(function()()

in Damage Assessment Visualizer/js/easy-button.js [1:376]


(function(){

// This is for grouping buttons into a bar
// takes an array of `L.easyButton`s and
// then the usual `.addTo(map)`
L.Control.EasyBar = L.Control.extend({

  options: {
    position:       'topleft',  // part of leaflet's defaults
    id:             null,       // an id to tag the Bar with
    leafletClasses: true        // use leaflet classes?
  },


  initialize: function(buttons, options){

    if(options){
      L.Util.setOptions( this, options );
    }

    this._buildContainer();
    this._buttons = [];

    for(var i = 0; i < buttons.length; i++){
      buttons[i]._bar = this;
      buttons[i]._container = buttons[i].button;
      this._buttons.push(buttons[i]);
      this.container.appendChild(buttons[i].button);
    }

  },


  _buildContainer: function(){
    this._container = this.container = L.DomUtil.create('div', '');
    this.options.leafletClasses && L.DomUtil.addClass(this.container, 'leaflet-bar easy-button-container leaflet-control');
    this.options.id && (this.container.id = this.options.id);
  },


  enable: function(){
    L.DomUtil.addClass(this.container, 'enabled');
    L.DomUtil.removeClass(this.container, 'disabled');
    this.container.setAttribute('aria-hidden', 'false');
    return this;
  },


  disable: function(){
    L.DomUtil.addClass(this.container, 'disabled');
    L.DomUtil.removeClass(this.container, 'enabled');
    this.container.setAttribute('aria-hidden', 'true');
    return this;
  },


  onAdd: function () {
    return this.container;
  },

  addTo: function (map) {
    this._map = map;

    for(var i = 0; i < this._buttons.length; i++){
      this._buttons[i]._map = map;
    }

    var container = this._container = this.onAdd(map),
        pos = this.getPosition(),
        corner = map._controlCorners[pos];

    L.DomUtil.addClass(container, 'leaflet-control');

    if (pos.indexOf('bottom') !== -1) {
      corner.insertBefore(container, corner.firstChild);
    } else {
      corner.appendChild(container);
    }

    return this;
  }

});

L.easyBar = function(){
  var args = [L.Control.EasyBar];
  for(var i = 0; i < arguments.length; i++){
    args.push( arguments[i] );
  }
  return new (Function.prototype.bind.apply(L.Control.EasyBar, args));
};

// L.EasyButton is the actual buttons
// can be called without being grouped into a bar
L.Control.EasyButton = L.Control.extend({

  options: {
    position:  'topleft',       // part of leaflet's defaults

    id:        null,            // an id to tag the button with

    type:      'replace',       // [(replace|animate)]
                                // replace swaps out elements
                                // animate changes classes with all elements inserted

    states:    [],              // state names look like this
                                // {
                                //   stateName: 'untracked',
                                //   onClick: function(){ handle_nav_manually(); };
                                //   title: 'click to make inactive',
                                //   icon: 'fa-circle',    // wrapped with <a>
                                // }

    leafletClasses:   true,     // use leaflet styles for the button
    tagName:          'button',
  },



  initialize: function(icon, onClick, title, id){

    // clear the states manually
    this.options.states = [];

    // add id to options
    if(id != null){
      this.options.id = id;
    }

    // storage between state functions
    this.storage = {};

    // is the last item an object?
    if( typeof arguments[arguments.length-1] === 'object' ){

      // if so, it should be the options
      L.Util.setOptions( this, arguments[arguments.length-1] );
    }

    // if there aren't any states in options
    // use the early params
    if( this.options.states.length === 0 &&
        typeof icon  === 'string' &&
        typeof onClick === 'function'){

      // turn the options object into a state
      this.options.states.push({
        icon: icon,
        onClick: onClick,
        title: typeof title === 'string' ? title : ''
      });
    }

    // curate and move user's states into
    // the _states for internal use
    this._states = [];

    for(var i = 0; i < this.options.states.length; i++){
      this._states.push( new State(this.options.states[i], this) );
    }

    this._buildButton();

    this._activateState(this._states[0]);

  },

  _buildButton: function(){

    this.button = L.DomUtil.create(this.options.tagName, '');

    if (this.options.tagName === 'button') {
        this.button.setAttribute('type', 'button');
    }

    if (this.options.id ){
      this.button.id = this.options.id;
    }

    if (this.options.leafletClasses){
      L.DomUtil.addClass(this.button, 'easy-button-button leaflet-bar-part leaflet-interactive');
    }

    // don't let double clicks and mousedown get to the map
    L.DomEvent.addListener(this.button, 'dblclick', L.DomEvent.stop);
    L.DomEvent.addListener(this.button, 'mousedown', L.DomEvent.stop);
    L.DomEvent.addListener(this.button, 'mouseup', L.DomEvent.stop);

    // take care of normal clicks
    L.DomEvent.addListener(this.button,'click', function(e){
      L.DomEvent.stop(e);
      this._currentState.onClick(this, this._map ? this._map : null );
      this._map && this._map.getContainer().focus();
    }, this);

    // prep the contents of the control
    if(this.options.type == 'replace'){
      this.button.appendChild(this._currentState.icon);
    } else {
      for(var i=0;i<this._states.length;i++){
        this.button.appendChild(this._states[i].icon);
      }
    }
  },


  _currentState: {
    // placeholder content
    stateName: 'unnamed',
    icon: (function(){ return document.createElement('span'); })()
  },



  _states: null, // populated on init



  state: function(newState){

    // when called with no args, it's a getter
    if (arguments.length === 0) {
      return this._currentState.stateName;
    }

    // activate by name
    if(typeof newState == 'string'){

      this._activateStateNamed(newState);

    // activate by index
    } else if (typeof newState == 'number'){

      this._activateState(this._states[newState]);
    }

    return this;
  },


  _activateStateNamed: function(stateName){
    for(var i = 0; i < this._states.length; i++){
      if( this._states[i].stateName == stateName ){
        this._activateState( this._states[i] );
      }
    }
  },

  _activateState: function(newState){

    if( newState === this._currentState ){

      // don't touch the dom if it'll just be the same after
      return;

    } else {

      // swap out elements... if you're into that kind of thing
      if( this.options.type == 'replace' ){
        this.button.appendChild(newState.icon);
        this.button.removeChild(this._currentState.icon);
      }

      if( newState.title ){
        this.button.title = newState.title;
      } else {
        this.button.removeAttribute('title');
      }

      // update classes for animations
      for(var i=0;i<this._states.length;i++){
        L.DomUtil.removeClass(this._states[i].icon, this._currentState.stateName + '-active');
        L.DomUtil.addClass(this._states[i].icon, newState.stateName + '-active');
      }

      // update classes for animations
      L.DomUtil.removeClass(this.button, this._currentState.stateName + '-active');
      L.DomUtil.addClass(this.button, newState.stateName + '-active');

      // update the record
      this._currentState = newState;

    }
  },

  enable: function(){
    L.DomUtil.addClass(this.button, 'enabled');
    L.DomUtil.removeClass(this.button, 'disabled');
    this.button.setAttribute('aria-hidden', 'false');
    return this;
  },

  disable: function(){
    L.DomUtil.addClass(this.button, 'disabled');
    L.DomUtil.removeClass(this.button, 'enabled');
    this.button.setAttribute('aria-hidden', 'true');
    return this;
  },

  onAdd: function(map){
    var bar = L.easyBar([this], {
      position: this.options.position,
      leafletClasses: this.options.leafletClasses
    });
    this._anonymousBar = bar;
    this._container = bar.container;
    return this._anonymousBar.container;
  },

  removeFrom: function (map) {
    if (this._map === map)
      this.remove();
    return this;
  },

});

L.easyButton = function(/* args will pass automatically */){
  var args = Array.prototype.concat.apply([L.Control.EasyButton],arguments);
  return new (Function.prototype.bind.apply(L.Control.EasyButton, args));
};

/*************************
 *
 * util functions
 *
 *************************/

// constructor for states so only curated
// states end up getting called
function State(template, easyButton){

  this.title = template.title;
  this.stateName = template.stateName ? template.stateName : 'unnamed-state';

  // build the wrapper
  this.icon = L.DomUtil.create('span', '');

  L.DomUtil.addClass(this.icon, 'button-state state-' + this.stateName.replace(/(^\s*|\s*$)/g,''));
  this.icon.innerHTML = buildIcon(template.icon);
  this.onClick = L.Util.bind(template.onClick?template.onClick:function(){}, easyButton);
}

function buildIcon(ambiguousIconString) {

  var tmpIcon;

  // does this look like html? (i.e. not a class)
  if( ambiguousIconString.match(/[&;=<>"']/) ){

    // if so, the user should have put in html
    // so move forward as such
    tmpIcon = ambiguousIconString;

  // then it wasn't html, so
  // it's a class list, figure out what kind
  } else {
      ambiguousIconString = ambiguousIconString.replace(/(^\s*|\s*$)/g,'');
      tmpIcon = L.DomUtil.create('span', '');

      if( ambiguousIconString.indexOf('fa-') === 0 ){
        L.DomUtil.addClass(tmpIcon, 'fa '  + ambiguousIconString)
      } else if ( ambiguousIconString.indexOf('glyphicon-') === 0 ) {
        L.DomUtil.addClass(tmpIcon, 'glyphicon ' + ambiguousIconString)
      } else {
        L.DomUtil.addClass(tmpIcon, /*rollwithit*/ ambiguousIconString)
      }

      // make this a string so that it's easy to set innerHTML below
      tmpIcon = tmpIcon.outerHTML;
  }

  return tmpIcon;
}

})();