in AppCenterDemoApp/Assets/Puppet/PuppetEventProperty.cs [78:107]
public void SetType(int type)
{
switch (type)
{
case 0: // String
Boolean.gameObject.SetActive(false);
Value.gameObject.SetActive(true);
Value.contentType = InputField.ContentType.Alphanumeric;
break;
case 1: // Long
Boolean.gameObject.SetActive(false);
Value.gameObject.SetActive(true);
Value.contentType = InputField.ContentType.IntegerNumber;
break;
case 2: // Double
Boolean.gameObject.SetActive(false);
Value.gameObject.SetActive(true);
Value.contentType = InputField.ContentType.DecimalNumber;
break;
case 3: // Boolean
Boolean.gameObject.SetActive(true);
Value.gameObject.SetActive(false);
break;
case 4: // DateTime
Boolean.gameObject.SetActive(false);
Value.gameObject.SetActive(true);
Value.contentType = InputField.ContentType.Standard;
break;
}
}