This is a networked physics sample for Rift built in Unity.
Main Code: 100,481 LOC (222 files) = UNITY (57%) + CS (28%) + ASPX (9%) + MAT (1%) + PREFAB (1%) + SHADER (1%) + OBJ (<1%) + CGINC (<1%) | |||
Duplication: 46% | |||
File Size: 75% long (>1000 LOC), 9% short (<= 200 LOC) | |||
Unit Size: 6% long (>100 LOC), 51% short (<= 10 LOC) | |||
Conditional Complexity: 5% complex (McCabe index > 50), 62% simple (McCabe index <= 5) | |||
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Logical Component Decomposition: primary (10 components) | ||
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3 years, 5 months old
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0% of code updated more than 50 times Also see temporal dependencies for files frequently changed in same commits. |
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Goals: Keep the system simple and easy to change (4) |
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Features of interest:
TODOs
9 files |
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Latest commit date: 2018-12-22
0
commits
(30 days)
0
contributors
(30 days) |
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generated by sokrates.dev (configuration) on 2022-01-26