public void SetType()

in AppCenterDemoApp/Assets/Puppet/PuppetEventProperty.cs [78:107]


    public void SetType(int type)
    {
        switch (type)
        {
            case 0: // String
                Boolean.gameObject.SetActive(false);
                Value.gameObject.SetActive(true);
                Value.contentType = InputField.ContentType.Alphanumeric;
                break;
            case 1: // Long
                Boolean.gameObject.SetActive(false);
                Value.gameObject.SetActive(true);
                Value.contentType = InputField.ContentType.IntegerNumber;
                break;
            case 2: // Double
                Boolean.gameObject.SetActive(false);
                Value.gameObject.SetActive(true);
                Value.contentType = InputField.ContentType.DecimalNumber;
                break;
            case 3: // Boolean
                Boolean.gameObject.SetActive(true);
                Value.gameObject.SetActive(false);
                break;
            case 4: // DateTime
                Boolean.gameObject.SetActive(false);
                Value.gameObject.SetActive(true);
                Value.contentType = InputField.ContentType.Standard;
                break;
        }
    }