in src/modules/keyboardmanager/KeyboardManagerEditorLibrary/SingleKeyRemapControl.cpp [220:400]
void SingleKeyRemapControl::createDetectKeyWindow(winrt::Windows::Foundation::IInspectable const& sender, XamlRoot xamlRoot, KBMEditor::KeyboardManagerState& keyboardManagerState)
{
// ContentDialog for detecting remap key. This is the parent UI element.
ContentDialog detectRemapKeyBox;
// ContentDialog requires manually setting the XamlRoot (https://docs.microsoft.com/en-us/uwp/api/windows.ui.xaml.controls.contentdialog#contentdialog-in-appwindow-or-xaml-islands)
detectRemapKeyBox.XamlRoot(xamlRoot);
detectRemapKeyBox.Title(box_value(GET_RESOURCE_STRING(IDS_TYPEKEY_TITLE)));
detectRemapKeyBox.IsPrimaryButtonEnabled(false);
detectRemapKeyBox.IsSecondaryButtonEnabled(false);
// Get the linked text block for the "Type Key" button that was clicked
ComboBox linkedRemapDropDown = UIHelpers::GetSiblingElement(sender).as<ComboBox>();
auto unregisterKeys = [&keyboardManagerState]() {
keyboardManagerState.ClearRegisteredKeyDelays();
};
auto onPressEnter = [linkedRemapDropDown,
detectRemapKeyBox,
&keyboardManagerState,
unregisterKeys] {
// Save the detected key in the linked text block
DWORD detectedKey = keyboardManagerState.GetDetectedSingleRemapKey();
if (detectedKey != NULL)
{
std::vector<DWORD> keyCodeList = keyboardManagerState.keyboardMap.GetKeyCodeList();
// Update the drop down list with the new language to ensure that the correct key is displayed
linkedRemapDropDown.ItemsSource(UIHelpers::ToBoxValue(keyboardManagerState.keyboardMap.GetKeyNameList()));
linkedRemapDropDown.SelectedValue(winrt::box_value(std::to_wstring(detectedKey)));
}
// Hide the type key UI
detectRemapKeyBox.Hide();
};
auto onReleaseEnter = [&keyboardManagerState,
unregisterKeys] {
// Reset the keyboard manager UI state
keyboardManagerState.ResetUIState();
// Revert UI state back to Edit Keyboard window
keyboardManagerState.SetUIState(KBMEditor::KeyboardManagerUIState::EditKeyboardWindowActivated, EditKeyboardWindowHandle);
unregisterKeys();
};
auto onAccept = [onPressEnter,
onReleaseEnter] {
onPressEnter();
onReleaseEnter();
};
TextBlock primaryButtonText;
primaryButtonText.Text(GET_RESOURCE_STRING(IDS_OK_BUTTON));
Button primaryButton;
primaryButton.HorizontalAlignment(HorizontalAlignment::Stretch);
primaryButton.Margin({ 2, 2, 2, 2 });
primaryButton.Content(primaryButtonText);
primaryButton.Click([onAccept](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
onAccept();
});
// NOTE: UnregisterKeys should never be called on the DelayThread, as it will re-enter the mutex. To avoid this it is run on the dispatcher thread
keyboardManagerState.RegisterKeyDelay(
VK_RETURN,
std::bind(&KBMEditor::KeyboardManagerState::SelectDetectedRemapKey, &keyboardManagerState, std::placeholders::_1),
[primaryButton, onPressEnter, detectRemapKeyBox](DWORD) {
detectRemapKeyBox.Dispatcher().RunAsync(
Windows::UI::Core::CoreDispatcherPriority::Normal,
[primaryButton, onPressEnter] {
// Use the base medium low brush to be consistent with the theme
primaryButton.Background(Windows::UI::Xaml::Application::Current().Resources().Lookup(box_value(L"SystemControlBackgroundBaseMediumLowBrush")).as<Windows::UI::Xaml::Media::SolidColorBrush>());
onPressEnter();
});
},
[onReleaseEnter, detectRemapKeyBox](DWORD) {
detectRemapKeyBox.Dispatcher().RunAsync(
Windows::UI::Core::CoreDispatcherPriority::Normal,
[onReleaseEnter]() {
onReleaseEnter();
});
});
TextBlock cancelButtonText;
cancelButtonText.Text(GET_RESOURCE_STRING(IDS_CANCEL_BUTTON));
auto onCancel = [&keyboardManagerState,
detectRemapKeyBox,
unregisterKeys] {
detectRemapKeyBox.Hide();
// Reset the keyboard manager UI state
keyboardManagerState.ResetUIState();
// Revert UI state back to Edit Keyboard window
keyboardManagerState.SetUIState(KBMEditor::KeyboardManagerUIState::EditKeyboardWindowActivated, EditKeyboardWindowHandle);
unregisterKeys();
};
Button cancelButton;
cancelButton.HorizontalAlignment(HorizontalAlignment::Stretch);
cancelButton.Margin({ 2, 2, 2, 2 });
cancelButton.Content(cancelButtonText);
// Cancel button
cancelButton.Click([onCancel](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
onCancel();
});
// NOTE: UnregisterKeys should never be called on the DelayThread, as it will re-enter the mutex. To avoid this it is run on the dispatcher thread
keyboardManagerState.RegisterKeyDelay(
VK_ESCAPE,
std::bind(&KBMEditor::KeyboardManagerState::SelectDetectedRemapKey, &keyboardManagerState, std::placeholders::_1),
[onCancel, detectRemapKeyBox](DWORD) {
detectRemapKeyBox.Dispatcher().RunAsync(
Windows::UI::Core::CoreDispatcherPriority::Normal,
[onCancel] {
onCancel();
});
},
nullptr);
// StackPanel parent for the displayed text in the dialog
Windows::UI::Xaml::Controls::StackPanel stackPanel;
detectRemapKeyBox.Content(stackPanel);
// Header textblock
TextBlock text;
text.Text(GET_RESOURCE_STRING(IDS_TYPEKEY_HEADER));
text.Margin({ 0, 0, 0, 10 });
stackPanel.Children().Append(text);
// Target StackPanel to place the selected key
Windows::UI::Xaml::Controls::StackPanel keyStackPanel;
keyStackPanel.Orientation(Orientation::Horizontal);
stackPanel.Children().Append(keyStackPanel);
TextBlock holdEscInfo;
holdEscInfo.Text(GET_RESOURCE_STRING(IDS_TYPE_HOLDESC));
holdEscInfo.FontSize(12);
holdEscInfo.Margin({ 0, 20, 0, 0 });
stackPanel.Children().Append(holdEscInfo);
TextBlock holdEnterInfo;
holdEnterInfo.Text(GET_RESOURCE_STRING(IDS_TYPE_HOLDENTER));
holdEnterInfo.FontSize(12);
holdEnterInfo.Margin({ 0, 0, 0, 0 });
stackPanel.Children().Append(holdEnterInfo);
ColumnDefinition primaryButtonColumn;
ColumnDefinition cancelButtonColumn;
Grid buttonPanel;
buttonPanel.Margin({ 0, 20, 0, 0 });
buttonPanel.HorizontalAlignment(HorizontalAlignment::Stretch);
buttonPanel.ColumnDefinitions().Append(primaryButtonColumn);
buttonPanel.ColumnDefinitions().Append(cancelButtonColumn);
buttonPanel.SetColumn(primaryButton, 0);
buttonPanel.SetColumn(cancelButton, 1);
buttonPanel.Children().Append(primaryButton);
buttonPanel.Children().Append(cancelButton);
stackPanel.Children().Append(buttonPanel);
try
{
// If a layout update has been triggered by other methods (e.g.: adapting to zoom level), this may throw an exception.
stackPanel.UpdateLayout();
}
catch (...)
{
}
// Configure the keyboardManagerState to store the UI information.
keyboardManagerState.ConfigureDetectSingleKeyRemapUI(keyStackPanel);
// Show the dialog
detectRemapKeyBox.ShowAsync();
}