fbsamples / glTF-Renderer
Duplication

Places in code with 6 or more lines that are exactly the same.

Intro
  • For duplication, we look at places in code where there are 6 or more lines of code that are exactly the same.
  • Before duplication is calculated, the code is cleaned to remove empty lines, comments, and frequently duplicated constructs such as imports.
  • You should aim at having as little as possible (<5%) of duplicated code as high-level of duplication can lead to maintenance difficulties, poor factoring, and logical contradictions.
Learn more...
Duplication Overall
  • 4% duplication:
    • 645 cleaned lines of cleaned code (without empty lines, comments, and frequently duplicated constructs such as imports)
    • 26 duplicated lines
  • 1 duplicates
system4% (26 lines)
Duplication per Extension
glsl68% (26 lines)
Duplication per Component (primary)
assets30% (26 lines)
java/com/facebook/sample0% (0 lines)
java/com/facebook/sample/gles0% (0 lines)
java/com/facebook/sample/rendering0% (0 lines)
Longest Duplicates
The list of 1 longest duplicates.
See data for all 1 duplicate
Size#FoldersFilesLinesCode
13 x 2 app/src/main/assets
app/src/main/assets
glsl
gltfobjectfrag.glsl
gltfobjectvert.glsl
1:13 (65%)
1:13 (72%)
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