def _gen_grid()

in gym-minigrid/gym_minigrid/envs/playground_v0.py [0:0]


    def _gen_grid(self, width, height):
        # Create the grid
        self.grid = Grid(width, height)

        # Generate the surrounding walls
        self.grid.horz_wall(0, 0)
        self.grid.horz_wall(0, height-1)
        self.grid.vert_wall(0, 0)
        self.grid.vert_wall(width-1, 0)

        roomW = width // 3
        roomH = height // 3

        # For each row of rooms
        for j in range(0, 3):

            # For each column
            for i in range(0, 3):
                xL = i * roomW
                yT = j * roomH
                xR = xL + roomW
                yB = yT + roomH

                # Bottom wall and door
                if i+1 < 3:
                    self.grid.vert_wall(xR, yT, roomH)
                    pos = (xR, self._rand_int(yT+1, yB-1))
                    color = self._rand_elem(COLOR_NAMES)
                    self.grid.set(*pos, Door(color))

                # Bottom wall and door
                if j+1 < 3:
                    self.grid.horz_wall(xL, yB, roomW)
                    pos = (self._rand_int(xL+1, xR-1), yB)
                    color = self._rand_elem(COLOR_NAMES)
                    self.grid.set(*pos, Door(color))

        # Randomize the player start position and orientation
        self.place_agent()

        # Place random objects in the world
        types = ['key', 'ball', 'box']
        for i in range(0, 12):
            objType = self._rand_elem(types)
            objColor = self._rand_elem(COLOR_NAMES)
            if objType == 'key':
                obj = Key(objColor)
            elif objType == 'ball':
                obj = Ball(objColor)
            elif objType == 'box':
                obj = Box(objColor)
            self.place_obj(obj)

        # No explicit mission in this environment
        self.mission = ''