in Source/Core/ShaderConductor.cpp [104:122]
void Destroy()
{
if (m_dxcompilerDll)
{
m_compiler = nullptr;
m_library = nullptr;
m_containerReflection = nullptr;
m_createInstanceFunc = nullptr;
#ifdef _WIN32
::FreeLibrary(m_dxcompilerDll);
#else
::dlclose(m_dxcompilerDll);
#endif
m_dxcompilerDll = nullptr;
}
}