Manager.prototype.connect = function()

in Events and Hacks/Tech Talks/ContainerDemo/example-voting-app/result/views/socket.io.js [294:352]


Manager.prototype.connect = function(fn){
  debug('readyState %s', this.readyState);
  if (~this.readyState.indexOf('open')) return this;

  debug('opening %s', this.uri);
  this.engine = eio(this.uri, this.opts);
  var socket = this.engine;
  var self = this;
  this.readyState = 'opening';
  this.skipReconnect = false;

  // emit `open`
  var openSub = on(socket, 'open', function() {
    self.onopen();
    fn && fn();
  });

  // emit `connect_error`
  var errorSub = on(socket, 'error', function(data){
    debug('connect_error');
    self.cleanup();
    self.readyState = 'closed';
    self.emitAll('connect_error', data);
    if (fn) {
      var err = new Error('Connection error');
      err.data = data;
      fn(err);
    } else {
      // Only do this if there is no fn to handle the error
      self.maybeReconnectOnOpen();
    }
  });

  // emit `connect_timeout`
  if (false !== this._timeout) {
    var timeout = this._timeout;
    debug('connect attempt will timeout after %d', timeout);

    // set timer
    var timer = setTimeout(function(){
      debug('connect attempt timed out after %d', timeout);
      openSub.destroy();
      socket.close();
      socket.emit('error', 'timeout');
      self.emitAll('connect_timeout', timeout);
    }, timeout);

    this.subs.push({
      destroy: function(){
        clearTimeout(timer);
      }
    });
  }

  this.subs.push(openSub);
  this.subs.push(errorSub);

  return this;
};