in src/k4a_calibration_transform_data.cpp [159:180]
void K4ACalibrationTransformData::publishRgbToDepthTf()
{
k4a_calibration_extrinsics_t* rgb_extrinsics =
&k4a_calibration_.extrinsics[K4A_CALIBRATION_TYPE_DEPTH][K4A_CALIBRATION_TYPE_COLOR];
tf2::Vector3 depth_to_rgb_translation(rgb_extrinsics->translation[0] / 1000.0f,
rgb_extrinsics->translation[1] / 1000.0f,
rgb_extrinsics->translation[2] / 1000.0f);
tf2::Matrix3x3 depth_to_rgb_rotation(
rgb_extrinsics->rotation[0], rgb_extrinsics->rotation[1], rgb_extrinsics->rotation[2],
rgb_extrinsics->rotation[3], rgb_extrinsics->rotation[4], rgb_extrinsics->rotation[5],
rgb_extrinsics->rotation[6], rgb_extrinsics->rotation[7], rgb_extrinsics->rotation[8]);
tf2::Transform depth_to_rgb_transform(depth_to_rgb_rotation, depth_to_rgb_translation);
geometry_msgs::TransformStamped static_transform;
static_transform.transform = tf2::toMsg(depth_to_rgb_transform.inverse());
static_transform.header.stamp = ros::Time::now();
static_transform.header.frame_id = tf_prefix_ + depth_camera_frame_;
static_transform.child_frame_id = tf_prefix_ + rgb_camera_frame_;
static_broadcaster_.sendTransform(static_transform);
}