def make()

in dmc.py [0:0]


def make(name, frame_stack, action_repeat, seed):
    domain, task = name.split('_', 1)
    # overwrite cup to ball_in_cup
    domain = dict(cup='ball_in_cup').get(domain, domain)
    # make sure reward is not visualized
    if (domain, task) in suite.ALL_TASKS:
        env = suite.load(domain,
                         task,
                         task_kwargs={'random': seed},
                         visualize_reward=False)
        pixels_key = 'pixels'
    else:
        name = f'{domain}_{task}_vision'
        env = manipulation.load(name, seed=seed)
        pixels_key = 'front_close'
    # add wrappers
    env = ActionDTypeWrapper(env, np.float32)
    env = ActionRepeatWrapper(env, action_repeat)
    env = action_scale.Wrapper(env, minimum=-1.0, maximum=+1.0)
    # add renderings for clasical tasks
    if (domain, task) in suite.ALL_TASKS:
        # zoom in camera for quadruped
        camera_id = dict(quadruped=2).get(domain, 0)
        render_kwargs = dict(height=84, width=84, camera_id=camera_id)
        env = pixels.Wrapper(env,
                             pixels_only=True,
                             render_kwargs=render_kwargs)
    # stack several frames
    env = FrameStackWrapper(env, frame_stack, pixels_key)
    env = ExtendedTimeStepWrapper(env)
    return env