private void OnPageKeyUp()

in Games/TwoZeroFourEight/MainPage.xaml.cs [896:936]


        private void OnPageKeyUp(object sender, KeyRoutedEventArgs e)
        {
            switch (e.Key)
            {
                case VirtualKey.Up:
                    Board.SlideUp();
                    break;
                case VirtualKey.Down:
                    Board.SlideDown();
                    break;
                case VirtualKey.Left:
                    Board.SlideLeft();
                    break;
                case VirtualKey.Right:
                    Board.SlideRight();
                    break;

                case VirtualKey.F1:
                    Board.SetBoardSpeed(Board.BoardSpeed.Slow);
                    break;

                case VirtualKey.F2:
                    Board.SetBoardSpeed(Board.BoardSpeed.Fast);
                    break;

                case VirtualKey.F3:
                    int newSpeed = Board.SlideDwellSpeed.Milliseconds - 100;
                    if (newSpeed < 100) newSpeed = 100;
                    Board.SlideDwellSpeed = TimeSpan.FromMilliseconds(newSpeed);
                    break;

                case VirtualKey.F4:
                    Board.SlideDwellSpeed = TimeSpan.FromMilliseconds(800);
                    break;

                case VirtualKey.F5:
                    Board.SlideDwellSpeed = TimeSpan.FromMilliseconds(Board.SlideDwellSpeed.Milliseconds + 100);
                    break;

            }
        }