An algorithm that generalizes the paradigm of self-play reinforcement learning and search to imperfect-information games.
Main Code: 4,647 LOC (36 files) = CC (46%) + PY (28%) + H (23%) + YAML (1%) Secondary code: Test: 493 LOC (4); Generated: 0 LOC (0); Build & Deploy: 6 LOC (1); Other: 123 LOC (3); |
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Duplication: 2% | |||
File Size: 0% long (>1000 LOC), 39% short (<= 200 LOC) | |||
Unit Size: 19% long (>100 LOC), 45% short (<= 10 LOC) | |||
Conditional Complexity: 15% complex (McCabe index > 50), 54% simple (McCabe index <= 5) | |||
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Logical Component Decomposition: primary (9 components) | ||
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1 year, 6 months old
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0% of code updated more than 50 times Also see temporal dependencies for files frequently changed in same commits. |
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Goals: Keep the system simple and easy to change (4) |
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Latest commit date: 2021-01-10
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commits
(30 days)
0
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generated by sokrates.dev (configuration) on 2022-01-25