getConnectedPlayersAsync: function()

in common/js/mock/fbinstant.6.2.mock.js [64:94]


    getConnectedPlayersAsync: function () {
      return new Promise(function (resolve, reject) {
        var players = [];
        var initialized = FBInstant.__mockState.initialized;
        if (initialized) {
          players = [
            {
              getID: function () { return '42'; },
              getName: function () { return 'Friend 1'; },
              getPhoto: function () { return './img/mock/friend1.png'; }
            },
            {
              getID: function () { return '43'; },
              getName: function () { return 'Friend 2'; },
              getPhoto: function () { return './img/mock/friend2.png'; }
            },
            {
              getID: function () { return '44'; },
              getName: function () { return 'Friend 3'; },
              getPhoto: function () { return './img/mock/friend3.png'; }
            }
          ];
        } else {
          FBInstant.__utils.log(
            'getConnectedPlayersAsync',
            'Connected players not available before startGameAsync resolves');
        }
        FBInstant.__utils.log('getConnectedPlayersAsync', 'players: ', players);
        resolve(players);
      });
    },