void PTexMesh::RenderDepth()

in ReplicaSDK/ptex/PTexLib.cpp [170:174]


void PTexMesh::RenderDepth(const pangolin::OpenGlRenderState& cam, const float depthScale, const Eigen::Vector4f& clipPlane) {
  for (size_t i = 0; i < meshes.size(); i++) {
    RenderSubMeshDepth(i, cam, depthScale, clipPlane);
  }
}