microsoft / DirectX-Specs
Unit Size

The distribution of size of units (measured in lines of code).

Intro
  • Unit size measurements show the distribution of size of units of code (methods, functions...).
  • Units are classified in four categories based on their size (lines of code): 1-20 (small units), 20-50 (medium size units), 51-100 (long units), 101+ (very long units).
  • You should aim at keeping units small (< 20 lines). Long units may become "bloaters", code that have increased to such gargantuan proportions that they are hard to work with.
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Unit Size Overall
  • There are 110 units with 2,412 lines of code in units (4.4% of code).
    • 5 very long units (746 lines of code)
    • 8 long units (669 lines of code)
    • 16 medium size units (579 lines of code)
    • 15 small units (219 lines of code)
    • 66 very small units (199 lines of code)
30% | 27% | 24% | 9% | 8%
Legend:
101+
51-100
21-50
11-20
1-10
Unit Size per Extension
101+
51-100
21-50
11-20
1-10
cpp38% | 29% | 17% | 7% | 5%
pl0% | 21% | 51% | 16% | 10%
hpp0% | 0% | 0% | 0% | 100%
Unit Size per Logical Component
primary logical decomposition
101+
51-100
21-50
11-20
1-10
archive/images/d3d1130% | 27% | 24% | 9% | 8%
Alternative Visuals
Longest Units
Top 20 longest units
Unit# linesMcCabe index# params
void CHLSLTessellator::QuadHLSLProcessTessFactors()
in d3d/archive/images/d3d11/tessellator.cpp
205 45 6
void CHWTessellator::QuadGenerateConnectivity()
in d3d/archive/images/d3d11/tessellator.cpp
153 21 1
void CHWTessellator::QuadProcessTessFactors()
in d3d/archive/images/d3d11/tessellator.cpp
141 40 7
void CHWTessellator::TriProcessTessFactors()
in d3d/archive/images/d3d11/tessellator.cpp
128 31 5
void CHWTessellator::StitchTransition()
in d3d/archive/images/d3d11/tessellator.cpp
119 16 7
sub ComputeTableOfContents()
in d3d/archive/images/d3d11/postproc.pl
97 27 0
void CHWTessellator::QuadGeneratePoints()
in d3d/archive/images/d3d11/tessellator.cpp
97 21 1
void CHLSLTessellator::TriHLSLProcessTessFactors()
in d3d/archive/images/d3d11/tessellator.cpp
91 19 4
INT32 floatToIDotF()
in d3d/archive/images/d3d11/tessellator.cpp
84 17 1
void CHWTessellator::TriGenerateConnectivity()
in d3d/archive/images/d3d11/tessellator.cpp
84 9 1
void CHWTessellator::TriGeneratePoints()
in d3d/archive/images/d3d11/tessellator.cpp
78 14 1
void CHWTessellator::StitchRegular()
in d3d/archive/images/d3d11/tessellator.cpp
72 11 6
void CHWTessellator::IsoLineProcessTessFactors()
in d3d/archive/images/d3d11/tessellator.cpp
66 11 3
void CHWTessellator::ComputeTessFactorContext()
in d3d/archive/images/d3d11/tessellator.cpp
50 9 2
void CHWTessellator::TessellateQuadDomain()
in d3d/archive/images/d3d11/tessellator.cpp
48 9 6
void CHWTessellator::TessellateTriDomain()
in d3d/archive/images/d3d11/tessellator.cpp
46 9 4
sub end()
in d3d/archive/images/d3d11/postproc.pl
43 14 0
sub TrackLinks()
in d3d/archive/images/d3d11/postproc.pl
40 9 0
int CHWTessellator::PatchIndexValue()
in d3d/archive/images/d3d11/tessellator.cpp
39 9 1
sub ParseConstantFile()
in d3d/archive/images/d3d11/postproc.pl
38 7 0