in clients/unity/Assets/Scripts/Ex2DSingleDetection.cs [43:58]
private IEnumerator LogUserInput()
{
while (!Input.GetKeyDown(KeyCode.N) && !Input.GetKeyDown(KeyCode.Y))
{
yield return null;
}
if (Input.GetKeyDown(KeyCode.N))
{
yield return StartCoroutine(client.Tell(config, 0));
}
else if (Input.GetKeyDown(KeyCode.Y))
{
yield return StartCoroutine(client.Tell(config, 1));
}
}