fbsamples / oculus-networked-physics-sample

This is a networked physics sample for Rift built in Unity.

Summary
ASPX
MAT
PREFAB
SHADER
OBJ
CGINC
email_034-attachment-send-file-code-cssCreated with Sketch.
Main Code: 100,481 LOC (222 files) = UNITY (57%) + CS (28%) + ASPX (9%) + MAT (1%) + PREFAB (1%) + SHADER (1%) + OBJ (<1%) + CGINC (<1%)
Secondary code: Test: 0 LOC (0); Generated: 15,255 LOC (435); Build & Deploy: 0 LOC (0); Other: 237,035 LOC (153);
Artboard 48 Duplication: 46%
File Size: 75% long (>1000 LOC), 9% short (<= 200 LOC)
Unit Size: 6% long (>100 LOC), 51% short (<= 10 LOC)
Conditional Complexity: 5% complex (McCabe index > 50), 62% simple (McCabe index <= 5)
Logical Component Decomposition: primary (10 components)
files_time

3 years, 5 months old

  • 100% of code older than 365 days
  • 100% of code not updated in the past 365 days

0% of code updated more than 50 times

Also see temporal dependencies for files frequently changed in same commits.

Goals: Keep the system simple and easy to change (4)
Straight_Line
Features of interest:
TODOs
9 files
Commits Trend

Latest commit date: 2018-12-22

0
commits
(30 days)
0
contributors
(30 days)
Commits

7

Contributors

1

2018
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Reports
Analysis Report
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Analysis Report
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Notes & Findings
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generated by sokrates.dev (configuration) on 2022-01-26