public ActionContext()

in Forge.TreeWalker/src/ActionContext.cs [90:123]


        public ActionContext(
            Guid sessionId,
            string treeNodeKey,
            string treeActionKey,
            string actionName,
            object actionInput,
            object properties,
            object userContext,
            CancellationToken token,
            IForgeDictionary forgeState,
            string treeName,
            Guid rootSessionId)
        {
            if (sessionId == null) throw new ArgumentNullException("sessionId");
            if (string.IsNullOrWhiteSpace(treeNodeKey)) throw new ArgumentNullException("treeNodeKey");
            if (string.IsNullOrWhiteSpace(actionName)) throw new ArgumentNullException("actionName");
            if (userContext == null) throw new ArgumentNullException("userContext");
            if (token == null) throw new ArgumentNullException("token");
            if (forgeState == null) throw new ArgumentNullException("forgeState");
            if (string.IsNullOrWhiteSpace(treeName)) throw new ArgumentNullException("treeName");
            if (rootSessionId == null) throw new ArgumentNullException("rootSessionId");

            this.SessionId = sessionId;
            this.TreeNodeKey = treeNodeKey;
            this.TreeActionKey = treeActionKey;
            this.ActionName = actionName;
            this.ActionInput = actionInput;
            this.Properties = properties;
            this.UserContext = userContext;
            this.Token = token;
            this.forgeState = forgeState;
            this.TreeName = treeName;
            this.RootSessionId = rootSessionId;
        }