microsoft / DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

Summary
CMAKE
CMD
INL
HLSL
IN
NATVIS
MAN
EL
TXT
TARGETS
HLSLI
CFG
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Main Code: 1,466,640 LOC (3744 files) = CPP (73%) + H (22%) + PY (1%) + C (<1%) + CS (<1%) + CC (<1%) + INC (<1%) + CMAKE (<1%) + CMD (<1%) + INL (<1%) + HLSL (<1%) + HPP (<1%) + IN (<1%) + JS (<1%) + NATVIS (<1%) + PL (<1%) + MAN (<1%) + EL (<1%) + YML (<1%) + TXT (<1%) + TARGETS (<1%) + HLSLI (<1%) + APPLESCRIPT (<1%) + CFG (<1%)
Secondary code: Test: 486,035 LOC (10441); Generated: 33 LOC (1); Build & Deploy: 1,440 LOC (19); Other: 72,923 LOC (509);
File Size: 57% long (>1000 LOC), 11% short (<= 200 LOC)
Unit Size: 20% long (>100 LOC), 37% short (<= 10 LOC)
Conditional Complexity: 23% complex (McCabe index > 50), 38% simple (McCabe index <= 5)
Logical Component Decomposition: primary (111 components)
files_time

5 years old

  • 97% of code older than 365 days
  • 72% of code not updated in the past 365 days

7% of code updated more than 50 times

Also see temporal dependencies for files frequently changed in same commits.

Goals: Keep the system simple and easy to change (4)
Straight_Line
Features of interest:
TODOs
1097 files
Commits Trend

Latest commit date: 2022-01-28

29
commits
(30 days)
10
contributors
(30 days)
Commits

29

478

391

639

1006

862

Contributors

10

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30

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22

2022 2021 2020 2019 2018 2017
show commits trend per language
Reports
Analysis Report
Artboard 48
Duplication
Analysis Report
Trend
Analysis Report
76_startup_sticky_notes
Notes & Findings
Links

generated by sokrates.dev (configuration) on 2022-01-30