in Games/Maze/GamePage.xaml.cs [98:168]
public GamePage()
{
this.InitializeComponent();
_toolButtonBrush = (SolidColorBrush)this.Resources["ToolBarButtonBackground"];
_borderBrush = (SolidColorBrush)this.Resources["BorderBrush"];
ApplicationView.PreferredLaunchWindowingMode = ApplicationViewWindowingMode.FullScreen;
VersionTextBlock.Text = GetAppVersion();
GazeInput.DwellFeedbackCompleteBrush = new SolidColorBrush(Colors.Transparent);
_compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;
LoadedImageSurface loadedSurface = LoadedImageSurface.StartLoadFromUri(new Uri("ms-appx:///Assets/BorderDot.png"), new Size(_cellSize, _cellSize));
_breadCrumbBrush = _compositor.CreateSurfaceBrush();
_breadCrumbBrush.Surface = loadedSurface;
_numRows = MIN_ROWS;
_mazeRunner = new Image
{
Source = new BitmapImage(new Uri(this.BaseUri, "/Assets/luna.png")),
VerticalAlignment = VerticalAlignment.Center
};
_mazeEnd = new Image
{
Source = new BitmapImage(new Uri(this.BaseUri, "/Assets/doghouse.png")),
VerticalAlignment = VerticalAlignment.Center
};
_mazeComplete = new Image
{
Source = new BitmapImage(new Uri(this.BaseUri, "/Assets/dogInHouse.png")),
VerticalAlignment = VerticalAlignment.Center
};
_newSolidBorderThickness = new Thickness(_borderThickness);
_newButtonStyle = (Style)this.Resources["MazeCellStyle"];
_mazeCreator = Creator.GetCreator();
_solutionTimer = new DispatcherTimer();
_solutionTimer.Interval = TimeSpan.FromSeconds(0.1);
_solutionTimer.Tick += OnSolutionTimerTick;
_cellCreationTimer = new DispatcherTimer();
_cellCreationTimer.Interval = TimeSpan.FromMilliseconds(50);
_cellCreationTimer.Tick += OnCellCreationTimer_Tick;
_openCellTimer = new DispatcherTimer();
_openCellTimer.Interval = TimeSpan.FromMilliseconds(50);
_openCellTimer.Tick += OnOpenCellTimer_Tick;
_mazeCells = new List<Point>();
_breadCrumbs = new List<Point>();
Loaded += GamePage_Loaded;
CoreWindow.GetForCurrentThread().KeyDown += new Windows.Foundation.TypedEventHandler<CoreWindow, KeyEventArgs>(delegate (CoreWindow sender, KeyEventArgs args) {
GazeInput.GetGazePointer(this).Click();
});
var sharedSettings = new ValueSet();
GazeSettingsHelper.RetrieveSharedSettings(sharedSettings).Completed = new AsyncActionCompletedHandler((asyncInfo, asyncStatus) =>
{
GazeInput.LoadSettings(sharedSettings);
});
}