Summary: 12 instances, 12 unique Text Count // @TODO: move stbi__convert_format16 to here 1 // TODO: reserve 1 // FIXME we should only enter this function if the image is embedded. If 1 // @TODO: move stbi__convert_format to here 1 XMStoreFloat4(&vert.Tangent, side1); // TODO arbitrarily picked side 1 1 // @TODO: special case RGB-to-Y (and RGBA-to-YA) for 8-bit-to-16-bit case to keep more precision 1 // TODO: Generate mipmaps if sampler's minification filter (minFilter) uses mipmapping. 1 // TODO: reserve 1 // TODO: If texture is not power-of-two and (sampler has wrapping=repeat/mirrored_repeat OR minFilter uses 1 // TODO: internal::StrtodX should report overflow (or underflow) 1 // TODO: handle float 1 // FIXME Maybe a better way to handle it than removing the code 1