duplicated block id: 1 size: 42 cleaned lines of code in 3 files: - body-tracking-samples/sample_helper_libs/window_controller_3d/Cylinder.cpp (79:141) - body-tracking-samples/sample_helper_libs/window_controller_3d/FloorRenderer.cpp (35:97) - body-tracking-samples/sample_helper_libs/window_controller_3d/Sphere.cpp (64:126) duplicated block id: 2 size: 27 cleaned lines of code in 4 files: - build2019/csharp/1 - AcquiringImages/MainWindow.xaml.cs (144:181) - build2019/csharp/2 - TransformDepthToColor/MainWindow.xaml.cs (152:189) - build2019/csharp/3 - SegmentColor/MainWindow.xaml.cs (153:190) - build2019/csharp/4 - CognitiveServices/MainWindow.xaml.cs (191:228) duplicated block id: 3 size: 13 cleaned lines of code in 2 files: - body-tracking-samples/camera_space_transform_sample/main.cpp (17:37) - body-tracking-samples/simple_sample/main.c (32:52) duplicated block id: 4 size: 12 cleaned lines of code in 2 files: - body-tracking-samples/floor_detector_sample/main.cpp (13:25) - body-tracking-samples/jump_analysis_sample/main.cpp (18:30) duplicated block id: 5 size: 12 cleaned lines of code in 4 files: - body-tracking-samples/sample_helper_libs/window_controller_3d/CoordinateAxes.cpp (127:141) - body-tracking-samples/sample_helper_libs/window_controller_3d/Cylinder.cpp (143:157) - body-tracking-samples/sample_helper_libs/window_controller_3d/FloorRenderer.cpp (99:113) - body-tracking-samples/sample_helper_libs/window_controller_3d/Sphere.cpp (128:142) duplicated block id: 6 size: 11 cleaned lines of code in 2 files: - body-tracking-samples/sample_unity_bodytracking/Assets/Skeleton/Skeleton.cs (676:688) - body-tracking-samples/sample_unity_bodytracking/Assets/Skeleton/Skeleton.cs (728:740) duplicated block id: 7 size: 9 cleaned lines of code in 2 files: - body-tracking-samples/sample_helper_libs/window_controller_3d/Cylinder.cpp (169:181) - body-tracking-samples/sample_helper_libs/window_controller_3d/Sphere.cpp (154:166) duplicated block id: 8 size: 8 cleaned lines of code in 2 files: - body-tracking-samples/sample_unity_bodytracking/Assets/Skeleton/Skeleton.cs (706:714) - body-tracking-samples/sample_unity_bodytracking/Assets/Skeleton/Skeleton.cs (744:752) duplicated block id: 9 size: 7 cleaned lines of code in 2 files: - body-tracking-samples/sample_helper_libs/window_controller_3d/ColorObjectShaders.h (43:53) - body-tracking-samples/sample_helper_libs/window_controller_3d/MonoObjectShaders.h (43:53) duplicated block id: 10 size: 7 cleaned lines of code in 2 files: - body-tracking-samples/sample_helper_libs/window_controller_3d/Cylinder.cpp (159:167) - body-tracking-samples/sample_helper_libs/window_controller_3d/Sphere.cpp (144:152) duplicated block id: 11 size: 7 cleaned lines of code in 3 files: - body-tracking-samples/sample_helper_libs/window_controller_3d/Cylinder.cpp (305:315) - body-tracking-samples/sample_helper_libs/window_controller_3d/FloorRenderer.cpp (147:157) - body-tracking-samples/sample_helper_libs/window_controller_3d/Sphere.cpp (249:259) duplicated block id: 12 size: 7 cleaned lines of code in 4 files: - build2019/csharp/1 - AcquiringImages/MainWindow.xaml.cs (129:137) - build2019/csharp/2 - TransformDepthToColor/MainWindow.xaml.cs (137:145) - build2019/csharp/3 - SegmentColor/MainWindow.xaml.cs (138:146) - build2019/csharp/4 - CognitiveServices/MainWindow.xaml.cs (176:184) duplicated block id: 13 size: 6 cleaned lines of code in 2 files: - body-tracking-samples/csharp_3d_viewer/Shaders.cs (21:28) - body-tracking-samples/sample_helper_libs/window_controller_3d/MonoObjectShaders.h (23:30)