This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Main Code: 1,466,640 LOC (3744 files) = CPP (73%) + H (22%) + PY (1%) + C (<1%) + CS (<1%) + CC (<1%) + INC (<1%) + CMAKE (<1%) + CMD (<1%) + INL (<1%) + HLSL (<1%) + HPP (<1%) + IN (<1%) + JS (<1%) + NATVIS (<1%) + PL (<1%) + MAN (<1%) + EL (<1%) + YML (<1%) + TXT (<1%) + TARGETS (<1%) + HLSLI (<1%) + APPLESCRIPT (<1%) + CFG (<1%) Secondary code: Test: 486,035 LOC (10441); Generated: 33 LOC (1); Build & Deploy: 1,440 LOC (19); Other: 72,923 LOC (509); |
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File Size: 57% long (>1000 LOC), 11% short (<= 200 LOC) | |||
Unit Size: 20% long (>100 LOC), 37% short (<= 10 LOC) | |||
Conditional Complexity: 23% complex (McCabe index > 50), 38% simple (McCabe index <= 5) | |||
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Logical Component Decomposition: primary (111 components) | ||
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5 years old
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7% of code updated more than 50 times Also see temporal dependencies for files frequently changed in same commits. |
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Goals: Keep the system simple and easy to change (4) |
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Features of interest:
TODOs
1097 files |
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Latest commit date: 2022-01-28
29
commits
(30 days)
10
contributors
(30 days) |
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generated by sokrates.dev (configuration) on 2022-01-30