def compute_ordinal_depth_loss()

in phosa/global_opt.py [0:0]


    def compute_ordinal_depth_loss(self):
        verts_object = self.get_verts_object()
        verts_person = self.get_verts_person()

        silhouettes = []
        depths = []

        for v in verts_object:
            _, depth, sil = self.renderer.render(
                v.unsqueeze(0), self.faces_object, self.textures_object
            )
            depths.append(depth)
            silhouettes.append((sil == 1).bool())
        for v in verts_person:
            _, depth, sil = self.renderer.render(
                v.unsqueeze(0), self.faces_person, self.textures_person
            )
            depths.append(depth)
            silhouettes.append((sil == 1).bool())
        masks = torch.cat((self.masks_object, self.masks_human))
        return self.losses.compute_ordinal_depth_loss(masks, silhouettes, depths)