void Destroy()

in Source/Core/ShaderConductor.cpp [104:122]


        void Destroy()
        {
            if (m_dxcompilerDll)
            {
                m_compiler = nullptr;
                m_library = nullptr;
                m_containerReflection = nullptr;

                m_createInstanceFunc = nullptr;

#ifdef _WIN32
                ::FreeLibrary(m_dxcompilerDll);
#else
                ::dlclose(m_dxcompilerDll);
#endif

                m_dxcompilerDll = nullptr;
            }
        }