in renderer/glViewer.py [0:0]
def keyboard(key, x, y):
global g_stopMainLoop,g_frameIdx,g_show_fps
global g_ptSize
global g_xRotate,g_yRotate,g_zRotate
if isinstance(key, bytes):
key = key.decode() #Python3: b'X' -> 'X' (bytes -> str)
if key == chr(27) or key == 'q':
#sys.exit()
g_stopMainLoop= True
g_frameIdx = 0
# glutIdleFunc(0); # Turn off Idle function if used.
# glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE,GLUT_ACTION_CONTINUE_EXECUTION)
# glutLeaveMainLoop()
# glutDestroyWindow(g_winID) # Close open windows
elif key == 'p':
#global width, height
glReadBuffer(GL_FRONT)
img = glReadPixels(0, 0, g_Width, g_Height, GL_RGBA, GL_UNSIGNED_BYTE, outputType=None)
img = Image.frombytes("RGBA", (g_Width, g_Height), img)
img = ImageOps.flip(img)
img.save('temp.jpg', 'JPG')
elif key == 's':
g_frameIdx = 0
elif key == 't':
g_xRotate =0
g_yRotate =-90
g_zRotate =0
print('showTopView')
elif key == 'r':
global g_bSaveToFile
g_frameIdx = 0
g_bSaveToFile = not g_bSaveToFile
elif key == 'w':
global g_bShowWiredMesh
g_bShowWiredMesh = not g_bShowWiredMesh
elif key == 'h': #Load Next Haggling Data
LoadHagglingData_Caller()
elif key =='o':
global g_bApplyRootOffset
g_bApplyRootOffset = not g_bApplyRootOffset
elif key =='f':
global g_bShowFloor
g_bShowFloor = not g_bShowFloor
elif key =='V':
SaveCamViewInfo()
elif key =='v':
LoadCamViewInfo()
# elif key =='c':
# g_xRotate =0
# g_yRotate =0
# g_zRotate =180
elif key =='c': #put the target human in the center
PuttingObjectCenter()
elif key=='+':
g_ptSize +=1
elif key=='-':
# global g_ptSize
if g_ptSize >=2:
g_ptSize -=1
elif key =='R': #rotate cameras
global g_bRotateView, g_rotateView_counter
g_bRotateView = not g_bRotateView
g_rotateView_counter =0
elif key =='j': #Toggle joint
global g_bShowSkeleton
g_bShowSkeleton = not g_bShowSkeleton
elif key =='m':
global g_bShowMesh
g_bShowMesh = not g_bShowMesh
elif key =='b':
global g_bShowBackground
g_bShowBackground = not g_bShowBackground
# elif key =='C':
# g_xRotate =0
# g_yRotate =0
# g_zRotate =0
elif key == 'C':
print('Toggle camview / freeview')
global g_viewMode, g_nearPlane
if g_viewMode=='free':
g_viewMode = 'camView'
g_nearPlane = 500 #cameramode
else:
g_viewMode ='free'
g_nearPlane = 0.01 #original
elif key == 'S':
global g_zoom, g_xTrans, g_yTrans
g_xTrans= -4.126092433929443
g_yTrans= 12
# g_zoom= 190
g_zoom= 1028
# g_xRotate = 90
g_xRotate = -58
# g_yRotate= 0
g_yRotate= 9
g_zRotate= 0.0
g_viewMode = 'free'
# elif key>='0' and key<='9':
# g_camid.popleft()
# g_camid.append(key)
# print('camView: CamID:{}'.format(g_camid))
elif key =='0':
glutReshapeWindow(1920,720)
elif key =='z': # Toggle fps printing
g_show_fps = not g_show_fps
glutPostRedisplay()