void CHWTessellator::StitchTransition()

in d3d/archive/images/d3d11/tessellator.cpp [1899:2072]


void CHWTessellator::StitchTransition(int baseIndexOffset,
                                    int insideEdgePointBaseOffset, int insideNumHalfTessFactorPoints, 
                                    TESSELLATOR_PARITY insideEdgeTessFactorParity,
                                    int outsideEdgePointBaseOffset, int outsideNumHalfTessFactorPoints,
                                    TESSELLATOR_PARITY outsideTessFactorParity
)
{

#ifdef ALLOW_XBOX_360_COMPARISON
    // Tables to assist in the stitching of 2 rows of points having arbitrary TessFactors.
    // The stitching order is governed by Ruler Function vertex split ordering (see external documentation).
    //
    // The contents of the finalPointPositionTable are where vertex i [0..32] ends up on the half-edge
    // at the max tessellation amount given ruler-function split order.  
    // Recall the other half of an edge is mirrored, so we only need to deal with one half.
    // This table is used to decide when to advance a point on the interior or exterior.
    // It supports odd TessFactor up to 65 and even TessFactor up to 64.
    static const int _finalPointPositionTable[33] = 
            { 0, 32, 16, 8, 17, 4, 18, 9, 19, 2, 20, 10, 21, 5, 22, 11, 23,
              1, 24, 12, 25, 6, 26, 13, 27, 3, 28, 14, 29, 7, 30, 15, 31 };
    // The loopStart and loopEnd tables below just provide optimal loop bounds for the
    // stitching algorithm further below, for any given halfTssFactor.  
    // There is probably a better way to encode this...

    // loopStart[halfTessFactor] encodes the FIRST entry other that [0] in finalPointPositionTable[] above which is
    // less than halfTessFactor.  Exceptions are entry 0 and 1, which are set up to skip the loop.
    static const int _loopStart[33] = 
            {1,1,17,9,9,5,5,5,5,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2};
    // loopStart[halfTessFactor] encodes the LAST entry in finalPointPositionTable[] above which is
    // less than halfTessFactor.  Exceptions are entry 0 and 1, which are set up to skip the loop.
    static const int _loopEnd[33] = 
            {0,0,17,17,25,25,25,25,29,29,29,29,29,29,29,29,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,32};
    const int* finalPointPositionTable;
    const int* loopStart;
    const int* loopEnd;
    if( m_bXBox360Mode )
    {
        // The XBox360 vertex introduction order is always from the center of the edge.
        // So the final positions of points on the half-edge are this trivial table.
        static const int XBOXfinalPointPositionTable[33] = 
                { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17,
                  18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32 };
        // loopStart and loopEnd (meaning described above) also become trivial for XBox360 splitting.
        static const int XBOXloopStart[33] = 
                {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1};
        static const int XBOXloopEnd[33] = 
                {0,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31};

        finalPointPositionTable = XBOXfinalPointPositionTable;
        loopStart = XBOXloopStart;
        loopEnd = XBOXloopEnd;
    }
    else
    {
        finalPointPositionTable = _finalPointPositionTable;
        loopStart = _loopStart;
        loopEnd =_loopEnd;
    }
#else
    // Tables to assist in the stitching of 2 rows of points having arbitrary TessFactors.
    // The stitching order is governed by Ruler Function vertex split ordering (see external documentation).
    //
    // The contents of the finalPointPositionTable are where vertex i [0..33] ends up on the half-edge
    // at the max tessellation amount given ruler-function split order.  
    // Recall the other half of an edge is mirrored, so we only need to deal with one half.
    // This table is used to decide when to advance a point on the interior or exterior.
    // It supports odd TessFactor up to 65 and even TessFactor up to 64.
    static const int finalPointPositionTable[33] = 
            { 0, 32, 16, 8, 17, 4, 18, 9, 19, 2, 20, 10, 21, 5, 22, 11, 23,
              1, 24, 12, 25, 6, 26, 13, 27, 3, 28, 14, 29, 7, 30, 15, 31 };

    // The loopStart and loopEnd tables below just provide optimal loop bounds for the
    // stitching algorithm further below, for any given halfTssFactor.  
    // There is probably a better way to encode this...

    // loopStart[halfTessFactor] encodes the FIRST entry in finalPointPositionTable[] above which is
    // less than halfTessFactor.  Exceptions are entry 0 and 1, which are set up to skip the loop.
    static const int loopStart[33] = 
            {1,1,17,9,9,5,5,5,5,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2};
    // loopStart[halfTessFactor] encodes the LAST entry in finalPointPositionTable[] above which is
    // less than halfTessFactor.  Exceptions are entry 0 and 1, which are set up to skip the loop.
    static const int loopEnd[33] = 
            {0,0,17,17,25,25,25,25,29,29,29,29,29,29,29,29,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,32};
#endif
    if( TESSELLATOR_PARITY_ODD == insideEdgeTessFactorParity )
    {
        insideNumHalfTessFactorPoints -= 1;
    }
    if( TESSELLATOR_PARITY_ODD == outsideTessFactorParity )
    {
        outsideNumHalfTessFactorPoints -= 1;
    }
    // Walk first half
    int outsidePoint = outsideEdgePointBaseOffset; 
    int insidePoint = insideEdgePointBaseOffset; 

    // iStart,iEnd are a small optimization so the loop below doesn't have to go from 0 up to 31
    int iStart = min(loopStart[insideNumHalfTessFactorPoints],loopStart[outsideNumHalfTessFactorPoints]);
    int iEnd = max(loopEnd[insideNumHalfTessFactorPoints],loopEnd[outsideNumHalfTessFactorPoints]);

    if( finalPointPositionTable[0] < outsideNumHalfTessFactorPoints ) // since we dont' start the loop at 0 below, we need a special case.
    {
        // Advance outside
        DefineClockwiseTriangle(outsidePoint,outsidePoint+1,insidePoint,baseIndexOffset);
        baseIndexOffset += 3; outsidePoint++;
    }

    for(int i = iStart; i <= iEnd; i++)
    {
        if( /*(i>0) && <-- not needed since iStart is never 0*/(finalPointPositionTable[i] < insideNumHalfTessFactorPoints))
        {
            // Advance inside
            DefineClockwiseTriangle(insidePoint,outsidePoint,insidePoint+1,baseIndexOffset);
            baseIndexOffset += 3; insidePoint++;
        }
        if((finalPointPositionTable[i] < outsideNumHalfTessFactorPoints))
        {
            // Advance outside
            DefineClockwiseTriangle(outsidePoint,outsidePoint+1,insidePoint,baseIndexOffset);
            baseIndexOffset += 3; outsidePoint++;
        }
    }

    if( (insideEdgeTessFactorParity != outsideTessFactorParity) || (insideEdgeTessFactorParity == TESSELLATOR_PARITY_ODD))
    {
        if( insideEdgeTessFactorParity == outsideTessFactorParity )
        {
            // Quad in the middle
            DefineClockwiseTriangle(insidePoint,outsidePoint,insidePoint+1,baseIndexOffset);
            baseIndexOffset += 3;
            DefineClockwiseTriangle(insidePoint+1,outsidePoint,outsidePoint+1,baseIndexOffset);
            baseIndexOffset += 3;
            insidePoint++;
            outsidePoint++;
        }
        else if( TESSELLATOR_PARITY_EVEN == insideEdgeTessFactorParity )
        {
            // Triangle pointing inside
            DefineClockwiseTriangle(insidePoint,outsidePoint,outsidePoint+1,baseIndexOffset);
            baseIndexOffset += 3;
            outsidePoint++;
        }
        else
        {
            // Triangle pointing outside
            DefineClockwiseTriangle(insidePoint,outsidePoint,insidePoint+1,baseIndexOffset);
            baseIndexOffset += 3;
            insidePoint++;
        }
    }

    // Walk second half.  
    for(int i = iEnd; i >= iStart; i--)
    {
        if((finalPointPositionTable[i] < outsideNumHalfTessFactorPoints))
        {
            // Advance outside
            DefineClockwiseTriangle(outsidePoint,outsidePoint+1,insidePoint,baseIndexOffset);
            baseIndexOffset += 3; outsidePoint++;
        }
        if( /*(i>0) && <-- not needed since iStart is never 0*/ (finalPointPositionTable[i] < insideNumHalfTessFactorPoints))
        {
            // Advance inside
            DefineClockwiseTriangle(insidePoint,outsidePoint,insidePoint+1,baseIndexOffset);
            baseIndexOffset += 3; insidePoint++;
        }
    }
    // Below case is not needed if we didn't optimize loop above and made it run from 31 down to 0.
    if((finalPointPositionTable[0] < outsideNumHalfTessFactorPoints))
    {
        DefineClockwiseTriangle(outsidePoint,outsidePoint+1,insidePoint,baseIndexOffset);
        baseIndexOffset += 3; outsidePoint++;
    }
}