microsoft / Oryx
Conditional Complexity

The distribution of complexity of units (measured with McCabe index).

Intro
  • Conditional complexity (also called cyclomatic complexity) is a term used to measure the complexity of software. The term refers to the number of possible paths through a program function. A higher value ofter means higher maintenance and testing costs (infosecinstitute.com).
  • Conditional complexity is calculated by counting all conditions in the program that can affect the execution path (e.g. if statement, loops, switches, and/or operators, try and catch blocks...).
  • Conditional complexity is measured at the unit level (methods, functions...).
  • Units are classified in four categories based on the measured McCabe index: 1-5 (simple units), 6-10 (medium complex units), 11-25 (complex units), 26+ (very complex units).
Learn more...
Conditional Complexity Overall
  • There are 747 units with 11,615 lines of code in units (43.4% of code).
    • 0 very complex units (0 lines of code)
    • 2 complex units (353 lines of code)
    • 18 medium complex units (1,468 lines of code)
    • 46 simple units (1,794 lines of code)
    • 681 very simple units (8,000 lines of code)
0% | 3% | 12% | 15% | 68%
Legend:
51+
26-50
11-25
6-10
1-5
Alternative Visuals
Conditional Complexity per Extension
51+
26-50
11-25
6-10
1-5
cs0% | 3% | 10% | 14% | 71%
go0% | 0% | 23% | 19% | 56%
Conditional Complexity per Logical Component
primary logical decomposition
51+
26-50
11-25
6-10
1-5
src/BuildScriptGenerator0% | 4% | 6% | 8% | 80%
src/Detector0% | 8% | 22% | 8% | 60%
src/startupscriptgenerator0% | 0% | 23% | 19% | 56%
src/BuildScriptGeneratorCli0% | 0% | 18% | 36% | 45%
build/tools0% | 0% | 0% | 26% | 73%
src/BuildScriptGenerator.Common0% | 0% | 0% | 11% | 88%
src/Oryx.Common0% | 0% | 0% | 0% | 100%
Most Complex Units
Top 20 most complex units
Unit# linesMcCabe index# params
public BuildScriptSnippet GenerateBashBuildScriptSnippet()
in src/BuildScriptGenerator/Node/NodePlatform.cs
220 40 2
public PlatformDetectorResult Detect()
in src/Detector/Python/PythonDetector.cs
133 26 1
func()
in src/startupscriptgenerator/src/node/scriptgenerator.go
114 20 1
public string GetRelativePathToProjectFile()
in src/Detector/DotNetCore/ProjectFileProviders/ProbeAndFindProjectFileProvider.cs
100 18 1
private bool IsHugoApp()
in src/Detector/Hugo/HugoDetector.cs
72 18 2
public string GetSatisfyingSdkVersion()
in src/BuildScriptGenerator/DotNetCore/GlobalJsonSdkResolver.cs
89 17 2
public BuildScriptSnippet GenerateBashBuildScriptSnippet()
in src/BuildScriptGenerator/Python/PythonPlatform.cs
108 17 2
public PlatformDetectorResult Detect()
in src/Detector/Node/NodeDetector.cs
93 17 1
private void GetAppOutputDirPath()
in src/BuildScriptGenerator/Node/NodePlatform.cs
46 13 2
public int OnExecute()
in src/BuildScriptGeneratorCli/Commands/CommandBase.cs
67 13 2
public PlatformDetectorResult Detect()
in src/Detector/Ruby/RubyDetector.cs
84 13 1
func untar()
in src/startupscriptgenerator/src/common/compressionHelper.go
41 13 2
func main()
in src/startupscriptgenerator/src/dotnetcore/main.go
116 13 0
public void GenerateBashScript()
in src/BuildScriptGenerator/DefaultBuildScriptGenerator.cs
90 12 3
internal override bool IsValidInput()
in src/BuildScriptGeneratorCli/Commands/BuildCommand.cs
58 12 2
func()
in src/startupscriptgenerator/src/dotnetcore/scriptgenerator.go
83 12 1
public int CompareTo()
in src/BuildScriptGenerator/DotNetCore/SdkVersionInfo.cs
36 11 1
internal override int Execute()
in src/BuildScriptGeneratorCli/Commands/BuildCommand.cs
146 11 2
public static void ConfigureBuildScriptGeneratorOptions()
in src/BuildScriptGeneratorCli/Commands/BuildScriptGeneratorOptionsHelper.cs
59 11 14
func()
in src/startupscriptgenerator/src/python/scriptgenerator.go
66 11 1