void CommPG::ucc_destroy_team()

in src/torch_ucc.cpp [471:487]


void CommPG::ucc_destroy_team(ucc_team_h& team) {
  std::unique_lock<std::mutex> lock(mutex);
  queue_consume_cv.wait(
      lock, [&] { return progress_queue.empty() && !collective_inprogress; });

  ucc_status_t status;
  while (UCC_INPROGRESS == (status = ucc_team_destroy(team))) {
    if (UCC_OK != status) {
      TORCH_UCC_LOG_ERROR(
          TORCH_UCC_FINALIZE,
          c10::str("ucc team destroy error: ", ucc_status_string(status)));
      break;
    }
  }

  lock.unlock();
}