in Source/Core/ShaderConductor.cpp [427:466]
std::wstring ShaderProfileName(ShaderStage stage, Compiler::ShaderModel shaderModel)
{
std::wstring shaderProfile;
switch (stage)
{
case ShaderStage::VertexShader:
shaderProfile = L"vs";
break;
case ShaderStage::PixelShader:
shaderProfile = L"ps";
break;
case ShaderStage::GeometryShader:
shaderProfile = L"gs";
break;
case ShaderStage::HullShader:
shaderProfile = L"hs";
break;
case ShaderStage::DomainShader:
shaderProfile = L"ds";
break;
case ShaderStage::ComputeShader:
shaderProfile = L"cs";
break;
default:
llvm_unreachable("Invalid shader stage.");
}
shaderProfile.push_back(L'_');
shaderProfile.push_back(L'0' + shaderModel.major_ver);
shaderProfile.push_back(L'_');
shaderProfile.push_back(L'0' + shaderModel.minor_ver);
return shaderProfile;
}