void purifyStrategy()

in simple_game/cfr_opt.h [40:62]


  void purifyStrategy() {
    if (isChancePlayer_)
      return;

    if (numAction_ == 0) {
      // std::cout << "#actions = 0! infoSet = " << key_ << std::endl;
      return;
    }

    // compute argmax.
    float maxProb = -1.0f;
    int maxAction = 0;
    for (int i = 0; i < numAction_; ++i) {
      if (maxProb < strategy_[i]) {
        maxProb = strategy_[i];
        maxAction = i;
      }
    }

    assert(maxAction >= 0 && maxAction < numAction_);
    std::fill(strategy_.begin(), strategy_.end(), 0.0f);
    strategy_[maxAction] = 1.0f;
  }