def render()

in utils/renderer.py [0:0]


    def render(self, verts: th.Tensor):
        """
        :param verts: B x V x 3 tensor containing a batch of face vertex positions to be rendered
        :return: B x 640 x 480 x 4 tensor containing the rendered images
        """
        R, T = look_at_view_transform(7.5, 0, 20)
        focal = th.tensor([5.0], dtype=th.float32).to(self.device)
        princpt = th.tensor([0.1, 0.1], dtype=th.float32).to(self.device).unsqueeze(0)

        cameras = PerspectiveCameras(device=self.device, focal_length=focal, R=R, T=T, principal_point=princpt)

        raster_settings = RasterizationSettings(
            image_size=[640, 480],
            blur_radius=0.0,
            faces_per_pixel=1,
        )

        lights = PointLights(device=self.device, location=[[0.0, 0.0, 10.0]])

        verts = verts * 0.01
        textures = Textures(verts_rgb=self.verts_rgb.expand(verts.shape[0], -1, -1))
        mesh = Meshes(
            verts=verts.to(self.device),
            faces=self.faces.expand(verts.shape[0], -1, -1),
            textures=textures
        )

        with th.no_grad():
            renderer = MeshRenderer(
                rasterizer=MeshRasterizer(
                    cameras=cameras,
                    raster_settings=raster_settings
                ),
                shader=SoftPhongShader(
                    device=self.device,
                    cameras=cameras,
                    lights=lights
                )
            )
            images = renderer(mesh)

        return images