renderer/glRenderer.py [546:571]:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
        g_floorAxis1 = np.array([1,0,0])
        g_floorAxis2 = np.array([0,0,1])

        origin = g_floorCenter - g_floorAxis1*(width*gridNum/2 ) - g_floorAxis2*(width*gridNum/2)
        axis1 =  g_floorAxis1 * width
        axis2 =  g_floorAxis2 * width
        for y in range(gridNum+1):
            for x in range(gridNum+1):

                if (x+y) % 2 ==0:
                    glColor(1.0,1.0,1.0,1.0) #white
                else:
                    # glColor(0.95,0.95,0.95,0.3) #grey
                    glColor(0.3,0.3,0.3,0.5) #grey

                p1 = origin + axis1*x + axis2*y
                p2 = p1+ axis1
                p3 = p1+ axis2
                p4 = p1+ axis1 + axis2

                glBegin(GL_QUADS)
                glVertex3f(   p1[0], p1[1], p1[2])
                glVertex3f(   p2[0], p2[1], p2[2])
                glVertex3f(   p4[0], p4[1], p4[2])
                glVertex3f(   p3[0], p3[1], p3[2])
                glEnd()
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



renderer/glViewer.py [385:411]:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    g_floorAxis1 = np.array([1,0,0])
    g_floorAxis2 = np.array([0,0,1])

    origin = g_floorCenter - g_floorAxis1*(width*gridNum/2 ) - g_floorAxis2*(width*gridNum/2)
    axis1 =  g_floorAxis1 * width
    axis2 =  g_floorAxis2 * width
    for y in range(gridNum+1):
        for x in range(gridNum+1):

            if (x+y) % 2 ==0:
                glColor(1.0,1.0,1.0,1.0) #white
            else:
                # glColor(0.95,0.95,0.95,0.3) #grey
                glColor(0.3,0.3,0.3,0.5) #grey

            p1 = origin + axis1*x + axis2*y
            p2 = p1+ axis1
            p3 = p1+ axis2
            p4 = p1+ axis1 + axis2


            glBegin(GL_QUADS)
            glVertex3f(   p1[0], p1[1], p1[2])
            glVertex3f(   p2[0], p2[1], p2[2])
            glVertex3f(   p4[0], p4[1], p4[2])
            glVertex3f(   p3[0], p3[1], p3[2])
            glEnd()
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



