in common/js/mock/fbinstant.6.2.mock.js [64:94]
getConnectedPlayersAsync: function () {
return new Promise(function (resolve, reject) {
var players = [];
var initialized = FBInstant.__mockState.initialized;
if (initialized) {
players = [
{
getID: function () { return '42'; },
getName: function () { return 'Friend 1'; },
getPhoto: function () { return './img/mock/friend1.png'; }
},
{
getID: function () { return '43'; },
getName: function () { return 'Friend 2'; },
getPhoto: function () { return './img/mock/friend2.png'; }
},
{
getID: function () { return '44'; },
getName: function () { return 'Friend 3'; },
getPhoto: function () { return './img/mock/friend3.png'; }
}
];
} else {
FBInstant.__utils.log(
'getConnectedPlayersAsync',
'Connected players not available before startGameAsync resolves');
}
FBInstant.__utils.log('getConnectedPlayersAsync', 'players: ', players);
resolve(players);
});
},