fbsamples / glTF-Renderer
Conditional Complexity

The distribution of complexity of units (measured with McCabe index).

Intro
  • Conditional complexity (also called cyclomatic complexity) is a term used to measure the complexity of software. The term refers to the number of possible paths through a program function. A higher value ofter means higher maintenance and testing costs (infosecinstitute.com).
  • Conditional complexity is calculated by counting all conditions in the program that can affect the execution path (e.g. if statement, loops, switches, and/or operators, try and catch blocks...).
  • Conditional complexity is measured at the unit level (methods, functions...).
  • Units are classified in four categories based on the measured McCabe index: 1-5 (simple units), 6-10 (medium complex units), 11-25 (complex units), 26+ (very complex units).
Learn more...
Conditional Complexity Overall
  • There are 45 units with 547 lines of code in units (64.6% of code).
    • 0 very complex units (0 lines of code)
    • 0 complex units (0 lines of code)
    • 0 medium complex units (0 lines of code)
    • 2 simple units (71 lines of code)
    • 43 very simple units (476 lines of code)
0% | 0% | 0% | 12% | 87%
Legend:
51+
26-50
11-25
6-10
1-5
Alternative Visuals
Conditional Complexity per Extension
51+
26-50
11-25
6-10
1-5
java0% | 0% | 0% | 12% | 87%
Conditional Complexity per Logical Component
primary logical decomposition
51+
26-50
11-25
6-10
1-5
java/com/facebook/sample/gles0% | 0% | 0% | 27% | 72%
java/com/facebook/sample/rendering0% | 0% | 0% | 9% | 90%
java/com/facebook/sample0% | 0% | 0% | 0% | 100%
Most Complex Units
Top 20 most complex units
Unit# linesMcCabe index# params
private void init()
in app/src/main/java/com/facebook/sample/gles/EGLRenderTarget.java
44 6 0
private static void parseMeshes()
in app/src/main/java/com/facebook/sample/rendering/SampleGLTFReader.java
27 6 2
private ArrayList CreateGLTFRenderObjects()
in app/src/main/java/com/facebook/sample/rendering/SampleGLTFRenderer.java
50 5 1
private static void parseScenes()
in app/src/main/java/com/facebook/sample/rendering/SampleGLTFReader.java
18 5 2
private static void parseBufferViews()
in app/src/main/java/com/facebook/sample/rendering/SampleGLTFReader.java
21 5 2
public synchronized void start()
in app/src/main/java/com/facebook/sample/SampleGLTFView.java
19 4 0
public void createRenderSurface()
in app/src/main/java/com/facebook/sample/gles/EGLRenderTarget.java
14 4 1
private static void parseNodes()
in app/src/main/java/com/facebook/sample/rendering/SampleGLTFReader.java
15 4 2
private static void parseBuffers()
in app/src/main/java/com/facebook/sample/rendering/SampleGLTFReader.java
21 4 2
private static void parseAccessors()
in app/src/main/java/com/facebook/sample/rendering/SampleGLTFReader.java
19 4 2
private static int createProgram()
in app/src/main/java/com/facebook/sample/gles/ShaderProgram.java
24 3 2
private static String readAsset()
in app/src/main/java/com/facebook/sample/rendering/SampleGLTFRenderer.java
15 3 2
private void onSurfaceAvailable()
in app/src/main/java/com/facebook/sample/SampleGLTFView.java
17 2 3
private void onVSync()
in app/src/main/java/com/facebook/sample/SampleGLTFView.java
12 2 0
public static void checkGlError()
in app/src/main/java/com/facebook/sample/gles/GLHelpers.java
9 2 1
private static void checkLocation()
in app/src/main/java/com/facebook/sample/gles/ShaderProgram.java
6 2 2
private static int loadShader()
in app/src/main/java/com/facebook/sample/gles/ShaderProgram.java
15 2 2
public void swapBuffers()
in app/src/main/java/com/facebook/sample/gles/EGLRenderTarget.java
5 2 0
public void makeCurrent()
in app/src/main/java/com/facebook/sample/gles/EGLRenderTarget.java
5 2 0
public void draw()
in app/src/main/java/com/facebook/sample/rendering/SampleGLTFRenderer.java
22 2 2