void BeginDrawScene()

in ReplicaSDK/include/MirrorRenderer.h [167:175]


  void BeginDrawScene(const GLenum frontFace) {
    frameBuffer.Bind();
    glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glFrontFace(frontFace == GL_CW ? GL_CCW : GL_CW); // reflection reverses facing
    glEnable(GL_CLIP_DISTANCE0);
    glPushAttrib(GL_VIEWPORT_BIT);
    glViewport(0, 0, colorTex.width, colorTex.height);
  }