Networked Physics/Assets/Oculus/VR/Scripts/OVRHapticsClip.cs (8 lines): - line 65: byte sample = 0; // TODO support multi-byte samples - line 67: sample = (byte)(Mathf.Clamp(a.Samples[i] + b.Samples[i], 0, System.Byte.MaxValue)); // TODO support multi-byte samples - line 69: sample = a.Samples[i]; // TODO support multi-byte samples - line 71: sample = b.Samples[i]; // TODO support multi-byte samples - line 73: WriteSample(sample); // TODO support multi-byte samples - line 92: public void WriteSample(byte sample) // TODO support multi-byte samples - line 102: Samples[Count * OVRHaptics.Config.SampleSizeInBytes] = sample; // TODO support multi-byte samples - line 137: WriteSample((byte)(Mathf.Clamp01(Mathf.Abs(sourceData[i])) * System.Byte.MaxValue)); // TODO support multi-byte samples Networked Physics/Assets/Oculus/VR/Scripts/OVRHaptics.cs (5 lines): - line 310: byte sample = 0; // TODO support multi-byte samples - line 313: sample = (byte)(Mathf.Clamp(a.Samples[aReadCount] + b.Samples[bReadCount], 0, System.Byte.MaxValue)); // TODO support multi-byte samples - line 318: sample = b.Samples[bReadCount]; // TODO support multi-byte samples - line 321: mixClip.WriteSample(sample); // TODO support multi-byte samples - line 330: mixClip.WriteSample(a.Samples[aReadCount]); // TODO support multi-byte samples Networked Physics/Assets/Oculus/VR/Scripts/OVRPlugin.cs (2 lines): - line 1608: return new Vector3f(); //TODO: Convert legacy quat to vec3? - line 1635: return new Vector3f(); //TODO: Convert legacy quat to vec3? Networked Physics/Assets/OculusPlatform/Scripts/PlatformInternal.cs (1 line): - line 16: public enum MessageTypeInternal : uint { //TODO - rename this to type; it's already in Message class Networked Physics/Assets/Oculus/VR/Editor/OVRPluginUpdater.cs (1 line): - line 48: // TODO: Check each individual platform rather than using the Win64 DLL status for the overall package status. Networked Physics/Assets/OculusPlatform/Scripts/Message.cs (1 line): - line 63: { //TODO - rename this to type; it's already in Message class Networked Physics/Assets/Oculus/VR/Scripts/OVRLint.cs (1 line): - line 70: //TODO: The following require reflection or static analysis. Networked Physics/Assets/OculusPlatform/Scripts/Encoder.cs (1 line): - line 32: byte[] compressedData = new byte[size]; //TODO 10376403 - pool this Networked Physics/Assets/OculusPlatform/Scripts/MicrophoneInput.cs (1 line): - line 55: float[] samples = new float[copySize]; //TODO 10376403 - pool this