def after_update()

in level_replay/level_sampler.py [0:0]


    def after_update(self):
        # Reset partial updates, since weights have changed, and thus logits are now stale
        for actor_index in range(self.partial_seed_scores.shape[0]):
            for seed_idx in range(self.partial_seed_scores.shape[1]):
                if self.partial_seed_scores[actor_index][seed_idx] != 0:
                    self.update_seed_score(actor_index, seed_idx, 0, 0)
        self.partial_seed_scores.fill(0)
        self.partial_seed_steps.fill(0)