in renderer/glViewer.py [0:0]
def setMeshData(mesh_list, bComputeNormal = False):
global g_meshes
#g_skeletons = np.asarray(skel_list) #no effect if skel_list is already np.array
##
g_meshes = [ d.copy() for d in mesh_list]
if len(g_meshes)==0:
return
if len(g_meshes)>40:
print("Warning: too many meshes ({})".format(len(g_meshes)))
g_meshes =g_meshes[:40]
if len(g_meshes)==0:
return
if len(g_meshes)>40:
print("Warning: too many meshes ({})".format(len(g_meshes)))
g_meshes =g_meshes[:40]
for element in g_meshes:
if len(element['ver'].shape) ==2:
# print("## setMeshData: Warning: input size should be (N, verNum, 3). Current input is (verNum, 3). I am automatically fixing this.")
element['ver'] = element['ver'][np.newaxis,:,:]
if 'normal' in element.keys():
element['normal'] = element['normal'][np.newaxis,:,:]
#Auto computing normal
if bComputeNormal:
# print("## setMeshData: Computing face normals automatically.")
for element in g_meshes:
element['normal'] = ComputeNormal(element['ver'],element['f']) #output: (N, 18540, 3)
#g_frameLimit = g_skeletons.shape[2]
#mesh_list[0]['ver'].shape
# frameLens = [l['ver'].shape[0] for l in g_meshes]
# g_frameLimit = max(g_frameLimit,min(frameLens))
setFrameLimit()