def _make_layers()

in models/vgg.py [0:0]


    def _make_layers(self, cfg):
        layers = []
        in_channels = 3
        for x in cfg:
            if x == 'M':
                layers += [nn.MaxPool2d(kernel_size=2, stride=2)]
            else:
                layers += [nn.Conv2d(in_channels, x, kernel_size=3, padding=1),
                           nn.BatchNorm2d(x),
                           nn.ReLU(inplace=True)]
                in_channels = x
        layers += [nn.AvgPool2d(kernel_size=1, stride=1)]
        return nn.Sequential(*layers)