in csrc/liars_dice/subgame_solving.cc [421:463]
void step(int traverser) override {
const TreeStrategy& br_strategy =
br_solver.compute_br(traverser, average_strategies, initial_beliefs,
&root_values[traverser]);
// How many updates done for the valeus and strategy of the traverser
// assuming alternating pattern.
const int num_update = num_strategies / 2 + 1;
{
const double alpha =
params.linear_update ? 2. / (num_update + 1) : 1. / (num_update);
root_values_means[traverser].resize(root_values[traverser].size());
for (size_t i = 0; i < root_values[traverser].size(); ++i) {
root_values_means[traverser][i] +=
(root_values[traverser][i] - root_values_means[traverser][i]) *
alpha;
}
}
update_sum_strat(/*public_node=*/0, traverser, br_strategy,
initial_beliefs[traverser]);
for (size_t node = 0; node < tree.size(); ++node) {
if (!tree[node].num_children() ||
tree[node].state.player_id != traverser) {
continue;
}
for (int i = 0; i < game.num_hands(); i++) {
if (params.linear_update) {
for (auto& v : sum_strategies[node][i]) {
v *= static_cast<double>(num_update + 1) / (num_update + 2);
}
}
if (params.optimistic) {
normalize_probabilities(sum_strategies[node][i],
last_strategies[node][i],
&average_strategies[node][i]);
} else {
normalize_probabilities(sum_strategies[node][i],
&average_strategies[node][i]);
}
}
}
++num_strategies;
}