private void Initialize()

in SupportingScripts/Editor/Scripts/MapSessionEditor.cs [213:274]


        private void Initialize()
        {
            if (_baseStyle == null)
            {
                _baseStyle = new GUIStyle
                {
                    wordWrap = true,
                    font = EditorStyles.helpBox.font,
                    fontSize = EditorStyles.helpBox.fontSize,
                    normal = EditorStyles.helpBox.normal
                };
                _baseStyle.normal.background = null;
                _baseStyle.stretchWidth = false;
                _baseStyle.stretchHeight = false;
                _baseStyle.margin = new RectOffset();
            }

            if (_warnIcon == null)
            {
                _warnIcon = EditorGUIUtility.TrIconContent("console.warnicon");
            }

            if (_iconStyle == null)
            {
                _iconStyle =
                    new GUIStyle(_baseStyle)
                    {
                        stretchHeight = false,
                        alignment = TextAnchor.MiddleLeft,
                        fixedWidth = _warnIcon.image.width,
                        fixedHeight = _warnIcon.image.height,
                        stretchWidth = false,
                        wordWrap = false
                    };
            }

            if (_hyperlinkStyle == null)
            {
                _hyperlinkStyle =
                    new GUIStyle(_baseStyle)
                    {
                        alignment = TextAnchor.UpperLeft
                    };
                _hyperlinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f);
                _hyperlinkStyle.stretchWidth = false;
                _hyperlinkStyle.padding = new RectOffset();
                _hyperlinkStyle.alignment = TextAnchor.UpperLeft;
            }

            if (_foldoutTitleStyle == null)
            {
                _foldoutTitleStyle = new GUIStyle(EditorStyles.foldout)
                {
                    fontStyle = UnityEngine.FontStyle.Bold
                };
            }

            if (_boxStyle == null)
            {
                _boxStyle = new GUIStyle(GUI.skin.box);
            }
        }