagShift;
				else
#endif
					return false;
			}

			if (shape == OverlayShape.OffcenterCubemap)
			{
#if UNITY_ANDROID
				if (version >= OVRP_1_11_0.version)
					flags |= (uint)(shape) << OverlayShapeFlagShift;
				else
#endif
					return false;
			}

			if (shape == OverlayShape.Equirect)
			{
#if UNITY_ANDROID
				if (version >= OVRP_1_21_0.version)
					flags |= (uint)(shape) << OverlayShapeFlagShift;
				else
#endif
					return false;
			}

			if (shape == OverlayShape.Fisheye)
			{
#if UNITY_ANDROID
				if(version >= OVRP_1_55_0.version)
					flags |= (uint)(shape) << OverlayShapeFlagShift;
				else
#endif
				return false;
			}
			if (version >= OVRP_1_34_0.version && layerId != -1)
				return OVRP_1_34_0.ovrp_EnqueueSubmitLayer2(flags, leftTexture, rightTexture, layerId, frameIndex, ref pose, ref scale, layerIndex,
				overrideTextureRectMatrix ? Bool.True : Bool.False, ref textureRectMatrix, overridePerLayerColorScaleAndOffset ? Bool.True : Bool.False, ref colorScale, ref colorOffset) == Result.Success;
			else if (version >= OVRP_1_15_0.version && layerId != -1)
				return OVRP_1_15_0.ovrp_EnqueueSubmitLayer(flags, leftTexture, rightTexture, layerId, frameIndex, ref pose, ref scale, layerIndex) == Result.Success;

			return OVRP_1_6_0.ovrp_SetOverlayQuad3(flags, leftTexture, rightTexture, IntPtr.Zero, pose, scale, layerIndex) == Bool.True;
		}

		if (layerIndex != 0)
			return false;

		return OVRP_0_1_1.ovrp_SetOverlayQuad2(ToBool(onTop), ToBool(headLocked), leftTexture, IntPtr.Zero, pose, scale) == Bool.True;
#endif
	}