HRESULT CreateTextureFromDDS()

in Src/DDSTextureLoader.cpp [368:848]


    HRESULT CreateTextureFromDDS(
        _In_ ID3D11Device* d3dDevice,
        _In_opt_ ID3D11DeviceContext* d3dContext,
#if defined(_XBOX_ONE) && defined(_TITLE)
        _In_opt_ ID3D11DeviceX* d3dDeviceX,
        _In_opt_ ID3D11DeviceContextX* d3dContextX,
#endif
        _In_ const DDS_HEADER* header,
        _In_reads_bytes_(bitSize) const uint8_t* bitData,
        _In_ size_t bitSize,
        _In_ size_t maxsize,
        _In_ D3D11_USAGE usage,
        _In_ unsigned int bindFlags,
        _In_ unsigned int cpuAccessFlags,
        _In_ unsigned int miscFlags,
        _In_ bool forceSRGB,
        _Outptr_opt_ ID3D11Resource** texture,
        _Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept
    {
        HRESULT hr = S_OK;

        UINT width = header->width;
        UINT height = header->height;
        UINT depth = header->depth;

        uint32_t resDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
        UINT arraySize = 1;
        DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
        bool isCubeMap = false;

        size_t mipCount = header->mipMapCount;
        if (0 == mipCount)
        {
            mipCount = 1;
        }

        if ((header->ddspf.flags & DDS_FOURCC) &&
            (MAKEFOURCC('D', 'X', '1', '0') == header->ddspf.fourCC))
        {
            auto d3d10ext = reinterpret_cast<const DDS_HEADER_DXT10*>(reinterpret_cast<const char*>(header) + sizeof(DDS_HEADER));

            arraySize = d3d10ext->arraySize;
            if (arraySize == 0)
            {
                return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
            }

            switch (d3d10ext->dxgiFormat)
            {
            case DXGI_FORMAT_AI44:
            case DXGI_FORMAT_IA44:
            case DXGI_FORMAT_P8:
            case DXGI_FORMAT_A8P8:
                DebugTrace("ERROR: DDSTextureLoader does not support video textures. Consider using DirectXTex instead.\n");
                return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);

            default:
                if (BitsPerPixel(d3d10ext->dxgiFormat) == 0)
                {
                    DebugTrace("ERROR: Unknown DXGI format (%u)\n", static_cast<uint32_t>(d3d10ext->dxgiFormat));
                    return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
                }
            }

            format = d3d10ext->dxgiFormat;

            switch (d3d10ext->resourceDimension)
            {
            case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
                // D3DX writes 1D textures with a fixed Height of 1
                if ((header->flags & DDS_HEIGHT) && height != 1)
                {
                    return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
                }
                height = depth = 1;
                break;

            case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
                if (d3d10ext->miscFlag & D3D11_RESOURCE_MISC_TEXTURECUBE)
                {
                    arraySize *= 6;
                    isCubeMap = true;
                }
                depth = 1;
                break;

            case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
                if (!(header->flags & DDS_HEADER_FLAGS_VOLUME))
                {
                    return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
                }

                if (arraySize > 1)
                {
                    DebugTrace("ERROR: Volume textures are not texture arrays\n");
                    return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
                }
                break;

            case D3D11_RESOURCE_DIMENSION_BUFFER:
                DebugTrace("ERROR: Resource dimension buffer type not supported for textures\n");
                return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);

            case D3D11_RESOURCE_DIMENSION_UNKNOWN:
            default:
                DebugTrace("ERROR: Unknown resource dimension (%u)\n", static_cast<uint32_t>(d3d10ext->resourceDimension));
                return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
            }

            resDim = d3d10ext->resourceDimension;
        }
        else
        {
            format = GetDXGIFormat(header->ddspf);

            if (format == DXGI_FORMAT_UNKNOWN)
            {
                DebugTrace("ERROR: DDSTextureLoader does not support all legacy DDS formats. Consider using DirectXTex.\n");
                return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
            }

            if (header->flags & DDS_HEADER_FLAGS_VOLUME)
            {
                resDim = D3D11_RESOURCE_DIMENSION_TEXTURE3D;
            }
            else
            {
                if (header->caps2 & DDS_CUBEMAP)
                {
                    // We require all six faces to be defined
                    if ((header->caps2 & DDS_CUBEMAP_ALLFACES) != DDS_CUBEMAP_ALLFACES)
                    {
                        DebugTrace("ERROR: DirectX 11 does not support partial cubemaps\n");
                        return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
                    }

                    arraySize = 6;
                    isCubeMap = true;
                }

                depth = 1;
                resDim = D3D11_RESOURCE_DIMENSION_TEXTURE2D;

                // Note there's no way for a legacy Direct3D 9 DDS to express a '1D' texture
            }

            assert(BitsPerPixel(format) != 0);
        }

        if ((miscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE)
            && (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE2D)
            && ((arraySize % 6) == 0))
        {
            isCubeMap = true;
        }

        // Bound sizes (for security purposes we don't trust DDS file metadata larger than the Direct3D hardware requirements)
        if (mipCount > D3D11_REQ_MIP_LEVELS)
        {
            DebugTrace("ERROR: Too many mipmap levels defined for DirectX 11 (%zu).\n", mipCount);
            return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
        }

        switch (resDim)
        {
        case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
            if ((arraySize > D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION) ||
                (width > D3D11_REQ_TEXTURE1D_U_DIMENSION))
            {
                DebugTrace("ERROR: Resource dimensions too large for DirectX 11 (1D: array %u, size %u)\n", arraySize, width);
                return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
            }
            break;

        case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
            if (isCubeMap)
            {
                // This is the right bound because we set arraySize to (NumCubes*6) above
                if ((arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION) ||
                    (width > D3D11_REQ_TEXTURECUBE_DIMENSION) ||
                    (height > D3D11_REQ_TEXTURECUBE_DIMENSION))
                {
                    DebugTrace("ERROR: Resource dimensions too large for DirectX 11 (2D cubemap: array %u, size %u by %u)\n", arraySize, width, height);
                    return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
                }
            }
            else if ((arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION) ||
                (width > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION) ||
                (height > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION))
            {
                DebugTrace("ERROR: Resource dimensions too large for DirectX 11 (2D: array %u, size %u by %u)\n", arraySize, width, height);
                return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
            }
            break;

        case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
            if ((arraySize > 1) ||
                (width > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION) ||
                (height > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION) ||
                (depth > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION))
            {
                DebugTrace("ERROR: Resource dimensions too large for DirectX 11 (3D: array %u, size %u by %u by %u)\n", arraySize, width, height, depth);
                return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
            }
            break;

        case D3D11_RESOURCE_DIMENSION_BUFFER:
            DebugTrace("ERROR: Resource dimension buffer type not supported for textures\n");
            return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);

        case D3D11_RESOURCE_DIMENSION_UNKNOWN:
        default:
            DebugTrace("ERROR: Unknown resource dimension (%u)\n", static_cast<uint32_t>(resDim));
            return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
        }

        bool autogen = false;
        if (mipCount == 1 && d3dContext && textureView) // Must have context and shader-view to auto generate mipmaps
        {
            // See if format is supported for auto-gen mipmaps (varies by feature level)
            UINT fmtSupport = 0;
            hr = d3dDevice->CheckFormatSupport(format, &fmtSupport);
            if (SUCCEEDED(hr) && (fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN))
            {
                // 10level9 feature levels do not support auto-gen mipgen for volume textures
                if ((resDim != D3D11_RESOURCE_DIMENSION_TEXTURE3D)
                    || (d3dDevice->GetFeatureLevel() >= D3D_FEATURE_LEVEL_10_0))
                {
                    autogen = true;
#if defined(_XBOX_ONE) && defined(_TITLE)
                    if (!d3dDeviceX || !d3dContextX)
                        return E_INVALIDARG;
#endif
                }
            }
        }

        if (autogen)
        {
            // Create texture with auto-generated mipmaps
            ID3D11Resource* tex = nullptr;
            hr = CreateD3DResources(d3dDevice,
                resDim, width, height, depth, 0, arraySize,
                format,
                usage,
                bindFlags | D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET,
                cpuAccessFlags,
                miscFlags | D3D11_RESOURCE_MISC_GENERATE_MIPS, forceSRGB,
                isCubeMap,
                nullptr,
                &tex, textureView);
            if (SUCCEEDED(hr))
            {
                size_t numBytes = 0;
                size_t rowBytes = 0;
                hr = GetSurfaceInfo(width, height, format, &numBytes, &rowBytes, nullptr);
                if (FAILED(hr))
                    return hr;

                if (numBytes > bitSize)
                {
                    (*textureView)->Release();
                    *textureView = nullptr;
                    tex->Release();
                    return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF);
                }

                if (numBytes > UINT32_MAX || rowBytes > UINT32_MAX)
                    return HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW);

                D3D11_SHADER_RESOURCE_VIEW_DESC desc = {};
                (*textureView)->GetDesc(&desc);

                UINT mipLevels = 1;

                switch (desc.ViewDimension)
                {
                case D3D_SRV_DIMENSION_TEXTURE1D:       mipLevels = desc.Texture1D.MipLevels; break;
                case D3D_SRV_DIMENSION_TEXTURE1DARRAY:  mipLevels = desc.Texture1DArray.MipLevels; break;
                case D3D_SRV_DIMENSION_TEXTURE2D:       mipLevels = desc.Texture2D.MipLevels; break;
                case D3D_SRV_DIMENSION_TEXTURE2DARRAY:  mipLevels = desc.Texture2DArray.MipLevels; break;
                case D3D_SRV_DIMENSION_TEXTURECUBE:     mipLevels = desc.TextureCube.MipLevels; break;
                case D3D_SRV_DIMENSION_TEXTURECUBEARRAY:mipLevels = desc.TextureCubeArray.MipLevels; break;
                case D3D_SRV_DIMENSION_TEXTURE3D:       mipLevels = desc.Texture3D.MipLevels; break;
                default:
                    (*textureView)->Release();
                    *textureView = nullptr;
                    tex->Release();
                    return E_UNEXPECTED;
                }

#if defined(_XBOX_ONE) && defined(_TITLE)

                std::unique_ptr<D3D11_SUBRESOURCE_DATA[]> initData(new (std::nothrow) D3D11_SUBRESOURCE_DATA[arraySize]);
                if (!initData)
                {
                    return E_OUTOFMEMORY;
                }

                const uint8_t* pSrcBits = bitData;
                const uint8_t* pEndBits = bitData + bitSize;
                for (UINT item = 0; item < arraySize; ++item)
                {
                    if ((pSrcBits + numBytes) > pEndBits)
                    {
                        (*textureView)->Release();
                        *textureView = nullptr;
                        tex->Release();
                        return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF);
                    }

                    initData[item].pSysMem = pSrcBits;
                    initData[item].SysMemPitch = static_cast<UINT>(rowBytes);
                    initData[item].SysMemSlicePitch = static_cast<UINT>(numBytes);
                    pSrcBits += numBytes;
                }

                ID3D11Resource* pStaging = nullptr;
                switch (resDim)
                {
                case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
                {
                    ID3D11Texture1D *temp = nullptr;
                    CD3D11_TEXTURE1D_DESC stagingDesc(format, width, arraySize, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ);
                    hr = d3dDevice->CreateTexture1D(&stagingDesc, initData.get(), &temp);
                    if (SUCCEEDED(hr))
                        pStaging = temp;
                }
                break;

                case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
                {
                    ID3D11Texture2D *temp = nullptr;
                    CD3D11_TEXTURE2D_DESC stagingDesc(format, width, height, arraySize, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ, 1, 0, isCubeMap ? D3D11_RESOURCE_MISC_TEXTURECUBE : 0);
                    hr = d3dDevice->CreateTexture2D(&stagingDesc, initData.get(), &temp);
                    if (SUCCEEDED(hr))
                        pStaging = temp;
                }
                break;

                case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
                {
                    ID3D11Texture3D *temp = nullptr;
                    CD3D11_TEXTURE3D_DESC stagingDesc(format, width, height, depth, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ);
                    hr = d3dDevice->CreateTexture3D(&stagingDesc, initData.get(), &temp);
                    if (SUCCEEDED(hr))
                        pStaging = temp;
                }
                break;
                };

                if (SUCCEEDED(hr))
                {
                    for (UINT item = 0; item < arraySize; ++item)
                    {
                        UINT res = D3D11CalcSubresource(0, item, mipLevels);
                        d3dContext->CopySubresourceRegion(tex, res, 0, 0, 0, pStaging, item, nullptr);
                    }

                    UINT64 copyFence = d3dContextX->InsertFence(0);
                    while (d3dDeviceX->IsFencePending(copyFence)) { SwitchToThread(); }
                    pStaging->Release();
                }
#else
                if (arraySize > 1)
                {
                    const uint8_t* pSrcBits = bitData;
                    const uint8_t* pEndBits = bitData + bitSize;
                    for (UINT item = 0; item < arraySize; ++item)
                    {
                        if ((pSrcBits + numBytes) > pEndBits)
                        {
                            (*textureView)->Release();
                            *textureView = nullptr;
                            tex->Release();
                            return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF);
                        }

                        UINT res = D3D11CalcSubresource(0, item, mipLevels);
                        d3dContext->UpdateSubresource(tex, res, nullptr, pSrcBits, static_cast<UINT>(rowBytes), static_cast<UINT>(numBytes));
                        pSrcBits += numBytes;
                    }
                }
                else
                {
                    d3dContext->UpdateSubresource(tex, 0, nullptr, bitData, static_cast<UINT>(rowBytes), static_cast<UINT>(numBytes));
                }
#endif

                d3dContext->GenerateMips(*textureView);

                if (texture)
                {
                    *texture = tex;
                }
                else
                {
                    tex->Release();
                }
            }
        }
        else
        {
            // Create the texture
            std::unique_ptr<D3D11_SUBRESOURCE_DATA[]> initData(new (std::nothrow) D3D11_SUBRESOURCE_DATA[mipCount * arraySize]);
            if (!initData)
            {
                return E_OUTOFMEMORY;
            }

            size_t skipMip = 0;
            size_t twidth = 0;
            size_t theight = 0;
            size_t tdepth = 0;
            hr = FillInitData(width, height, depth, mipCount, arraySize, format,
                maxsize, bitSize, bitData,
                twidth, theight, tdepth, skipMip, initData.get());

            if (SUCCEEDED(hr))
            {
                hr = CreateD3DResources(d3dDevice,
                    resDim, twidth, theight, tdepth, mipCount - skipMip, arraySize,
                    format,
                    usage, bindFlags, cpuAccessFlags, miscFlags,
                    forceSRGB,
                    isCubeMap,
                    initData.get(),
                    texture, textureView);

                if (FAILED(hr) && !maxsize && (mipCount > 1))
                {
                    // Retry with a maxsize determined by feature level
                    switch (d3dDevice->GetFeatureLevel())
                    {
                    case D3D_FEATURE_LEVEL_9_1:
                    case D3D_FEATURE_LEVEL_9_2:
                        if (isCubeMap)
                        {
                            maxsize = 512u /*D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION*/;
                        }
                        else
                        {
                            maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
                                ? 256u /*D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/
                                : 2048u /*D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
                        }
                        break;

                    case D3D_FEATURE_LEVEL_9_3:
                        maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
                            ? 256u /*D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/
                            : 4096u /*D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
                        break;

                    default: // D3D_FEATURE_LEVEL_10_0 & D3D_FEATURE_LEVEL_10_1
                        maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
                            ? 2048u /*D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/
                            : 8192u /*D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
                        break;
                    }

                    hr = FillInitData(width, height, depth, mipCount, arraySize, format,
                        maxsize, bitSize, bitData,
                        twidth, theight, tdepth, skipMip, initData.get());
                    if (SUCCEEDED(hr))
                    {
                        hr = CreateD3DResources(d3dDevice,
                            resDim, twidth, theight, tdepth, mipCount - skipMip, arraySize,
                            format,
                            usage, bindFlags, cpuAccessFlags, miscFlags,
                            forceSRGB,
                            isCubeMap,
                            initData.get(),
                            texture, textureView);
                    }
                }
            }
        }

        return hr;
    }