microsoft / Microsoft.IO.RecyclableMemoryStream
Conditional Complexity

The distribution of complexity of units (measured with McCabe index).

Intro
  • Conditional complexity (also called cyclomatic complexity) is a term used to measure the complexity of software. The term refers to the number of possible paths through a program function. A higher value ofter means higher maintenance and testing costs (infosecinstitute.com).
  • Conditional complexity is calculated by counting all conditions in the program that can affect the execution path (e.g. if statement, loops, switches, and/or operators, try and catch blocks...).
  • Conditional complexity is measured at the unit level (methods, functions...).
  • Units are classified in four categories based on the measured McCabe index: 1-5 (simple units), 6-10 (medium complex units), 11-25 (complex units), 26+ (very complex units).
Learn more...
Conditional Complexity Overall
  • There are 110 units with 1,246 lines of code in units (71.8% of code).
    • 0 very complex units (0 lines of code)
    • 0 complex units (0 lines of code)
    • 0 medium complex units (0 lines of code)
    • 10 simple units (394 lines of code)
    • 100 very simple units (852 lines of code)
0% | 0% | 0% | 31% | 68%
Legend:
51+
26-50
11-25
6-10
1-5
Alternative Visuals
Conditional Complexity per Extension
51+
26-50
11-25
6-10
1-5
cs0% | 0% | 0% | 31% | 68%
Conditional Complexity per Logical Component
primary logical decomposition
51+
26-50
11-25
6-10
1-5
src0% | 0% | 0% | 31% | 68%
Most Complex Units
Top 20 most complex units
Unit# linesMcCabe index# params
protected override void Dispose()
in src/RecyclableMemoryStream.cs
47 9 1
public RecyclableMemoryStreamManager()
in src/RecyclableMemoryStreamManager.cs
47 9 6
internal void ReturnBlocks()
in src/RecyclableMemoryStreamManager.cs
31 8 3
public override Task CopyToAsync()
in src/RecyclableMemoryStream.cs
54 7 3
public override void Write()
in src/RecyclableMemoryStream.cs
48 7 3
private void EnsureCapacity()
in src/RecyclableMemoryStream.cs
31 7 1
public void Advance()
in src/RecyclableMemoryStream.cs
31 6 1
private ArraySegment GetWritableBuffer()
in src/RecyclableMemoryStream.cs
29 6 1
public void WriteTo()
in src/RecyclableMemoryStream.cs
42 6 4
internal void ReturnLargeBuffer()
in src/RecyclableMemoryStreamManager.cs
34 6 3
public int SafeRead()
in src/RecyclableMemoryStream.cs
23 5 4
public override void WriteByte()
in src/RecyclableMemoryStream.cs
28 5 1
public override long Seek()
in src/RecyclableMemoryStream.cs
25 5 2
public void WriteTo()
in src/RecyclableMemoryStream.cs
33 5 3
internal void ReturnBlock()
in src/RecyclableMemoryStreamManager.cs
24 5 3
public ReadOnlySequence GetReadOnlySequence()
in src/RecyclableMemoryStream.cs
21 4 0
public override bool TryGetBuffer()
in src/RecyclableMemoryStream.cs
21 4 1
private int InternalRead()
in src/RecyclableMemoryStream.cs
29 4 4
private int InternalRead()
in src/RecyclableMemoryStream.cs
29 4 2
internal RecyclableMemoryStream()
in src/RecyclableMemoryStream.cs
21 3 5