Path Lines of Code Libraries/D3D12RaytracingFallback/contributing.md 17 Libraries/D3D12RaytracingFallback/developerguide.md 202 Libraries/D3D12RaytracingFallback/readme.md 22 Libraries/D3DX12/readme.md 4 Libraries/D3DX12AffinityLayer/readme.md 41 Libraries/D3DX12Residency/readme.md 54 MiniEngine/ModelConverter/readme.md 7 MiniEngine/ModelViewer/Sponza/particles.json 60 MiniEngine/readme.md 22 README.md 53 Samples/Desktop/D3D1211On12/readme.md 16 Samples/Desktop/D3D1211On12/src/D3D1211On12.cpp 355 Samples/Desktop/D3D1211On12/src/D3D1211On12.h 54 Samples/Desktop/D3D1211On12/src/D3D1211On12.vcxproj 125 Samples/Desktop/D3D1211On12/src/D3D1211On12.vcxproj.filters 68 Samples/Desktop/D3D1211On12/src/DXSample.cpp 88 Samples/Desktop/D3D1211On12/src/DXSample.h 33 Samples/Desktop/D3D1211On12/src/DXSampleHelper.h 195 Samples/Desktop/D3D1211On12/src/Main.cpp 8 Samples/Desktop/D3D1211On12/src/Win32Application.cpp 81 Samples/Desktop/D3D1211On12/src/Win32Application.h 13 Samples/Desktop/D3D1211On12/src/d3dx12.h 3674 Samples/Desktop/D3D1211On12/src/shaders.hlsl 26 Samples/Desktop/D3D1211On12/src/stdafx.cpp 1 Samples/Desktop/D3D1211On12/src/stdafx.h 17 Samples/Desktop/D3D12Bundles/readme.md 18 Samples/Desktop/D3D12Bundles/src/D3D12Bundles.cpp 444 Samples/Desktop/D3D12Bundles/src/D3D12Bundles.h 61 Samples/Desktop/D3D12Bundles/src/D3D12Bundles.vcxproj 183 Samples/Desktop/D3D12Bundles/src/D3D12Bundles.vcxproj.filters 100 Samples/Desktop/D3D12Bundles/src/DXSample.cpp 88 Samples/Desktop/D3D12Bundles/src/DXSample.h 33 Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h 195 Samples/Desktop/D3D12Bundles/src/FrameResource.cpp 91 Samples/Desktop/D3D12Bundles/src/FrameResource.h 33 Samples/Desktop/D3D12Bundles/src/Main.cpp 8 Samples/Desktop/D3D12Bundles/src/SimpleCamera.cpp 143 Samples/Desktop/D3D12Bundles/src/SimpleCamera.h 37 Samples/Desktop/D3D12Bundles/src/StepTimer.h 109 Samples/Desktop/D3D12Bundles/src/Win32Application.cpp 81 Samples/Desktop/D3D12Bundles/src/Win32Application.h 13 Samples/Desktop/D3D12Bundles/src/d3dx12.h 3674 Samples/Desktop/D3D12Bundles/src/occcity.h 49 Samples/Desktop/D3D12Bundles/src/shader_mesh_alt_pixel.hlsl 24 Samples/Desktop/D3D12Bundles/src/shader_mesh_simple_pixel.hlsl 21 Samples/Desktop/D3D12Bundles/src/shader_mesh_simple_vert.hlsl 33 Samples/Desktop/D3D12Bundles/src/stdafx.cpp 1 Samples/Desktop/D3D12Bundles/src/stdafx.h 16 Samples/Desktop/D3D12DepthBoundsTest/readme.md 18 Samples/Desktop/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.cpp 292 Samples/Desktop/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.h 47 Samples/Desktop/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.vcxproj 144 Samples/Desktop/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.vcxproj.filters 71 Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.cpp 88 Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.h 33 Samples/Desktop/D3D12DepthBoundsTest/src/DXSampleHelper.h 195 Samples/Desktop/D3D12DepthBoundsTest/src/Main.cpp 8 Samples/Desktop/D3D12DepthBoundsTest/src/Win32Application.cpp 81 Samples/Desktop/D3D12DepthBoundsTest/src/Win32Application.h 13 Samples/Desktop/D3D12DepthBoundsTest/src/d3dx12.h 3674 Samples/Desktop/D3D12DepthBoundsTest/src/shaders.hlsl 26 Samples/Desktop/D3D12DepthBoundsTest/src/stdafx.cpp 1 Samples/Desktop/D3D12DepthBoundsTest/src/stdafx.h 14 Samples/Desktop/D3D12DynamicIndexing/readme.md 18 Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.cpp 517 Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.h 66 Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.vcxproj 178 Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.vcxproj.filters 97 Samples/Desktop/D3D12DynamicIndexing/src/DXSample.cpp 88 Samples/Desktop/D3D12DynamicIndexing/src/DXSample.h 33 Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h 195 Samples/Desktop/D3D12DynamicIndexing/src/FrameResource.cpp 88 Samples/Desktop/D3D12DynamicIndexing/src/FrameResource.h 34 Samples/Desktop/D3D12DynamicIndexing/src/Main.cpp 8 Samples/Desktop/D3D12DynamicIndexing/src/SimpleCamera.cpp 143 Samples/Desktop/D3D12DynamicIndexing/src/SimpleCamera.h 37 Samples/Desktop/D3D12DynamicIndexing/src/StepTimer.h 109 Samples/Desktop/D3D12DynamicIndexing/src/Win32Application.cpp 81 Samples/Desktop/D3D12DynamicIndexing/src/Win32Application.h 13 Samples/Desktop/D3D12DynamicIndexing/src/d3dx12.h 3674 Samples/Desktop/D3D12DynamicIndexing/src/occcity.h 49 Samples/Desktop/D3D12DynamicIndexing/src/shader_mesh_dynamic_indexing_pixel.hlsl 29 Samples/Desktop/D3D12DynamicIndexing/src/shader_mesh_simple_vert.hlsl 33 Samples/Desktop/D3D12DynamicIndexing/src/stdafx.cpp 1 Samples/Desktop/D3D12DynamicIndexing/src/stdafx.h 15 Samples/Desktop/D3D12ExecuteIndirect/readme.md 20 Samples/Desktop/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.cpp 603 Samples/Desktop/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.h 117 Samples/Desktop/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.vcxproj 159 Samples/Desktop/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.vcxproj.filters 74 Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.cpp 88 Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h 33 Samples/Desktop/D3D12ExecuteIndirect/src/DXSampleHelper.h 195 Samples/Desktop/D3D12ExecuteIndirect/src/Main.cpp 8 Samples/Desktop/D3D12ExecuteIndirect/src/Win32Application.cpp 81 Samples/Desktop/D3D12ExecuteIndirect/src/Win32Application.h 13 Samples/Desktop/D3D12ExecuteIndirect/src/compute.hlsl 57 Samples/Desktop/D3D12ExecuteIndirect/src/d3dx12.h 3674 Samples/Desktop/D3D12ExecuteIndirect/src/shaders.hlsl 34 Samples/Desktop/D3D12ExecuteIndirect/src/stdafx.cpp 1 Samples/Desktop/D3D12ExecuteIndirect/src/stdafx.h 14 Samples/Desktop/D3D12Fullscreen/readme.md 21 Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.cpp 652 Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.h 93 Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.vcxproj 155 Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.vcxproj.filters 74 Samples/Desktop/D3D12Fullscreen/src/DXSample.cpp 126 Samples/Desktop/D3D12Fullscreen/src/DXSample.h 48 Samples/Desktop/D3D12Fullscreen/src/DXSampleHelper.h 195 Samples/Desktop/D3D12Fullscreen/src/Main.cpp 8 Samples/Desktop/D3D12Fullscreen/src/Win32Application.cpp 229 Samples/Desktop/D3D12Fullscreen/src/Win32Application.h 19 Samples/Desktop/D3D12Fullscreen/src/d3dx12.h 3674 Samples/Desktop/D3D12Fullscreen/src/postShaders.hlsl 29 Samples/Desktop/D3D12Fullscreen/src/sceneShaders.hlsl 31 Samples/Desktop/D3D12Fullscreen/src/stdafx.cpp 1 Samples/Desktop/D3D12Fullscreen/src/stdafx.h 14 Samples/Desktop/D3D12HDR/readme.md 22 Samples/Desktop/D3D12HDR/src/D3D12HDR.cpp 768 Samples/Desktop/D3D12HDR/src/D3D12HDR.h 145 Samples/Desktop/D3D12HDR/src/D3D12HDR.vcxproj 214 Samples/Desktop/D3D12HDR/src/D3D12HDR.vcxproj.filters 104 Samples/Desktop/D3D12HDR/src/DXSample.cpp 126 Samples/Desktop/D3D12HDR/src/DXSample.h 48 Samples/Desktop/D3D12HDR/src/DXSampleHelper.h 195 Samples/Desktop/D3D12HDR/src/Main.cpp 19 Samples/Desktop/D3D12HDR/src/UILayer.cpp 188 Samples/Desktop/D3D12HDR/src/UILayer.h 48 Samples/Desktop/D3D12HDR/src/Win32Application.cpp 229 Samples/Desktop/D3D12HDR/src/Win32Application.h 19 Samples/Desktop/D3D12HDR/src/color.hlsli 82 Samples/Desktop/D3D12HDR/src/d3dx12.h 3674 Samples/Desktop/D3D12HDR/src/gradient.hlsli 20 Samples/Desktop/D3D12HDR/src/gradientPS.hlsl 17 Samples/Desktop/D3D12HDR/src/gradientVS.hlsl 18 Samples/Desktop/D3D12HDR/src/palette.hlsli 20 Samples/Desktop/D3D12HDR/src/palettePS.hlsl 17 Samples/Desktop/D3D12HDR/src/paletteVS.hlsl 18 Samples/Desktop/D3D12HDR/src/present.hlsli 23 Samples/Desktop/D3D12HDR/src/presentPS.hlsl 39 Samples/Desktop/D3D12HDR/src/presentVS.hlsl 18 Samples/Desktop/D3D12HDR/src/stdafx.cpp 1 Samples/Desktop/D3D12HDR/src/stdafx.h 18 Samples/Desktop/D3D12HelloWorld/readme.md 30 Samples/Desktop/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.cpp 224 Samples/Desktop/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.h 44 Samples/Desktop/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.vcxproj 141 Samples/Desktop/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.vcxproj.filters 59 Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSample.cpp 88 Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSample.h 33 Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h 195 Samples/Desktop/D3D12HelloWorld/src/HelloBundles/Main.cpp 8 Samples/Desktop/D3D12HelloWorld/src/HelloBundles/Win32Application.cpp 81 Samples/Desktop/D3D12HelloWorld/src/HelloBundles/Win32Application.h 13 Samples/Desktop/D3D12HelloWorld/src/HelloBundles/d3dx12.h 3674 Samples/Desktop/D3D12HelloWorld/src/HelloBundles/shaders.hlsl 26 Samples/Desktop/D3D12HelloWorld/src/HelloBundles/stdafx.cpp 1 Samples/Desktop/D3D12HelloWorld/src/HelloBundles/stdafx.h 13 Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.cpp 268 Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.h 52 Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.vcxproj 141 Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.vcxproj.filters 59 Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp 88 Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.h 33 Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h 195 Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/Main.cpp 8 Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/Win32Application.cpp 81 Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/Win32Application.h 13 Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/d3dx12.h 3674 Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/shaders.hlsl 31 Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/stdafx.cpp 1 Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/stdafx.h 13 Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/D3D12HelloFrameBuffering.cpp 225 Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/D3D12HelloFrameBuffering.h 43 Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/D3D12HelloFrameBuffering.vcxproj 141 Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/D3D12HelloFrameBuffering.vcxproj.filters 59 Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp 88 Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.h 33 Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h 195 Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/Main.cpp 8 Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/Win32Application.cpp 81 Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/Win32Application.h 13 Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h 3674 Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/shaders.hlsl 26 Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/stdafx.cpp 1 Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/stdafx.h 13 Samples/Desktop/D3D12HelloWorld/src/HelloTexture/D3D12HelloTexture.cpp 323 Samples/Desktop/D3D12HelloWorld/src/HelloTexture/D3D12HelloTexture.h 48 Samples/Desktop/D3D12HelloWorld/src/HelloTexture/D3D12HelloTexture.vcxproj 141 Samples/Desktop/D3D12HelloWorld/src/HelloTexture/D3D12HelloTexture.vcxproj.filters 59 Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.cpp 88 Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.h 33 Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h 195 Samples/Desktop/D3D12HelloWorld/src/HelloTexture/Main.cpp 8 Samples/Desktop/D3D12HelloWorld/src/HelloTexture/Win32Application.cpp 81 Samples/Desktop/D3D12HelloWorld/src/HelloTexture/Win32Application.h 13 Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h 3674 Samples/Desktop/D3D12HelloWorld/src/HelloTexture/shaders.hlsl 28 Samples/Desktop/D3D12HelloWorld/src/HelloTexture/stdafx.cpp 1 Samples/Desktop/D3D12HelloWorld/src/HelloTexture/stdafx.h 14 Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/D3D12HelloTriangle.cpp 217 Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/D3D12HelloTriangle.h 42 Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/D3D12HelloTriangle.vcxproj 141 Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/D3D12HelloTriangle.vcxproj.filters 59 Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp 88 Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.h 33 Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h 195 Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/Main.cpp 8 Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/Win32Application.cpp 81 Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/Win32Application.h 13 Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h 3674 Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/shaders.hlsl 26 Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/stdafx.cpp 1 Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/stdafx.h 13 Samples/Desktop/D3D12HelloWorld/src/HelloWindow/D3D12HelloWindow.cpp 144 Samples/Desktop/D3D12HelloWorld/src/HelloWindow/D3D12HelloWindow.h 31 Samples/Desktop/D3D12HelloWorld/src/HelloWindow/D3D12HelloWindow.vcxproj 135 Samples/Desktop/D3D12HelloWorld/src/HelloWindow/D3D12HelloWindow.vcxproj.filters 48 Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSample.cpp 88 Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSample.h 33 Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h 195 Samples/Desktop/D3D12HelloWorld/src/HelloWindow/Main.cpp 8 Samples/Desktop/D3D12HelloWorld/src/HelloWindow/Win32Application.cpp 81 Samples/Desktop/D3D12HelloWorld/src/HelloWindow/Win32Application.h 13 Samples/Desktop/D3D12HelloWorld/src/HelloWindow/d3dx12.h 3674 Samples/Desktop/D3D12HelloWorld/src/HelloWindow/stdafx.cpp 1 Samples/Desktop/D3D12HelloWorld/src/HelloWindow/stdafx.h 13 Samples/Desktop/D3D12HeterogeneousMultiadapter/readme.md 21 Samples/Desktop/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.cpp 906 Samples/Desktop/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.h 133 Samples/Desktop/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.vcxproj 141 Samples/Desktop/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.vcxproj.filters 71 Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSample.cpp 88 Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSample.h 33 Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h 195 Samples/Desktop/D3D12HeterogeneousMultiadapter/src/Main.cpp 8 Samples/Desktop/D3D12HeterogeneousMultiadapter/src/Win32Application.cpp 81 Samples/Desktop/D3D12HeterogeneousMultiadapter/src/Win32Application.h 13 Samples/Desktop/D3D12HeterogeneousMultiadapter/src/blurShaders.hlsl 105 Samples/Desktop/D3D12HeterogeneousMultiadapter/src/d3dx12.h 3674 Samples/Desktop/D3D12HeterogeneousMultiadapter/src/shaders.hlsl 48 Samples/Desktop/D3D12HeterogeneousMultiadapter/src/stdafx.cpp 1 Samples/Desktop/D3D12HeterogeneousMultiadapter/src/stdafx.h 14 Samples/Desktop/D3D12LinkedGpus/readme.md 61 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityCommandAllocator.cpp 52 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityCommandAllocator.h 13 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityCommandList.cpp 84 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityCommandList.h 23 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityCommandQueue.cpp 251 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityCommandQueue.h 66 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityCommandSignature.cpp 23 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityCommandSignature.h 11 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityDescriptorHeap.cpp 104 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityDescriptorHeap.h 22 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityDevice.cpp 1385 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityDevice.h 278 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityDeviceChild.cpp 29 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityDeviceChild.h 15 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityFence.cpp 119 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityFence.h 30 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityGraphicsCommandList.cpp 945 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityGraphicsCommandList.h 222 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityHeap.cpp 28 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityHeap.h 12 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityObject.cpp 142 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityObject.h 58 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityPageable.cpp 19 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityPageable.h 9 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityPipelineState.cpp 26 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityPipelineState.h 12 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityQueryHeap.cpp 19 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityQueryHeap.h 9 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityResource.cpp 279 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityResource.h 48 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityRootSignature.cpp 23 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityRootSignature.h 10 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CDXGIAffinitySwapChain.cpp 844 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CDXGIAffinitySwapChain.h 199 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityCreateMultiDevice.cpp 22 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj 139 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj.filters 149 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/DXGIXAffinityCreateLDASwapChain.cpp 62 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/DXGIXAffinityCreateSingleWindowSwapChain.cpp 85 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/Utils.cpp 11 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/Utils.h 109 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12.h 3674 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12affinity.cpp 1 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12affinity.h 60 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12affinity_d3dx12.h 332 Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12affinity_structs.h 165 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/CrossNodeResources.cpp 191 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/CrossNodeResources.h 42 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/D3D12LinkedGpus.cpp 234 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/D3D12LinkedGpus.h 32 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/D3D12LinkedGpus.vcxproj 167 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/D3D12LinkedGpus.vcxproj.filters 106 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.cpp 126 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.h 48 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h 195 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/Fence.h 94 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/GpuNode.cpp 454 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/GpuNode.h 67 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/Main.cpp 8 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/Post.hlsli 27 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/PostPS.hlsl 25 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/PostVS.hlsl 18 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/Scene.hlsli 26 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/ScenePS.hlsl 15 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/SceneVS.hlsl 33 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/Settings.cpp 45 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/Settings.h 26 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/Win32Application.cpp 229 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/Win32Application.h 19 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h 3674 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/readme.md 10 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/stdafx.cpp 1 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/stdafx.h 14 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/D3D12LinkedGpusAffinity.cpp 717 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/D3D12LinkedGpusAffinity.h 86 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/D3D12LinkedGpusAffinity.vcxproj 168 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/D3D12LinkedGpusAffinity.vcxproj.filters 94 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.cpp 126 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.h 48 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h 195 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/Fence.h 100 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/Main.cpp 8 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/Post.hlsli 27 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/PostPS.hlsl 25 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/PostVS.hlsl 18 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/Scene.hlsli 26 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/ScenePS.hlsl 15 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/SceneVS.hlsl 33 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/Settings.cpp 43 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/Settings.h 25 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/Win32Application.cpp 229 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/Win32Application.h 19 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/d3dx12.h 3674 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/readme.md 11 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/stdafx.cpp 1 Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/stdafx.h 13 Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.cpp 630 Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.h 84 Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.vcxproj 163 Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.vcxproj.filters 94 Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSample.cpp 126 Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSample.h 48 Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h 195 Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/Fence.h 99 Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/Main.cpp 8 Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/Post.hlsli 27 Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/PostPS.hlsl 25 Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/PostVS.hlsl 18 Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/Scene.hlsli 26 Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/ScenePS.hlsl 15 Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/SceneVS.hlsl 33 Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/Settings.cpp 30 Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/Settings.h 20 Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/Win32Application.cpp 229 Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/Win32Application.h 19 Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/d3dx12.h 3674 Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/readme.md 10 Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/stdafx.cpp 1 Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/stdafx.h 14 Samples/Desktop/D3D12MeshShaders/readme.md 41 Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/Common.hlsli 93 Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/D3D12DynamicLOD.cpp 499 Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/D3D12DynamicLOD.h 75 Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/D3D12DynamicLOD.vcxproj 157 Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/D3D12DynamicLOD.vcxproj.filters 118 Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/DXSample.cpp 88 Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/DXSample.h 33 Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/DXSampleHelper.h 195 Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/Main.cpp 8 Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/MeshletAS.hlsl 99 Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/MeshletMS.hlsl 120 Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/MeshletPS.hlsl 50 Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/Model.cpp 366 Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/Model.h 117 Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/Shared.h 40 Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/SimpleCamera.cpp 143 Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/SimpleCamera.h 37 Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/Span.h 29 Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/StepTimer.h 109 Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/Win32Application.cpp 81 Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/Win32Application.h 13 Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/d3dx12.h 3546 Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/readme.md 27 Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/stdafx.cpp 1 Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/stdafx.h 14 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/BoundingSphereMS.hlsl 80 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/CullDataVisualizer.cpp 123 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/CullDataVisualizer.h 31 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/D3D12MeshletCull.cpp 587 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/D3D12MeshletCull.h 72 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/D3D12MeshletCull.vcxproj 180 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/D3D12MeshletCull.vcxproj.filters 139 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/DXSample.cpp 88 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/DXSample.h 33 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/DXSampleHelper.h 195 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/DebugDrawPS.hlsl 16 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/FrustumMS.hlsl 79 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/FrustumVisualizer.cpp 82 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/FrustumVisualizer.h 23 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/Main.cpp 8 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/MeshletAS.hlsl 67 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/MeshletCommon.hlsli 47 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/MeshletMS.hlsl 81 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/MeshletPS.hlsl 55 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/MeshletUtils.hlsli 45 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/Model.cpp 366 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/Model.h 117 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/NormalConeMS.hlsl 121 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/Shared.h 35 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/SimpleCamera.cpp 143 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/SimpleCamera.h 37 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/Span.h 29 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/StepTimer.h 109 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/VisualizerCommon.hlsli 21 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/Win32Application.cpp 81 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/Win32Application.h 13 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/d3dx12.h 3546 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/readme.md 23 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/stdafx.cpp 1 Samples/Desktop/D3D12MeshShaders/src/MeshletCull/stdafx.h 14 Samples/Desktop/D3D12MeshShaders/src/MeshletGenerator/D3D12MeshletGenerator.cpp 251 Samples/Desktop/D3D12MeshShaders/src/MeshletGenerator/D3D12MeshletGenerator.h 87 Samples/Desktop/D3D12MeshShaders/src/MeshletGenerator/D3D12MeshletGenerator.vcxproj 87 Samples/Desktop/D3D12MeshShaders/src/MeshletGenerator/D3D12MeshletGenerator.vcxproj.filters 33 Samples/Desktop/D3D12MeshShaders/src/MeshletGenerator/Generation.cpp 270 Samples/Desktop/D3D12MeshShaders/src/MeshletGenerator/Generation.h 30 Samples/Desktop/D3D12MeshShaders/src/MeshletGenerator/Utilities.cpp 268 Samples/Desktop/D3D12MeshShaders/src/MeshletGenerator/Utilities.h 14 Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/D3D12MeshletInstancing.cpp 416 Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/D3D12MeshletInstancing.h 74 Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/D3D12MeshletInstancing.vcxproj 205 Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/D3D12MeshletInstancing.vcxproj.filters 97 Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/DXSample.cpp 88 Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/DXSample.h 33 Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/DXSampleHelper.h 195 Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/Main.cpp 8 Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/MeshletMS.hlsl 156 Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/MeshletPS.hlsl 56 Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/Model.cpp 366 Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/Model.h 117 Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/Shared.h 3 Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/SimpleCamera.cpp 143 Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/SimpleCamera.h 37 Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/Span.h 29 Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/StepTimer.h 109 Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/Win32Application.cpp 81 Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/Win32Application.h 13 Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/d3dx12.h 3546 Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/readme.md 28 Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/stdafx.cpp 1 Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/stdafx.h 14 Samples/Desktop/D3D12MeshShaders/src/MeshletRender/D3D12MeshletRender.cpp 311 Samples/Desktop/D3D12MeshShaders/src/MeshletRender/D3D12MeshletRender.h 62 Samples/Desktop/D3D12MeshShaders/src/MeshletRender/D3D12MeshletRender.vcxproj 140 Samples/Desktop/D3D12MeshShaders/src/MeshletRender/D3D12MeshletRender.vcxproj.filters 94 Samples/Desktop/D3D12MeshShaders/src/MeshletRender/DXSample.cpp 88 Samples/Desktop/D3D12MeshShaders/src/MeshletRender/DXSample.h 33 Samples/Desktop/D3D12MeshShaders/src/MeshletRender/DXSampleHelper.h 195 Samples/Desktop/D3D12MeshShaders/src/MeshletRender/Main.cpp 8 Samples/Desktop/D3D12MeshShaders/src/MeshletRender/MeshletMS.hlsl 114 Samples/Desktop/D3D12MeshShaders/src/MeshletRender/MeshletPS.hlsl 57 Samples/Desktop/D3D12MeshShaders/src/MeshletRender/Model.cpp 366 Samples/Desktop/D3D12MeshShaders/src/MeshletRender/Model.h 117 Samples/Desktop/D3D12MeshShaders/src/MeshletRender/SimpleCamera.cpp 143 Samples/Desktop/D3D12MeshShaders/src/MeshletRender/SimpleCamera.h 37 Samples/Desktop/D3D12MeshShaders/src/MeshletRender/Span.h 29 Samples/Desktop/D3D12MeshShaders/src/MeshletRender/StepTimer.h 109 Samples/Desktop/D3D12MeshShaders/src/MeshletRender/Win32Application.cpp 81 Samples/Desktop/D3D12MeshShaders/src/MeshletRender/Win32Application.h 13 Samples/Desktop/D3D12MeshShaders/src/MeshletRender/d3dx12.h 3546 Samples/Desktop/D3D12MeshShaders/src/MeshletRender/stdafx.cpp 1 Samples/Desktop/D3D12MeshShaders/src/MeshletRender/stdafx.h 12 Samples/Desktop/D3D12MeshShaders/src/WavefrontConverter/D3D12WavefrontConverter.vcxproj 124 Samples/Desktop/D3D12MeshShaders/src/WavefrontConverter/D3D12WavefrontConverter.vcxproj.filters 48 Samples/Desktop/D3D12MeshShaders/src/WavefrontConverter/Export.cpp 244 Samples/Desktop/D3D12MeshShaders/src/WavefrontConverter/Export.h 4 Samples/Desktop/D3D12MeshShaders/src/WavefrontConverter/Import.cpp 63 Samples/Desktop/D3D12MeshShaders/src/WavefrontConverter/Import.h 3 Samples/Desktop/D3D12MeshShaders/src/WavefrontConverter/Main.cpp 237 Samples/Desktop/D3D12MeshShaders/src/WavefrontConverter/MeshProcessor.cpp 308 Samples/Desktop/D3D12MeshShaders/src/WavefrontConverter/MeshProcessor.h 104 Samples/Desktop/D3D12MeshShaders/src/WavefrontConverter/WaveFrontReader.h 535 Samples/Desktop/D3D12MeshShaders/src/WavefrontConverter/stdafx.cpp 1 Samples/Desktop/D3D12MeshShaders/src/WavefrontConverter/stdafx.h 44 Samples/Desktop/D3D12Multithreading/readme.md 18 Samples/Desktop/D3D12Multithreading/src/Camera.cpp 55 Samples/Desktop/D3D12Multithreading/src/Camera.h 21 Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.cpp 744 Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.h 109 Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.vcxproj 159 Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.vcxproj.filters 92 Samples/Desktop/D3D12Multithreading/src/DXSample.cpp 88 Samples/Desktop/D3D12Multithreading/src/DXSample.h 33 Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h 195 Samples/Desktop/D3D12Multithreading/src/FrameResource.cpp 188 Samples/Desktop/D3D12Multithreading/src/FrameResource.h 40 Samples/Desktop/D3D12Multithreading/src/Main.cpp 8 Samples/Desktop/D3D12Multithreading/src/SquidRoom.h 1145 Samples/Desktop/D3D12Multithreading/src/StepTimer.h 109 Samples/Desktop/D3D12Multithreading/src/Win32Application.cpp 81 Samples/Desktop/D3D12Multithreading/src/Win32Application.h 13 Samples/Desktop/D3D12Multithreading/src/d3dx12.h 3674 Samples/Desktop/D3D12Multithreading/src/shaders.hlsl 139 Samples/Desktop/D3D12Multithreading/src/stdafx.cpp 1 Samples/Desktop/D3D12Multithreading/src/stdafx.h 24 Samples/Desktop/D3D12On7/readme.md 20 Samples/Desktop/D3D12On7/src/D3D12Downlevel.h 155 Samples/Desktop/D3D12On7/src/D3D12On7.cpp 265 Samples/Desktop/D3D12On7/src/D3D12On7.h 46 Samples/Desktop/D3D12On7/src/D3D12On7.vcxproj 146 Samples/Desktop/D3D12On7/src/D3D12On7.vcxproj.filters 59 Samples/Desktop/D3D12On7/src/DXSample.cpp 88 Samples/Desktop/D3D12On7/src/DXSample.h 33 Samples/Desktop/D3D12On7/src/DXSampleHelper.h 195 Samples/Desktop/D3D12On7/src/Main.cpp 8 Samples/Desktop/D3D12On7/src/Win32Application.cpp 81 Samples/Desktop/D3D12On7/src/Win32Application.h 13 Samples/Desktop/D3D12On7/src/d3dx12.h 3674 Samples/Desktop/D3D12On7/src/shaders.hlsl 26 Samples/Desktop/D3D12On7/src/stdafx.cpp 1 Samples/Desktop/D3D12On7/src/stdafx.h 15 Samples/Desktop/D3D12PipelineStateCache/readme.md 18 Samples/Desktop/D3D12PipelineStateCache/src/BlitPixelShader.hlsl 19 Samples/Desktop/D3D12PipelineStateCache/src/BlurPixelShader.hlsl 58 Samples/Desktop/D3D12PipelineStateCache/src/D3D12PipelineStateCache.cpp 502 Samples/Desktop/D3D12PipelineStateCache/src/D3D12PipelineStateCache.h 84 Samples/Desktop/D3D12PipelineStateCache/src/D3D12PipelineStateCache.vcxproj 356 Samples/Desktop/D3D12PipelineStateCache/src/D3D12PipelineStateCache.vcxproj.filters 146 Samples/Desktop/D3D12PipelineStateCache/src/DXSample.cpp 88 Samples/Desktop/D3D12PipelineStateCache/src/DXSample.h 33 Samples/Desktop/D3D12PipelineStateCache/src/DXSampleHelper.h 195 Samples/Desktop/D3D12PipelineStateCache/src/DistortPixelShader.hlsl 27 Samples/Desktop/D3D12PipelineStateCache/src/DynamicConstantBuffer.cpp 46 Samples/Desktop/D3D12PipelineStateCache/src/DynamicConstantBuffer.h 20 Samples/Desktop/D3D12PipelineStateCache/src/EdgeDetectPixelShader.hlsl 56 Samples/Desktop/D3D12PipelineStateCache/src/GrayScalePixelShader.hlsl 22 Samples/Desktop/D3D12PipelineStateCache/src/InvertPixelShader.hlsl 19 Samples/Desktop/D3D12PipelineStateCache/src/Main.cpp 38 Samples/Desktop/D3D12PipelineStateCache/src/MemoryMappedFile.cpp 113 Samples/Desktop/D3D12PipelineStateCache/src/MemoryMappedFile.h 42 Samples/Desktop/D3D12PipelineStateCache/src/MemoryMappedPSOCache.cpp 21 Samples/Desktop/D3D12PipelineStateCache/src/MemoryMappedPSOCache.h 11 Samples/Desktop/D3D12PipelineStateCache/src/MemoryMappedPipelineLibrary.cpp 69 Samples/Desktop/D3D12PipelineStateCache/src/MemoryMappedPipelineLibrary.h 11 Samples/Desktop/D3D12PipelineStateCache/src/PSOLibrary.cpp 287 Samples/Desktop/D3D12PipelineStateCache/src/PSOLibrary.h 237 Samples/Desktop/D3D12PipelineStateCache/src/PixelatePixelShader.hlsl 21 Samples/Desktop/D3D12PipelineStateCache/src/QuadVertexShader.hlsl 32 Samples/Desktop/D3D12PipelineStateCache/src/SimpleCamera.cpp 143 Samples/Desktop/D3D12PipelineStateCache/src/SimpleCamera.h 37 Samples/Desktop/D3D12PipelineStateCache/src/SimplePixelShader.hlsl 15 Samples/Desktop/D3D12PipelineStateCache/src/SimpleVertexShader.hlsl 31 Samples/Desktop/D3D12PipelineStateCache/src/StepTimer.h 109 Samples/Desktop/D3D12PipelineStateCache/src/UberPixelShader.hlsl 72 Samples/Desktop/D3D12PipelineStateCache/src/WarpPixelShader.hlsl 22 Samples/Desktop/D3D12PipelineStateCache/src/WavePixelShader.hlsl 22 Samples/Desktop/D3D12PipelineStateCache/src/Win32Application.cpp 81 Samples/Desktop/D3D12PipelineStateCache/src/Win32Application.h 13 Samples/Desktop/D3D12PipelineStateCache/src/d3dx12.h 3674 Samples/Desktop/D3D12PipelineStateCache/src/stdafx.cpp 1 Samples/Desktop/D3D12PipelineStateCache/src/stdafx.h 17 Samples/Desktop/D3D12PredicationQueries/readme.md 18 Samples/Desktop/D3D12PredicationQueries/src/D3D12PredicationQueries.cpp 432 Samples/Desktop/D3D12PredicationQueries/src/D3D12PredicationQueries.h 61 Samples/Desktop/D3D12PredicationQueries/src/D3D12PredicationQueries.vcxproj 144 Samples/Desktop/D3D12PredicationQueries/src/D3D12PredicationQueries.vcxproj.filters 71 Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp 88 Samples/Desktop/D3D12PredicationQueries/src/DXSample.h 33 Samples/Desktop/D3D12PredicationQueries/src/DXSampleHelper.h 195 Samples/Desktop/D3D12PredicationQueries/src/Main.cpp 8 Samples/Desktop/D3D12PredicationQueries/src/Win32Application.cpp 81 Samples/Desktop/D3D12PredicationQueries/src/Win32Application.h 13 Samples/Desktop/D3D12PredicationQueries/src/d3dx12.h 3674 Samples/Desktop/D3D12PredicationQueries/src/shaders.hlsl 30 Samples/Desktop/D3D12PredicationQueries/src/stdafx.cpp 1 Samples/Desktop/D3D12PredicationQueries/src/stdafx.h 14 Samples/Desktop/D3D12Raytracing/readme.md 49 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.cpp 453 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.h 79 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj 201 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj.filters 90 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DXSample.cpp 62 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DXSample.h 44 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DXSampleHelper.h 258 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DeviceResources.cpp 497 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DeviceResources.h 114 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DirectXRaytracingHelper.h 251 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/HlslCompat.h 8 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/Main.cpp 8 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/Raytracing.hlsl 70 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/RaytracingHlslCompat.h 15 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/StepTimer.h 109 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/Win32Application.cpp 229 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/Win32Application.h 19 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/readme.md 20 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/stdafx.cpp 1 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/stdafx.h 26 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/D3D12RaytracingLibrarySubobjects.cpp 567 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/D3D12RaytracingLibrarySubobjects.h 106 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/D3D12RaytracingLibrarySubobjects.vcxproj 224 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/D3D12RaytracingLibrarySubobjects.vcxproj.filters 88 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/DXSample.cpp 62 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/DXSample.h 44 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/DXSampleHelper.h 258 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/DeviceResources.cpp 497 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/DeviceResources.h 114 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/DirectXRaytracingHelper.h 251 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/HlslCompat.h 8 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/Main.cpp 8 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/RayTracingHlslCompat.h 26 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/Raytracing.hlsl 170 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/StepTimer.h 109 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/Win32Application.cpp 229 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/Win32Application.h 19 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/readme.md 75 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/stdafx.cpp 1 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/stdafx.h 27 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Build.props 69 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/DXSampleHelper.h 120 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Desktop.props 22 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/DiffuseHitShaderLib.hlsl 247 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/HlslCompat.h 91 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer.cpp 1069 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewerRayTracing.h 49 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS16.vcxproj 206 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS16.vcxproj.filters 406 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShaderLib.hlsl 26 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShaderSSRLib.hlsl 54 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShadowsLib.hlsl 46 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayTracingHlslCompat.h 17 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Sponza/particles.json 60 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Sponza/pbr/sponza.mtl 340 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Sponza/pbr/sponza.obj 553458 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Sponza/pbr/sponza2.gltf 30667 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Sponza/sponza.mtl 314 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Sponza/sponza.obj 553458 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Sponza/sponza_no_curtain.mtl 327 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Sponza/sponza_no_curtain.obj 917985 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/UserHitShader.hlsli 83 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/hitShaderLib.hlsl 21 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/missShaderLib.hlsl 20 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/missShadowsLib.hlsl 20 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/readme.md 29 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/AnalyticPrimitives.hlsli 191 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.cpp 974 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.h 102 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.vcxproj 222 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.vcxproj.filters 117 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/DirectXRaytracingHelper.h 257 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/Main.cpp 8 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/ProceduralPrimitivesLibrary.hlsli 84 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/RayTracingHlslCompat.h 121 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/Raytracing.hlsl 291 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/RaytracingSceneDefines.h 93 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/RaytracingShaderHelper.hlsli 151 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/SignedDistanceFractals.hlsli 56 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/SignedDistancePrimitives.hlsli 284 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/VolumetricPrimitives.hlsli 180 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/stdafx.cpp 1 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/stdafx.h 29 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/util/DXSample.cpp 62 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/util/DXSample.h 44 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/util/DXSampleHelper.h 259 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/util/DeviceResources.cpp 497 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/util/DeviceResources.h 114 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/util/HlslCompat.h 9 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/util/PerformanceTimers.cpp 195 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/util/PerformanceTimers.h 71 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/util/StepTimer.h 109 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/util/Win32Application.cpp 229 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/util/Win32Application.h 19 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/D3D12RaytracingRealTimeDenoisedAmbientOcclusion.cpp 460 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/D3D12RaytracingRealTimeDenoisedAmbientOcclusion.h 86 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/D3D12RaytracingRealTimeDenoisedAmbientOcclusion.vcxproj 655 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/D3D12RaytracingRealTimeDenoisedAmbientOcclusion.vcxproj.filters 339 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/Main.cpp 10 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Denoiser.cpp 371 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Denoiser.h 69 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/RTAO.cpp 464 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/RTAO.h 94 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/RTAOGpuKernels.cpp 873 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/RTAOGpuKernels.h 253 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Sampler.cpp 121 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Sampler.h 53 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/AORayGenCS.hlsl 48 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/AdaptiveRayGenCS.hlsl 101 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/Denoising/AtrousWaveletTransfromCrossBilateralFilterCS.hlsli 204 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/Denoising/CalculateMeanVarianceCS.hlsl 167 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/Denoising/CrossBilateralWeights.hlsli 128 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/Denoising/DepthAwareSeparableGaussianFilter3x3CS_AnyToAnyWaveReadLaneAt.hlsl 225 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/Denoising/DisocclusionBlur3x3CS.hlsl 225 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/Denoising/EdgeStoppingFilterCS.hlsli 160 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/Denoising/EdgeStoppingFilter_Gaussian3x3CS.hlsl 13 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/Denoising/EdgeStoppingFilter_Gaussian5x5CS.hlsl 13 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/Denoising/FillInCheckerboard_CrossBox4TapFilterCS.hlsl 50 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/Denoising/GaussianFilter3x3CS.hlsl 114 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/Denoising/GaussianFilter3x3_SameOrSmallerCS.hlsl 43 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/Denoising/GaussianFilterRG3x3CS.hlsl 91 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/Denoising/Kernels.hlsli 69 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/Denoising/TemporalSupersampling_BlendWithCurrentFrameCS.hlsl 104 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/Denoising/TemporalSupersampling_ReverseReprojectCS.hlsl 162 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/RTAO.hlsl 209 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/RTAO.hlsli 21 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/RandomNumberGenerator.hlsli 53 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/Ray sorting/CountingSort_SortRays_64x128rayGroupCS.hlsl 646 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/Ray sorting/RaySorting.hlsli 30 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/RayGen.hlsli 54 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RaytracingHlslCompat.h 431 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/Composition.cpp 292 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/Composition.h 57 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/DirectXRaytracingHelper.h 222 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/GpuKernels.cpp 534 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/GpuKernels.h 127 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/PBRTParser/PBRTParser.cpp 872 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/PBRTParser/PBRTParser.h 127 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/PBRTParser/PlyParser.cpp 200 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/PBRTParser/PlyParser.h 36 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/PBRTParser/SceneParser.h 223 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/Pathtracer.cpp 605 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/Pathtracer.h 68 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/RaytracingAccelerationStructure.cpp 267 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/RaytracingAccelerationStructure.h 115 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/RaytracingSceneDefines.cpp 19 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/RaytracingSceneDefines.h 111 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/Scene.cpp 680 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/Scene.h 90 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/SceneParameters.h 79 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/Shaders/BxDF.hlsli 239 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/Shaders/CompositionCS.hlsl 196 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/Shaders/HlslCompat.hlsli 23 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/Shaders/MotionVector.hlsli 106 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/Shaders/Pathtracer.hlsl 449 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/Shaders/util/AnalyticalTextures.hlsli 66 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/Shaders/util/CalculatePartialDerivativesViaCentralDifferencesCS.hlsl 49 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/Shaders/util/DownsampleGBufferDataBilateralFilter2x2CS.hlsl 64 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/Shaders/util/GenerateGrassStrawsCS.hlsl 177 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/Shaders/util/ReduceSumFloatCS.hlsl 53 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/Shaders/util/ReduceSumUintCS.hlsl 63 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/Shaders/util/UpsampleBilateralFilter2x2CS.hlsli 129 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/Shaders/util/UpsampleBilateralFilter2x2Float2CS.hlsl 13 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51 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/util/DXSampleHelper.h 926 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/util/DeviceResources.cpp 523 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/util/DeviceResources.h 124 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/util/EngineProfiling.cpp 363 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/util/EngineProfiling.h 40 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/util/EngineTuning.cpp 589 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/util/EngineTuning.h 152 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/util/GameInput.cpp 518 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/util/GameInput.h 164 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/util/GpuResource.h 19 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/util/GpuResourceStateTracker.cpp 77 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/util/GpuResourceStateTracker.h 17 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/util/GpuTimeManager.cpp 168 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/util/GpuTimeManager.h 46 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/util/PerformanceTimers.cpp 215 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/util/PerformanceTimers.h 82 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/util/StepTimer.h 111 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/util/UILayer.cpp 163 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/util/UILayer.h 32 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/util/Utility.h 166 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/util/Win32Application.cpp 254 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/SampleCore/util/Win32Application.h 19 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/stdafx.cpp 1 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/stdafx.h 52 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.cpp 589 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.h 101 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.vcxproj 212 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.vcxproj.filters 88 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/DXSample.cpp 62 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/DXSample.h 44 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/DXSampleHelper.h 258 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/DeviceResources.cpp 497 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/DeviceResources.h 114 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/DirectXRaytracingHelper.h 251 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/HlslCompat.h 8 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/Main.cpp 8 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/RayTracingHlslCompat.h 26 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/Raytracing.hlsl 139 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/StepTimer.h 109 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/Win32Application.cpp 229 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/Win32Application.h 19 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/readme.md 28 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/stdafx.cpp 1 Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/stdafx.h 27 Samples/Desktop/D3D12Raytracing/src/d3dx12.h 3673 Samples/Desktop/D3D12Raytracing/tools/x64/PostbuildCopy.bat 10 Samples/Desktop/D3D12Raytracing/tools/x64/PrebuildCheck.bat 22 Samples/Desktop/D3D12ReservedResources/readme.md 18 Samples/Desktop/D3D12ReservedResources/src/D3D12ReservedResources.cpp 518 Samples/Desktop/D3D12ReservedResources/src/D3D12ReservedResources.h 66 Samples/Desktop/D3D12ReservedResources/src/D3D12ReservedResources.vcxproj 134 Samples/Desktop/D3D12ReservedResources/src/D3D12ReservedResources.vcxproj.filters 68 Samples/Desktop/D3D12ReservedResources/src/DXSample.cpp 88 Samples/Desktop/D3D12ReservedResources/src/DXSample.h 33 Samples/Desktop/D3D12ReservedResources/src/DXSampleHelper.h 195 Samples/Desktop/D3D12ReservedResources/src/Main.cpp 8 Samples/Desktop/D3D12ReservedResources/src/Win32Application.cpp 81 Samples/Desktop/D3D12ReservedResources/src/Win32Application.h 13 Samples/Desktop/D3D12ReservedResources/src/d3dx12.h 3674 Samples/Desktop/D3D12ReservedResources/src/shaders.hlsl 32 Samples/Desktop/D3D12ReservedResources/src/stdafx.cpp 1 Samples/Desktop/D3D12ReservedResources/src/stdafx.h 13 Samples/Desktop/D3D12Residency/readme.md 66 Samples/Desktop/D3D12Residency/src/D3D12Residency.cpp 433 Samples/Desktop/D3D12Residency/src/D3D12Residency.h 102 Samples/Desktop/D3D12Residency/src/D3D12Residency.vcxproj 136 Samples/Desktop/D3D12Residency/src/D3D12Residency.vcxproj.filters 74 Samples/Desktop/D3D12Residency/src/DXSample.cpp 88 Samples/Desktop/D3D12Residency/src/DXSample.h 33 Samples/Desktop/D3D12Residency/src/DXSampleHelper.h 195 Samples/Desktop/D3D12Residency/src/Main.cpp 8 Samples/Desktop/D3D12Residency/src/Win32Application.cpp 81 Samples/Desktop/D3D12Residency/src/Win32Application.h 13 Samples/Desktop/D3D12Residency/src/d3dx12.h 3674 Samples/Desktop/D3D12Residency/src/d3dx12Residency.h 1223 Samples/Desktop/D3D12Residency/src/shaders.hlsl 28 Samples/Desktop/D3D12Residency/src/stdafx.cpp 1 Samples/Desktop/D3D12Residency/src/stdafx.h 17 Samples/Desktop/D3D12SM6WaveIntrinsics/readme.md 22 Samples/Desktop/D3D12SM6WaveIntrinsics/src/CompileShader_SM6.bat 29 Samples/Desktop/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.cpp 599 Samples/Desktop/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.h 89 Samples/Desktop/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.vcxproj 155 Samples/Desktop/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.vcxproj.filters 89 Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSample.cpp 126 Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSample.h 48 Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h 195 Samples/Desktop/D3D12SM6WaveIntrinsics/src/Main.cpp 8 Samples/Desktop/D3D12SM6WaveIntrinsics/src/UILayer.cpp 167 Samples/Desktop/D3D12SM6WaveIntrinsics/src/UILayer.h 49 Samples/Desktop/D3D12SM6WaveIntrinsics/src/Win32Application.cpp 229 Samples/Desktop/D3D12SM6WaveIntrinsics/src/Win32Application.h 19 Samples/Desktop/D3D12SM6WaveIntrinsics/src/d3dx12.h 3674 Samples/Desktop/D3D12SM6WaveIntrinsics/src/magnify.hlsl 50 Samples/Desktop/D3D12SM6WaveIntrinsics/src/stdafx.cpp 1 Samples/Desktop/D3D12SM6WaveIntrinsics/src/stdafx.h 19 Samples/Desktop/D3D12SM6WaveIntrinsics/src/wave.hlsl 155 Samples/Desktop/D3D12SmallResources/readme.md 20 Samples/Desktop/D3D12SmallResources/src/D3D12SmallResources.cpp 459 Samples/Desktop/D3D12SmallResources/src/D3D12SmallResources.h 61 Samples/Desktop/D3D12SmallResources/src/D3D12SmallResources.vcxproj 144 Samples/Desktop/D3D12SmallResources/src/D3D12SmallResources.vcxproj.filters 71 Samples/Desktop/D3D12SmallResources/src/DXSample.cpp 88 Samples/Desktop/D3D12SmallResources/src/DXSample.h 33 Samples/Desktop/D3D12SmallResources/src/DXSampleHelper.h 195 Samples/Desktop/D3D12SmallResources/src/Main.cpp 8 Samples/Desktop/D3D12SmallResources/src/Win32Application.cpp 81 Samples/Desktop/D3D12SmallResources/src/Win32Application.h 13 Samples/Desktop/D3D12SmallResources/src/d3dx12.h 3674 Samples/Desktop/D3D12SmallResources/src/shaders.hlsl 28 Samples/Desktop/D3D12SmallResources/src/stdafx.cpp 1 Samples/Desktop/D3D12SmallResources/src/stdafx.h 14 Samples/Desktop/D3D12VariableRateShading/readme.md 30 Samples/Desktop/D3D12VariableRateShading/src/Camera.cpp 73 Samples/Desktop/D3D12VariableRateShading/src/Camera.h 23 Samples/Desktop/D3D12VariableRateShading/src/Common.hlsli 102 Samples/Desktop/D3D12VariableRateShading/src/D3D12VariableRateShading.cpp 533 Samples/Desktop/D3D12VariableRateShading/src/D3D12VariableRateShading.h 50 Samples/Desktop/D3D12VariableRateShading/src/D3D12VariableRateShading.vcxproj 240 Samples/Desktop/D3D12VariableRateShading/src/D3D12VariableRateShading.vcxproj.filters 139 Samples/Desktop/D3D12VariableRateShading/src/DXSample.cpp 126 Samples/Desktop/D3D12VariableRateShading/src/DXSample.h 48 Samples/Desktop/D3D12VariableRateShading/src/DXSampleHelper.h 195 Samples/Desktop/D3D12VariableRateShading/src/FrameResource.cpp 47 Samples/Desktop/D3D12VariableRateShading/src/FrameResource.h 57 Samples/Desktop/D3D12VariableRateShading/src/GPUTimer.cpp 109 Samples/Desktop/D3D12VariableRateShading/src/GPUTimer.h 47 Samples/Desktop/D3D12VariableRateShading/src/Glass.hlsl 76 Samples/Desktop/D3D12VariableRateShading/src/Main.cpp 19 Samples/Desktop/D3D12VariableRateShading/src/PostprocessPass.hlsl 92 Samples/Desktop/D3D12VariableRateShading/src/ShadowsAndScenePass.hlsl 64 Samples/Desktop/D3D12VariableRateShading/src/ShadowsFogScatteringSquidScene.cpp 864 Samples/Desktop/D3D12VariableRateShading/src/ShadowsFogScatteringSquidScene.h 238 Samples/Desktop/D3D12VariableRateShading/src/SquidRoom.h 1145 Samples/Desktop/D3D12VariableRateShading/src/StepTimer.h 109 Samples/Desktop/D3D12VariableRateShading/src/UILayer.cpp 163 Samples/Desktop/D3D12VariableRateShading/src/UILayer.h 32 Samples/Desktop/D3D12VariableRateShading/src/VariableRateShadingFrameResource.h 30 Samples/Desktop/D3D12VariableRateShading/src/VariableRateShadingScene.cpp 499 Samples/Desktop/D3D12VariableRateShading/src/VariableRateShadingScene.h 114 Samples/Desktop/D3D12VariableRateShading/src/Win32Application.cpp 229 Samples/Desktop/D3D12VariableRateShading/src/Win32Application.h 19 Samples/Desktop/D3D12VariableRateShading/src/d3dx12.h 3674 Samples/Desktop/D3D12VariableRateShading/src/stdafx.cpp 1 Samples/Desktop/D3D12VariableRateShading/src/stdafx.h 24 Samples/Desktop/D3D12nBodyGravity/readme.md 18 Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp 655 Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.h 134 Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.vcxproj 152 Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.vcxproj.filters 83 Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp 88 Samples/Desktop/D3D12nBodyGravity/src/DXSample.h 33 Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h 195 Samples/Desktop/D3D12nBodyGravity/src/Main.cpp 8 Samples/Desktop/D3D12nBodyGravity/src/ParticleDraw.hlsl 104 Samples/Desktop/D3D12nBodyGravity/src/SimpleCamera.cpp 143 Samples/Desktop/D3D12nBodyGravity/src/SimpleCamera.h 37 Samples/Desktop/D3D12nBodyGravity/src/StepTimer.h 109 Samples/Desktop/D3D12nBodyGravity/src/Win32Application.cpp 81 Samples/Desktop/D3D12nBodyGravity/src/Win32Application.h 13 Samples/Desktop/D3D12nBodyGravity/src/d3dx12.h 3674 Samples/Desktop/D3D12nBodyGravity/src/nBodyGravityCS.hlsl 90 Samples/Desktop/D3D12nBodyGravity/src/stdafx.cpp 1 Samples/Desktop/D3D12nBodyGravity/src/stdafx.h 14 Samples/Desktop/D3D12xGPU/readme.md 26 Samples/Desktop/D3D12xGPU/src/Camera.cpp 73 Samples/Desktop/D3D12xGPU/src/Camera.h 23 Samples/Desktop/D3D12xGPU/src/Common.hlsli 102 Samples/Desktop/D3D12xGPU/src/D3D12xGPU.cpp 585 Samples/Desktop/D3D12xGPU/src/D3D12xGPU.h 82 Samples/Desktop/D3D12xGPU/src/D3D12xGPU.vcxproj 198 Samples/Desktop/D3D12xGPU/src/D3D12xGPU.vcxproj.filters 121 Samples/Desktop/D3D12xGPU/src/DXSample.cpp 126 Samples/Desktop/D3D12xGPU/src/DXSample.h 48 Samples/Desktop/D3D12xGPU/src/DXSampleHelper.h 195 Samples/Desktop/D3D12xGPU/src/FrameResource.cpp 47 Samples/Desktop/D3D12xGPU/src/FrameResource.h 57 Samples/Desktop/D3D12xGPU/src/GPUTimer.cpp 109 Samples/Desktop/D3D12xGPU/src/GPUTimer.h 47 Samples/Desktop/D3D12xGPU/src/Main.cpp 19 Samples/Desktop/D3D12xGPU/src/PostprocessPass.hlsl 92 Samples/Desktop/D3D12xGPU/src/ShadowsAndScenePass.hlsl 64 Samples/Desktop/D3D12xGPU/src/ShadowsFogScatteringSquidScene.cpp 864 Samples/Desktop/D3D12xGPU/src/ShadowsFogScatteringSquidScene.h 238 Samples/Desktop/D3D12xGPU/src/SquidRoom.h 1145 Samples/Desktop/D3D12xGPU/src/StepTimer.h 109 Samples/Desktop/D3D12xGPU/src/UILayer.cpp 163 Samples/Desktop/D3D12xGPU/src/UILayer.h 32 Samples/Desktop/D3D12xGPU/src/Win32Application.cpp 229 Samples/Desktop/D3D12xGPU/src/Win32Application.h 19 Samples/Desktop/D3D12xGPU/src/d3dx12.h 3674 Samples/Desktop/D3D12xGPU/src/stdafx.cpp 1 Samples/Desktop/D3D12xGPU/src/stdafx.h 29 Samples/UWP/D3D1211On12/readme.md 17 Samples/UWP/D3D1211On12/src/D3D1211On12.cpp 353 Samples/UWP/D3D1211On12/src/D3D1211On12.h 54 Samples/UWP/D3D1211On12/src/D3D1211On12.vcxproj 309 Samples/UWP/D3D1211On12/src/D3D1211On12.vcxproj.filters 97 Samples/UWP/D3D1211On12/src/DXSample.cpp 89 Samples/UWP/D3D1211On12/src/DXSample.h 32 Samples/UWP/D3D1211On12/src/DXSampleHelper.h 195 Samples/UWP/D3D1211On12/src/Main.cpp 11 Samples/UWP/D3D1211On12/src/View.cpp 59 Samples/UWP/D3D1211On12/src/View.h 25 Samples/UWP/D3D1211On12/src/ViewProvider.cpp 11 Samples/UWP/D3D1211On12/src/ViewProvider.h 10 Samples/UWP/D3D1211On12/src/d3dx12.h 3674 Samples/UWP/D3D1211On12/src/shaders.hlsl 26 Samples/UWP/D3D1211On12/src/stdafx.cpp 1 Samples/UWP/D3D1211On12/src/stdafx.h 16 Samples/UWP/D3D12Bundles/readme.md 19 Samples/UWP/D3D12Bundles/src/D3D12Bundles.cpp 442 Samples/UWP/D3D12Bundles/src/D3D12Bundles.h 61 Samples/UWP/D3D12Bundles/src/D3D12Bundles.vcxproj 390 Samples/UWP/D3D12Bundles/src/D3D12Bundles.vcxproj.filters 129 Samples/UWP/D3D12Bundles/src/DXSample.cpp 89 Samples/UWP/D3D12Bundles/src/DXSample.h 32 Samples/UWP/D3D12Bundles/src/DXSampleHelper.h 195 Samples/UWP/D3D12Bundles/src/FrameResource.cpp 91 Samples/UWP/D3D12Bundles/src/FrameResource.h 33 Samples/UWP/D3D12Bundles/src/Main.cpp 11 Samples/UWP/D3D12Bundles/src/SimpleCamera.cpp 143 Samples/UWP/D3D12Bundles/src/SimpleCamera.h 37 Samples/UWP/D3D12Bundles/src/StepTimer.h 109 Samples/UWP/D3D12Bundles/src/View.cpp 59 Samples/UWP/D3D12Bundles/src/View.h 25 Samples/UWP/D3D12Bundles/src/ViewProvider.cpp 11 Samples/UWP/D3D12Bundles/src/ViewProvider.h 10 Samples/UWP/D3D12Bundles/src/d3dx12.h 3674 Samples/UWP/D3D12Bundles/src/occcity.h 49 Samples/UWP/D3D12Bundles/src/shader_mesh_alt_pixel.hlsl 24 Samples/UWP/D3D12Bundles/src/shader_mesh_simple_pixel.hlsl 21 Samples/UWP/D3D12Bundles/src/shader_mesh_simple_vert.hlsl 33 Samples/UWP/D3D12Bundles/src/stdafx.cpp 1 Samples/UWP/D3D12Bundles/src/stdafx.h 15 Samples/UWP/D3D12DepthBoundsTest/readme.md 19 Samples/UWP/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.cpp 290 Samples/UWP/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.h 47 Samples/UWP/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.vcxproj 319 Samples/UWP/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.vcxproj.filters 100 Samples/UWP/D3D12DepthBoundsTest/src/DXSample.cpp 89 Samples/UWP/D3D12DepthBoundsTest/src/DXSample.h 32 Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h 195 Samples/UWP/D3D12DepthBoundsTest/src/Main.cpp 11 Samples/UWP/D3D12DepthBoundsTest/src/View.cpp 59 Samples/UWP/D3D12DepthBoundsTest/src/View.h 25 Samples/UWP/D3D12DepthBoundsTest/src/ViewProvider.cpp 11 Samples/UWP/D3D12DepthBoundsTest/src/ViewProvider.h 10 Samples/UWP/D3D12DepthBoundsTest/src/d3dx12.h 3674 Samples/UWP/D3D12DepthBoundsTest/src/shaders.hlsl 26 Samples/UWP/D3D12DepthBoundsTest/src/stdafx.cpp 1 Samples/UWP/D3D12DepthBoundsTest/src/stdafx.h 13 Samples/UWP/D3D12DynamicIndexing/readme.md 19 Samples/UWP/D3D12DynamicIndexing/src/D3D12DynamicIndexing.cpp 515 Samples/UWP/D3D12DynamicIndexing/src/D3D12DynamicIndexing.h 66 Samples/UWP/D3D12DynamicIndexing/src/D3D12DynamicIndexing.vcxproj 375 Samples/UWP/D3D12DynamicIndexing/src/D3D12DynamicIndexing.vcxproj.filters 126 Samples/UWP/D3D12DynamicIndexing/src/DXSample.cpp 89 Samples/UWP/D3D12DynamicIndexing/src/DXSample.h 32 Samples/UWP/D3D12DynamicIndexing/src/DXSampleHelper.h 195 Samples/UWP/D3D12DynamicIndexing/src/FrameResource.cpp 88 Samples/UWP/D3D12DynamicIndexing/src/FrameResource.h 34 Samples/UWP/D3D12DynamicIndexing/src/Main.cpp 11 Samples/UWP/D3D12DynamicIndexing/src/SimpleCamera.cpp 143 Samples/UWP/D3D12DynamicIndexing/src/SimpleCamera.h 37 Samples/UWP/D3D12DynamicIndexing/src/StepTimer.h 109 Samples/UWP/D3D12DynamicIndexing/src/View.cpp 59 Samples/UWP/D3D12DynamicIndexing/src/View.h 25 Samples/UWP/D3D12DynamicIndexing/src/ViewProvider.cpp 11 Samples/UWP/D3D12DynamicIndexing/src/ViewProvider.h 10 Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h 3674 Samples/UWP/D3D12DynamicIndexing/src/occcity.h 49 Samples/UWP/D3D12DynamicIndexing/src/shader_mesh_dynamic_indexing_pixel.hlsl 29 Samples/UWP/D3D12DynamicIndexing/src/shader_mesh_simple_vert.hlsl 33 Samples/UWP/D3D12DynamicIndexing/src/stdafx.cpp 1 Samples/UWP/D3D12DynamicIndexing/src/stdafx.h 14 Samples/UWP/D3D12ExecuteIndirect/readme.md 21 Samples/UWP/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.cpp 601 Samples/UWP/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.h 117 Samples/UWP/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.vcxproj 323 Samples/UWP/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.vcxproj.filters 103 Samples/UWP/D3D12ExecuteIndirect/src/DXSample.cpp 89 Samples/UWP/D3D12ExecuteIndirect/src/DXSample.h 32 Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h 195 Samples/UWP/D3D12ExecuteIndirect/src/Main.cpp 11 Samples/UWP/D3D12ExecuteIndirect/src/View.cpp 59 Samples/UWP/D3D12ExecuteIndirect/src/View.h 25 Samples/UWP/D3D12ExecuteIndirect/src/ViewProvider.cpp 11 Samples/UWP/D3D12ExecuteIndirect/src/ViewProvider.h 10 Samples/UWP/D3D12ExecuteIndirect/src/compute.hlsl 57 Samples/UWP/D3D12ExecuteIndirect/src/d3dx12.h 3674 Samples/UWP/D3D12ExecuteIndirect/src/shaders.hlsl 34 Samples/UWP/D3D12ExecuteIndirect/src/stdafx.cpp 1 Samples/UWP/D3D12ExecuteIndirect/src/stdafx.h 13 Samples/UWP/D3D12Fullscreen/readme.md 22 Samples/UWP/D3D12Fullscreen/src/D3D12Fullscreen.cpp 635 Samples/UWP/D3D12Fullscreen/src/D3D12Fullscreen.h 93 Samples/UWP/D3D12Fullscreen/src/D3D12Fullscreen.vcxproj 325 Samples/UWP/D3D12Fullscreen/src/D3D12Fullscreen.vcxproj.filters 103 Samples/UWP/D3D12Fullscreen/src/DXSample.cpp 127 Samples/UWP/D3D12Fullscreen/src/DXSample.h 47 Samples/UWP/D3D12Fullscreen/src/DXSampleHelper.h 195 Samples/UWP/D3D12Fullscreen/src/Main.cpp 11 Samples/UWP/D3D12Fullscreen/src/View.cpp 176 Samples/UWP/D3D12Fullscreen/src/View.h 41 Samples/UWP/D3D12Fullscreen/src/ViewProvider.cpp 11 Samples/UWP/D3D12Fullscreen/src/ViewProvider.h 10 Samples/UWP/D3D12Fullscreen/src/d3dx12.h 3674 Samples/UWP/D3D12Fullscreen/src/postShaders.hlsl 29 Samples/UWP/D3D12Fullscreen/src/sceneShaders.hlsl 31 Samples/UWP/D3D12Fullscreen/src/stdafx.cpp 1 Samples/UWP/D3D12Fullscreen/src/stdafx.h 13 Samples/UWP/D3D12HDR/readme.md 23 Samples/UWP/D3D12HDR/src/D3D12HDR.cpp 755 Samples/UWP/D3D12HDR/src/D3D12HDR.h 145 Samples/UWP/D3D12HDR/src/D3D12HDR.vcxproj 363 Samples/UWP/D3D12HDR/src/D3D12HDR.vcxproj.filters 133 Samples/UWP/D3D12HDR/src/DXSample.cpp 127 Samples/UWP/D3D12HDR/src/DXSample.h 47 Samples/UWP/D3D12HDR/src/DXSampleHelper.h 195 Samples/UWP/D3D12HDR/src/Main.cpp 11 Samples/UWP/D3D12HDR/src/UILayer.cpp 188 Samples/UWP/D3D12HDR/src/UILayer.h 48 Samples/UWP/D3D12HDR/src/View.cpp 176 Samples/UWP/D3D12HDR/src/View.h 41 Samples/UWP/D3D12HDR/src/ViewProvider.cpp 11 Samples/UWP/D3D12HDR/src/ViewProvider.h 10 Samples/UWP/D3D12HDR/src/color.hlsli 82 Samples/UWP/D3D12HDR/src/d3dx12.h 3674 Samples/UWP/D3D12HDR/src/gradient.hlsli 20 Samples/UWP/D3D12HDR/src/gradientPS.hlsl 17 Samples/UWP/D3D12HDR/src/gradientVS.hlsl 18 Samples/UWP/D3D12HDR/src/palette.hlsli 20 Samples/UWP/D3D12HDR/src/palettePS.hlsl 17 Samples/UWP/D3D12HDR/src/paletteVS.hlsl 18 Samples/UWP/D3D12HDR/src/present.hlsli 23 Samples/UWP/D3D12HDR/src/presentPS.hlsl 39 Samples/UWP/D3D12HDR/src/presentVS.hlsl 18 Samples/UWP/D3D12HDR/src/stdafx.cpp 1 Samples/UWP/D3D12HDR/src/stdafx.h 17 Samples/UWP/D3D12HelloWorld/readme.md 31 Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.cpp 222 Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.h 44 Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.vcxproj 309 Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.vcxproj.filters 97 Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSample.cpp 89 Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSample.h 32 Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h 195 Samples/UWP/D3D12HelloWorld/src/HelloBundles/Main.cpp 11 Samples/UWP/D3D12HelloWorld/src/HelloBundles/View.cpp 59 Samples/UWP/D3D12HelloWorld/src/HelloBundles/View.h 25 Samples/UWP/D3D12HelloWorld/src/HelloBundles/ViewProvider.cpp 11 Samples/UWP/D3D12HelloWorld/src/HelloBundles/ViewProvider.h 10 Samples/UWP/D3D12HelloWorld/src/HelloBundles/d3dx12.h 3674 Samples/UWP/D3D12HelloWorld/src/HelloBundles/shaders.hlsl 26 Samples/UWP/D3D12HelloWorld/src/HelloBundles/stdafx.cpp 1 Samples/UWP/D3D12HelloWorld/src/HelloBundles/stdafx.h 12 Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.cpp 266 Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.h 52 Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.vcxproj 309 Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.vcxproj.filters 97 Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp 89 Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSample.h 32 Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h 195 Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/Main.cpp 11 Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/View.cpp 59 Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/View.h 25 Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/ViewProvider.cpp 11 Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/ViewProvider.h 10 Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/d3dx12.h 3674 Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/shaders.hlsl 31 Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/stdafx.cpp 1 Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/stdafx.h 12 Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/D3D12HelloFrameBuffering.cpp 223 Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/D3D12HelloFrameBuffering.h 43 Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/D3D12HelloFrameBuffering.vcxproj 309 Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/D3D12HelloFrameBuffering.vcxproj.filters 97 Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp 89 Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.h 32 Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h 195 Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/Main.cpp 11 Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/View.cpp 59 Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/View.h 25 Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/ViewProvider.cpp 11 Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/ViewProvider.h 10 Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h 3674 Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/shaders.hlsl 26 Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/stdafx.cpp 1 Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/stdafx.h 12 Samples/UWP/D3D12HelloWorld/src/HelloTexture/D3D12HelloTexture.cpp 321 Samples/UWP/D3D12HelloWorld/src/HelloTexture/D3D12HelloTexture.h 48 Samples/UWP/D3D12HelloWorld/src/HelloTexture/D3D12HelloTexture.vcxproj 309 Samples/UWP/D3D12HelloWorld/src/HelloTexture/D3D12HelloTexture.vcxproj.filters 97 Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp 89 Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.h 32 Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h 195 Samples/UWP/D3D12HelloWorld/src/HelloTexture/Main.cpp 11 Samples/UWP/D3D12HelloWorld/src/HelloTexture/View.cpp 59 Samples/UWP/D3D12HelloWorld/src/HelloTexture/View.h 25 Samples/UWP/D3D12HelloWorld/src/HelloTexture/ViewProvider.cpp 11 Samples/UWP/D3D12HelloWorld/src/HelloTexture/ViewProvider.h 10 Samples/UWP/D3D12HelloWorld/src/HelloTexture/d3dx12.h 3674 Samples/UWP/D3D12HelloWorld/src/HelloTexture/shaders.hlsl 28 Samples/UWP/D3D12HelloWorld/src/HelloTexture/stdafx.cpp 1 Samples/UWP/D3D12HelloWorld/src/HelloTexture/stdafx.h 13 Samples/UWP/D3D12HelloWorld/src/HelloTriangle/D3D12HelloTriangle.cpp 215 Samples/UWP/D3D12HelloWorld/src/HelloTriangle/D3D12HelloTriangle.h 42 Samples/UWP/D3D12HelloWorld/src/HelloTriangle/D3D12HelloTriangle.vcxproj 309 Samples/UWP/D3D12HelloWorld/src/HelloTriangle/D3D12HelloTriangle.vcxproj.filters 97 Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp 89 Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.h 32 Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h 195 Samples/UWP/D3D12HelloWorld/src/HelloTriangle/Main.cpp 11 Samples/UWP/D3D12HelloWorld/src/HelloTriangle/View.cpp 59 Samples/UWP/D3D12HelloWorld/src/HelloTriangle/View.h 25 Samples/UWP/D3D12HelloWorld/src/HelloTriangle/ViewProvider.cpp 11 Samples/UWP/D3D12HelloWorld/src/HelloTriangle/ViewProvider.h 10 Samples/UWP/D3D12HelloWorld/src/HelloTriangle/d3dx12.h 3674 Samples/UWP/D3D12HelloWorld/src/HelloTriangle/shaders.hlsl 26 Samples/UWP/D3D12HelloWorld/src/HelloTriangle/stdafx.cpp 1 Samples/UWP/D3D12HelloWorld/src/HelloTriangle/stdafx.h 12 Samples/UWP/D3D12HelloWorld/src/HelloWindow/D3D12HelloWindow.cpp 142 Samples/UWP/D3D12HelloWorld/src/HelloWindow/D3D12HelloWindow.h 31 Samples/UWP/D3D12HelloWorld/src/HelloWindow/D3D12HelloWindow.vcxproj 249 Samples/UWP/D3D12HelloWorld/src/HelloWindow/D3D12HelloWindow.vcxproj.filters 92 Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSample.cpp 89 Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSample.h 32 Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h 195 Samples/UWP/D3D12HelloWorld/src/HelloWindow/Main.cpp 11 Samples/UWP/D3D12HelloWorld/src/HelloWindow/View.cpp 59 Samples/UWP/D3D12HelloWorld/src/HelloWindow/View.h 25 Samples/UWP/D3D12HelloWorld/src/HelloWindow/ViewProvider.cpp 11 Samples/UWP/D3D12HelloWorld/src/HelloWindow/ViewProvider.h 10 Samples/UWP/D3D12HelloWorld/src/HelloWindow/d3dx12.h 3674 Samples/UWP/D3D12HelloWorld/src/HelloWindow/stdafx.cpp 1 Samples/UWP/D3D12HelloWorld/src/HelloWindow/stdafx.h 12 Samples/UWP/D3D12HeterogeneousMultiadapter/readme.md 22 Samples/UWP/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.cpp 904 Samples/UWP/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.h 133 Samples/UWP/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.vcxproj 313 Samples/UWP/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.vcxproj.filters 100 Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp 89 Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.h 32 Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h 195 Samples/UWP/D3D12HeterogeneousMultiadapter/src/Main.cpp 11 Samples/UWP/D3D12HeterogeneousMultiadapter/src/View.cpp 59 Samples/UWP/D3D12HeterogeneousMultiadapter/src/View.h 25 Samples/UWP/D3D12HeterogeneousMultiadapter/src/ViewProvider.cpp 11 Samples/UWP/D3D12HeterogeneousMultiadapter/src/ViewProvider.h 10 Samples/UWP/D3D12HeterogeneousMultiadapter/src/blurShaders.hlsl 105 Samples/UWP/D3D12HeterogeneousMultiadapter/src/d3dx12.h 3674 Samples/UWP/D3D12HeterogeneousMultiadapter/src/shaders.hlsl 48 Samples/UWP/D3D12HeterogeneousMultiadapter/src/stdafx.cpp 1 Samples/UWP/D3D12HeterogeneousMultiadapter/src/stdafx.h 13 Samples/UWP/D3D12LinkedGpus/readme.md 62 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityCommandAllocator.cpp 52 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityCommandAllocator.h 13 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityCommandList.cpp 84 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityCommandList.h 23 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityCommandQueue.cpp 251 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityCommandQueue.h 66 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityCommandSignature.cpp 23 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityCommandSignature.h 11 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityDescriptorHeap.cpp 104 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityDescriptorHeap.h 22 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityDevice.cpp 1385 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityDevice.h 278 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityDeviceChild.cpp 29 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityDeviceChild.h 15 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityFence.cpp 119 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityFence.h 30 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityGraphicsCommandList.cpp 945 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityGraphicsCommandList.h 222 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityHeap.cpp 28 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityHeap.h 12 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityObject.cpp 142 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityObject.h 58 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityPageable.cpp 19 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityPageable.h 9 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityPipelineState.cpp 26 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityPipelineState.h 12 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityQueryHeap.cpp 19 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityQueryHeap.h 9 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityResource.cpp 279 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityResource.h 48 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityRootSignature.cpp 23 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityRootSignature.h 10 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CDXGIAffinitySwapChain.cpp 844 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CDXGIAffinitySwapChain.h 199 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityCreateMultiDevice.cpp 22 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj 267 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj.filters 149 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/DXGIXAffinityCreateLDASwapChain.cpp 62 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/DXGIXAffinityCreateSingleWindowSwapChain.cpp 85 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/Utils.cpp 11 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/Utils.h 109 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12.h 3674 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12affinity.cpp 1 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12affinity.h 60 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12affinity_d3dx12.h 332 Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12affinity_structs.h 165 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/CrossNodeResources.cpp 185 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/CrossNodeResources.h 42 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/D3D12LinkedGpus.cpp 221 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/D3D12LinkedGpus.h 32 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/D3D12LinkedGpus.vcxproj 297 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/D3D12LinkedGpus.vcxproj.filters 135 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSample.cpp 127 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSample.h 47 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h 195 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/Fence.h 94 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/GpuNode.cpp 454 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/GpuNode.h 67 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/Main.cpp 11 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/Post.hlsli 27 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/PostPS.hlsl 25 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/PostVS.hlsl 18 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/Scene.hlsli 26 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/ScenePS.hlsl 15 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/SceneVS.hlsl 33 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/Settings.cpp 45 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/Settings.h 26 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/View.cpp 176 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/View.h 41 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/ViewProvider.cpp 11 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/ViewProvider.h 10 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h 3674 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/readme.md 10 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/stdafx.cpp 1 Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/stdafx.h 13 Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/D3D12LinkedGpusAffinity.cpp 700 Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/D3D12LinkedGpusAffinity.h 86 Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/D3D12LinkedGpusAffinity.vcxproj 298 Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/D3D12LinkedGpusAffinity.vcxproj.filters 123 Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.cpp 127 Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.h 47 Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h 195 Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/Fence.h 100 Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/Main.cpp 11 Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/Post.hlsli 27 Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/PostPS.hlsl 25 Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/PostVS.hlsl 18 Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/Scene.hlsli 26 Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/ScenePS.hlsl 15 Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/SceneVS.hlsl 33 Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/Settings.cpp 43 Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/Settings.h 25 Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/View.cpp 176 Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/View.h 41 Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/ViewProvider.cpp 11 Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/ViewProvider.h 10 Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/d3dx12.h 3674 Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/readme.md 11 Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/stdafx.cpp 1 Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/stdafx.h 12 Samples/UWP/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.cpp 613 Samples/UWP/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.h 84 Samples/UWP/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.vcxproj 293 Samples/UWP/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.vcxproj.filters 123 Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSample.cpp 127 Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSample.h 47 Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h 195 Samples/UWP/D3D12LinkedGpus/src/SingleGpu/Fence.h 99 Samples/UWP/D3D12LinkedGpus/src/SingleGpu/Main.cpp 11 Samples/UWP/D3D12LinkedGpus/src/SingleGpu/Post.hlsli 27 Samples/UWP/D3D12LinkedGpus/src/SingleGpu/PostPS.hlsl 25 Samples/UWP/D3D12LinkedGpus/src/SingleGpu/PostVS.hlsl 18 Samples/UWP/D3D12LinkedGpus/src/SingleGpu/Scene.hlsli 26 Samples/UWP/D3D12LinkedGpus/src/SingleGpu/ScenePS.hlsl 15 Samples/UWP/D3D12LinkedGpus/src/SingleGpu/SceneVS.hlsl 33 Samples/UWP/D3D12LinkedGpus/src/SingleGpu/Settings.cpp 30 Samples/UWP/D3D12LinkedGpus/src/SingleGpu/Settings.h 20 Samples/UWP/D3D12LinkedGpus/src/SingleGpu/View.cpp 176 Samples/UWP/D3D12LinkedGpus/src/SingleGpu/View.h 41 Samples/UWP/D3D12LinkedGpus/src/SingleGpu/ViewProvider.cpp 11 Samples/UWP/D3D12LinkedGpus/src/SingleGpu/ViewProvider.h 10 Samples/UWP/D3D12LinkedGpus/src/SingleGpu/d3dx12.h 3674 Samples/UWP/D3D12LinkedGpus/src/SingleGpu/readme.md 10 Samples/UWP/D3D12LinkedGpus/src/SingleGpu/stdafx.cpp 1 Samples/UWP/D3D12LinkedGpus/src/SingleGpu/stdafx.h 13 Samples/UWP/D3D12PipelineStateCache/readme.md 19 Samples/UWP/D3D12PipelineStateCache/src/BlitPixelShader.hlsl 19 Samples/UWP/D3D12PipelineStateCache/src/BlurPixelShader.hlsl 58 Samples/UWP/D3D12PipelineStateCache/src/D3D12PipelineStateCache.cpp 500 Samples/UWP/D3D12PipelineStateCache/src/D3D12PipelineStateCache.h 84 Samples/UWP/D3D12PipelineStateCache/src/D3D12PipelineStateCache.vcxproj 363 Samples/UWP/D3D12PipelineStateCache/src/D3D12PipelineStateCache.vcxproj.filters 175 Samples/UWP/D3D12PipelineStateCache/src/DXSample.cpp 89 Samples/UWP/D3D12PipelineStateCache/src/DXSample.h 32 Samples/UWP/D3D12PipelineStateCache/src/DXSampleHelper.h 195 Samples/UWP/D3D12PipelineStateCache/src/DistortPixelShader.hlsl 27 Samples/UWP/D3D12PipelineStateCache/src/DynamicConstantBuffer.cpp 46 Samples/UWP/D3D12PipelineStateCache/src/DynamicConstantBuffer.h 20 Samples/UWP/D3D12PipelineStateCache/src/EdgeDetectPixelShader.hlsl 56 Samples/UWP/D3D12PipelineStateCache/src/GrayScalePixelShader.hlsl 22 Samples/UWP/D3D12PipelineStateCache/src/InvertPixelShader.hlsl 19 Samples/UWP/D3D12PipelineStateCache/src/Main.cpp 11 Samples/UWP/D3D12PipelineStateCache/src/MemoryMappedFile.cpp 113 Samples/UWP/D3D12PipelineStateCache/src/MemoryMappedFile.h 42 Samples/UWP/D3D12PipelineStateCache/src/MemoryMappedPSOCache.cpp 21 Samples/UWP/D3D12PipelineStateCache/src/MemoryMappedPSOCache.h 11 Samples/UWP/D3D12PipelineStateCache/src/MemoryMappedPipelineLibrary.cpp 69 Samples/UWP/D3D12PipelineStateCache/src/MemoryMappedPipelineLibrary.h 11 Samples/UWP/D3D12PipelineStateCache/src/PSOLibrary.cpp 286 Samples/UWP/D3D12PipelineStateCache/src/PSOLibrary.h 237 Samples/UWP/D3D12PipelineStateCache/src/PixelatePixelShader.hlsl 21 Samples/UWP/D3D12PipelineStateCache/src/QuadVertexShader.hlsl 32 Samples/UWP/D3D12PipelineStateCache/src/SimpleCamera.cpp 143 Samples/UWP/D3D12PipelineStateCache/src/SimpleCamera.h 37 Samples/UWP/D3D12PipelineStateCache/src/SimplePixelShader.hlsl 15 Samples/UWP/D3D12PipelineStateCache/src/SimpleVertexShader.hlsl 31 Samples/UWP/D3D12PipelineStateCache/src/StepTimer.h 109 Samples/UWP/D3D12PipelineStateCache/src/UberPixelShader.hlsl 72 Samples/UWP/D3D12PipelineStateCache/src/View.cpp 59 Samples/UWP/D3D12PipelineStateCache/src/View.h 25 Samples/UWP/D3D12PipelineStateCache/src/ViewProvider.cpp 11 Samples/UWP/D3D12PipelineStateCache/src/ViewProvider.h 10 Samples/UWP/D3D12PipelineStateCache/src/WarpPixelShader.hlsl 22 Samples/UWP/D3D12PipelineStateCache/src/WavePixelShader.hlsl 22 Samples/UWP/D3D12PipelineStateCache/src/d3dx12.h 3674 Samples/UWP/D3D12PipelineStateCache/src/stdafx.cpp 1 Samples/UWP/D3D12PipelineStateCache/src/stdafx.h 16 Samples/UWP/D3D12PredicationQueries/readme.md 19 Samples/UWP/D3D12PredicationQueries/src/D3D12PredicationQueries.cpp 430 Samples/UWP/D3D12PredicationQueries/src/D3D12PredicationQueries.h 61 Samples/UWP/D3D12PredicationQueries/src/D3D12PredicationQueries.vcxproj 319 Samples/UWP/D3D12PredicationQueries/src/D3D12PredicationQueries.vcxproj.filters 100 Samples/UWP/D3D12PredicationQueries/src/DXSample.cpp 89 Samples/UWP/D3D12PredicationQueries/src/DXSample.h 32 Samples/UWP/D3D12PredicationQueries/src/DXSampleHelper.h 195 Samples/UWP/D3D12PredicationQueries/src/Main.cpp 11 Samples/UWP/D3D12PredicationQueries/src/View.cpp 59 Samples/UWP/D3D12PredicationQueries/src/View.h 25 Samples/UWP/D3D12PredicationQueries/src/ViewProvider.cpp 11 Samples/UWP/D3D12PredicationQueries/src/ViewProvider.h 10 Samples/UWP/D3D12PredicationQueries/src/d3dx12.h 3674 Samples/UWP/D3D12PredicationQueries/src/shaders.hlsl 30 Samples/UWP/D3D12PredicationQueries/src/stdafx.cpp 1 Samples/UWP/D3D12PredicationQueries/src/stdafx.h 13 Samples/UWP/D3D12ReservedResources/readme.md 19 Samples/UWP/D3D12ReservedResources/src/D3D12ReservedResources.cpp 518 Samples/UWP/D3D12ReservedResources/src/D3D12ReservedResources.h 66 Samples/UWP/D3D12ReservedResources/src/D3D12ReservedResources.vcxproj 309 Samples/UWP/D3D12ReservedResources/src/D3D12ReservedResources.vcxproj.filters 97 Samples/UWP/D3D12ReservedResources/src/DXSample.cpp 89 Samples/UWP/D3D12ReservedResources/src/DXSample.h 32 Samples/UWP/D3D12ReservedResources/src/DXSampleHelper.h 195 Samples/UWP/D3D12ReservedResources/src/Main.cpp 11 Samples/UWP/D3D12ReservedResources/src/View.cpp 59 Samples/UWP/D3D12ReservedResources/src/View.h 25 Samples/UWP/D3D12ReservedResources/src/ViewProvider.cpp 11 Samples/UWP/D3D12ReservedResources/src/ViewProvider.h 10 Samples/UWP/D3D12ReservedResources/src/d3dx12.h 3674 Samples/UWP/D3D12ReservedResources/src/shaders.hlsl 32 Samples/UWP/D3D12ReservedResources/src/stdafx.cpp 1 Samples/UWP/D3D12ReservedResources/src/stdafx.h 12 Samples/UWP/D3D12Residency/readme.md 67 Samples/UWP/D3D12Residency/src/D3D12Residency.cpp 431 Samples/UWP/D3D12Residency/src/D3D12Residency.h 102 Samples/UWP/D3D12Residency/src/D3D12Residency.vcxproj 320 Samples/UWP/D3D12Residency/src/D3D12Residency.vcxproj.filters 103 Samples/UWP/D3D12Residency/src/DXSample.cpp 89 Samples/UWP/D3D12Residency/src/DXSample.h 32 Samples/UWP/D3D12Residency/src/DXSampleHelper.h 195 Samples/UWP/D3D12Residency/src/Main.cpp 11 Samples/UWP/D3D12Residency/src/View.cpp 59 Samples/UWP/D3D12Residency/src/View.h 25 Samples/UWP/D3D12Residency/src/ViewProvider.cpp 11 Samples/UWP/D3D12Residency/src/ViewProvider.h 10 Samples/UWP/D3D12Residency/src/d3dx12.h 3674 Samples/UWP/D3D12Residency/src/d3dx12Residency.h 1223 Samples/UWP/D3D12Residency/src/shaders.hlsl 28 Samples/UWP/D3D12Residency/src/stdafx.cpp 1 Samples/UWP/D3D12Residency/src/stdafx.h 16 Samples/UWP/D3D12SM6WaveIntrinsics/readme.md 23 Samples/UWP/D3D12SM6WaveIntrinsics/src/CompileShader_SM6.bat 29 Samples/UWP/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.cpp 597 Samples/UWP/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.h 89 Samples/UWP/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.vcxproj 385 Samples/UWP/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.vcxproj.filters 116 Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSample.cpp 127 Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSample.h 47 Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h 195 Samples/UWP/D3D12SM6WaveIntrinsics/src/Main.cpp 11 Samples/UWP/D3D12SM6WaveIntrinsics/src/UILayer.cpp 167 Samples/UWP/D3D12SM6WaveIntrinsics/src/UILayer.h 49 Samples/UWP/D3D12SM6WaveIntrinsics/src/View.cpp 176 Samples/UWP/D3D12SM6WaveIntrinsics/src/View.h 41 Samples/UWP/D3D12SM6WaveIntrinsics/src/ViewProvider.cpp 11 Samples/UWP/D3D12SM6WaveIntrinsics/src/ViewProvider.h 10 Samples/UWP/D3D12SM6WaveIntrinsics/src/d3dx12.h 3674 Samples/UWP/D3D12SM6WaveIntrinsics/src/magnify.hlsl 50 Samples/UWP/D3D12SM6WaveIntrinsics/src/stdafx.cpp 1 Samples/UWP/D3D12SM6WaveIntrinsics/src/stdafx.h 18 Samples/UWP/D3D12SM6WaveIntrinsics/src/wave.hlsl 155 Samples/UWP/D3D12SmallResources/readme.md 21 Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.cpp 457 Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.h 61 Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.vcxproj 319 Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.vcxproj.filters 100 Samples/UWP/D3D12SmallResources/src/DXSample.cpp 89 Samples/UWP/D3D12SmallResources/src/DXSample.h 32 Samples/UWP/D3D12SmallResources/src/DXSampleHelper.h 195 Samples/UWP/D3D12SmallResources/src/Main.cpp 11 Samples/UWP/D3D12SmallResources/src/View.cpp 59 Samples/UWP/D3D12SmallResources/src/View.h 25 Samples/UWP/D3D12SmallResources/src/ViewProvider.cpp 11 Samples/UWP/D3D12SmallResources/src/ViewProvider.h 10 Samples/UWP/D3D12SmallResources/src/d3dx12.h 3674 Samples/UWP/D3D12SmallResources/src/shaders.hlsl 28 Samples/UWP/D3D12SmallResources/src/stdafx.cpp 1 Samples/UWP/D3D12SmallResources/src/stdafx.h 13 Samples/UWP/D3D12VariableRateShading/readme.md 28 Samples/UWP/D3D12VariableRateShading/src/Camera.cpp 73 Samples/UWP/D3D12VariableRateShading/src/Camera.h 23 Samples/UWP/D3D12VariableRateShading/src/Common.hlsli 102 Samples/UWP/D3D12VariableRateShading/src/D3D12VariableRateShading.cpp 522 Samples/UWP/D3D12VariableRateShading/src/D3D12VariableRateShading.h 50 Samples/UWP/D3D12VariableRateShading/src/D3D12VariableRateShading.vcxproj 430 Samples/UWP/D3D12VariableRateShading/src/D3D12VariableRateShading.vcxproj.filters 162 Samples/UWP/D3D12VariableRateShading/src/DXSample.cpp 127 Samples/UWP/D3D12VariableRateShading/src/DXSample.h 47 Samples/UWP/D3D12VariableRateShading/src/DXSampleHelper.h 195 Samples/UWP/D3D12VariableRateShading/src/FrameResource.cpp 47 Samples/UWP/D3D12VariableRateShading/src/FrameResource.h 57 Samples/UWP/D3D12VariableRateShading/src/GPUTimer.cpp 109 Samples/UWP/D3D12VariableRateShading/src/GPUTimer.h 47 Samples/UWP/D3D12VariableRateShading/src/Glass.hlsl 76 Samples/UWP/D3D12VariableRateShading/src/Main.cpp 11 Samples/UWP/D3D12VariableRateShading/src/PostprocessPass.hlsl 92 Samples/UWP/D3D12VariableRateShading/src/ShadowsAndScenePass.hlsl 64 Samples/UWP/D3D12VariableRateShading/src/ShadowsFogScatteringSquidScene.cpp 864 Samples/UWP/D3D12VariableRateShading/src/ShadowsFogScatteringSquidScene.h 238 Samples/UWP/D3D12VariableRateShading/src/SquidRoom.h 1145 Samples/UWP/D3D12VariableRateShading/src/StepTimer.h 109 Samples/UWP/D3D12VariableRateShading/src/UILayer.cpp 163 Samples/UWP/D3D12VariableRateShading/src/UILayer.h 32 Samples/UWP/D3D12VariableRateShading/src/VariableRateShadingFrameResource.h 30 Samples/UWP/D3D12VariableRateShading/src/VariableRateShadingScene.cpp 499 Samples/UWP/D3D12VariableRateShading/src/VariableRateShadingScene.h 114 Samples/UWP/D3D12VariableRateShading/src/View.cpp 176 Samples/UWP/D3D12VariableRateShading/src/View.h 41 Samples/UWP/D3D12VariableRateShading/src/ViewProvider.cpp 11 Samples/UWP/D3D12VariableRateShading/src/ViewProvider.h 10 Samples/UWP/D3D12VariableRateShading/src/d3dx12.h 3674 Samples/UWP/D3D12VariableRateShading/src/stdafx.cpp 1 Samples/UWP/D3D12VariableRateShading/src/stdafx.h 24 Samples/UWP/D3D12nBodyGravity/readme.md 19 Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp 653 Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.h 134 Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.vcxproj 325 Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.vcxproj.filters 109 Samples/UWP/D3D12nBodyGravity/src/DXSample.cpp 89 Samples/UWP/D3D12nBodyGravity/src/DXSample.h 32 Samples/UWP/D3D12nBodyGravity/src/DXSampleHelper.h 195 Samples/UWP/D3D12nBodyGravity/src/Main.cpp 11 Samples/UWP/D3D12nBodyGravity/src/ParticleDraw.hlsl 104 Samples/UWP/D3D12nBodyGravity/src/SimpleCamera.cpp 143 Samples/UWP/D3D12nBodyGravity/src/SimpleCamera.h 37 Samples/UWP/D3D12nBodyGravity/src/StepTimer.h 109 Samples/UWP/D3D12nBodyGravity/src/View.cpp 59 Samples/UWP/D3D12nBodyGravity/src/View.h 25 Samples/UWP/D3D12nBodyGravity/src/ViewProvider.cpp 11 Samples/UWP/D3D12nBodyGravity/src/ViewProvider.h 10 Samples/UWP/D3D12nBodyGravity/src/d3dx12.h 3674 Samples/UWP/D3D12nBodyGravity/src/nBodyGravityCS.hlsl 90 Samples/UWP/D3D12nBodyGravity/src/stdafx.cpp 1 Samples/UWP/D3D12nBodyGravity/src/stdafx.h 13 Samples/UWP/D3D12xGPU/readme.md 27 Samples/UWP/D3D12xGPU/src/Camera.cpp 73 Samples/UWP/D3D12xGPU/src/Camera.h 23 Samples/UWP/D3D12xGPU/src/Common.hlsli 102 Samples/UWP/D3D12xGPU/src/D3D12xGPU.cpp 574 Samples/UWP/D3D12xGPU/src/D3D12xGPU.h 82 Samples/UWP/D3D12xGPU/src/D3D12xGPU.vcxproj 391 Samples/UWP/D3D12xGPU/src/D3D12xGPU.vcxproj.filters 150 Samples/UWP/D3D12xGPU/src/DXSample.cpp 127 Samples/UWP/D3D12xGPU/src/DXSample.h 47 Samples/UWP/D3D12xGPU/src/DXSampleHelper.h 195 Samples/UWP/D3D12xGPU/src/FrameResource.cpp 47 Samples/UWP/D3D12xGPU/src/FrameResource.h 57 Samples/UWP/D3D12xGPU/src/GPUTimer.cpp 109 Samples/UWP/D3D12xGPU/src/GPUTimer.h 47 Samples/UWP/D3D12xGPU/src/Main.cpp 11 Samples/UWP/D3D12xGPU/src/PostprocessPass.hlsl 92 Samples/UWP/D3D12xGPU/src/ShadowsAndScenePass.hlsl 64 Samples/UWP/D3D12xGPU/src/ShadowsFogScatteringSquidScene.cpp 864 Samples/UWP/D3D12xGPU/src/ShadowsFogScatteringSquidScene.h 238 Samples/UWP/D3D12xGPU/src/SquidRoom.h 1145 Samples/UWP/D3D12xGPU/src/StepTimer.h 109 Samples/UWP/D3D12xGPU/src/UILayer.cpp 163 Samples/UWP/D3D12xGPU/src/UILayer.h 32 Samples/UWP/D3D12xGPU/src/View.cpp 176 Samples/UWP/D3D12xGPU/src/View.h 41 Samples/UWP/D3D12xGPU/src/ViewProvider.cpp 11 Samples/UWP/D3D12xGPU/src/ViewProvider.h 10 Samples/UWP/D3D12xGPU/src/d3dx12.h 3674 Samples/UWP/D3D12xGPU/src/stdafx.cpp 1 Samples/UWP/D3D12xGPU/src/stdafx.h 29 TechniqueDemos/D3D12MemoryManagement/readme.md 28 Tools/DXGIAdapterRemovalSupportTest/readme.md 16