void computeStrategy()

in simple_game/cfr_opt.h [104:130]


  void computeStrategy() {
    // Chance Player won't optimize its strategy.
    if (isChancePlayer_) {
      reachPr_ = 0;
      return;
    }

    addMulti(sumStrategy_, strategy_, reachPr_);
    reachPr_ = 0;

    strategy_ = sumRegret_;
    relu(strategy_);
    if (normalize(strategy_)) return;

    // Exploration
    uniform(strategy_);
    if (exploreFactor_ > 0) {
      for (int i = 0; i < numAction_; ++i) {
        strategy_[i] += gen_(rng_); 
      }
    }
      
    if (exploreFactor_ > 0) {
      relu(strategy_);
      normalize(strategy_);
    }
  }