public static string BoneLabelFromBoneId()

in RealityMaterialExplorer/Assets/Oculus/VR/Scripts/Util/OVRSkeleton.cs [511:573]


	public static string BoneLabelFromBoneId(OVRSkeleton.SkeletonType skeletonType, BoneId boneId)
	{
		if (skeletonType == OVRSkeleton.SkeletonType.HandLeft || skeletonType == OVRSkeleton.SkeletonType.HandRight)
		{
			switch (boneId)
			{
				case OVRSkeleton.BoneId.Hand_WristRoot:
					return "Hand_WristRoot";
				case OVRSkeleton.BoneId.Hand_ForearmStub:
					return "Hand_ForearmStub";
				case OVRSkeleton.BoneId.Hand_Thumb0:
					return "Hand_Thumb0";
				case OVRSkeleton.BoneId.Hand_Thumb1:
					return "Hand_Thumb1";
				case OVRSkeleton.BoneId.Hand_Thumb2:
					return "Hand_Thumb2";
				case OVRSkeleton.BoneId.Hand_Thumb3:
					return "Hand_Thumb3";
				case OVRSkeleton.BoneId.Hand_Index1:
					return "Hand_Index1";
				case OVRSkeleton.BoneId.Hand_Index2:
					return "Hand_Index2";
				case OVRSkeleton.BoneId.Hand_Index3:
					return "Hand_Index3";
				case OVRSkeleton.BoneId.Hand_Middle1:
					return "Hand_Middle1";
				case OVRSkeleton.BoneId.Hand_Middle2:
					return "Hand_Middle2";
				case OVRSkeleton.BoneId.Hand_Middle3:
					return "Hand_Middle3";
				case OVRSkeleton.BoneId.Hand_Ring1:
					return "Hand_Ring1";
				case OVRSkeleton.BoneId.Hand_Ring2:
					return "Hand_Ring2";
				case OVRSkeleton.BoneId.Hand_Ring3:
					return "Hand_Ring3";
				case OVRSkeleton.BoneId.Hand_Pinky0:
					return "Hand_Pinky0";
				case OVRSkeleton.BoneId.Hand_Pinky1:
					return "Hand_Pinky1";
				case OVRSkeleton.BoneId.Hand_Pinky2:
					return "Hand_Pinky2";
				case OVRSkeleton.BoneId.Hand_Pinky3:
					return "Hand_Pinky3";
				case OVRSkeleton.BoneId.Hand_ThumbTip:
					return "Hand_ThumbTip";
				case OVRSkeleton.BoneId.Hand_IndexTip:
					return "Hand_IndexTip";
				case OVRSkeleton.BoneId.Hand_MiddleTip:
					return "Hand_MiddleTip";
				case OVRSkeleton.BoneId.Hand_RingTip:
					return "Hand_RingTip";
				case OVRSkeleton.BoneId.Hand_PinkyTip:
					return "Hand_PinkyTip";
				default:
					return "Hand_Unknown";
			}
		}
		else
		{
			return "Skeleton_Unknown";
		}
	}