in textworld/generator/inform7/world2inform7.py [0:0]
def compile_inform7_game(source: str, output: str, verbose: bool = False) -> None:
with make_temp_directory(prefix="tmp_inform") as project_folder:
filename, ext = os.path.splitext(output)
story_filename = filename + ".ni"
# Save story file.
with open(story_filename, 'w') as f:
f.write(source)
# Create the file structure needed by Inform7.
source_folder = pjoin(project_folder, "Source")
build_folder = pjoin(project_folder, "Build")
if not os.path.isdir(source_folder):
os.makedirs(source_folder)
shutil.copy(story_filename, pjoin(source_folder, "story.ni"))
# Write mandatory uuid.txt file
open(pjoin(project_folder, "uuid.txt"), 'w').close()
# Build Inform7 -> Inform6 -> game
INFORM_HOME = os.environ.get("INFORM_HOME", I7_DEFAULT_PATH)
ni = pjoin(INFORM_HOME, "share", "inform7", "Compilers", "ni")
i6 = pjoin(INFORM_HOME, "share", "inform7", "Compilers", "inform6")
i7_internal = pjoin(INFORM_HOME, "share", "inform7", "Internal")
# Compile story file.
cmd = [ni, "--internal", i7_internal, "--format={}".format(ext),
"--project", project_folder]
if verbose:
print("Running: {}".format(" ".join(cmd)))
try:
stdout = subprocess.check_output(cmd, stderr=subprocess.STDOUT)
except subprocess.CalledProcessError as exc:
msg = ""
msg += "\n-== ni =-\nFAIL: {}\n{}========\n".format(exc.returncode, exc.output.decode())
msg += "*** Usually this means a compilation error.\n"
if ext == ".z8":
msg += "*** Maybe the game is too big for a .z8 file. Try using .ulx instead.\n"
msg += "*** See {} for more information.\n".format(story_filename)
raise CouldNotCompileGameError(msg)
else:
if verbose:
print("-= ni =-\n{}========\n".format(stdout.decode()))
# Compile inform6 code.
i6_input_filename = pjoin(build_folder, "auto.inf")
i6_options = "-"
# i6_options += "k" # Debug file, maybe useful to extract vocab?
if str2bool(os.environ.get("TEXTWORLD_I6_DEBUG", False)):
i6_options += "D" # Debug mode, enables Inform7 testing commands.
i6_options += "E2wS"
i6_options += "G" if ext == ".ulx" else "v8"
i6_options += "F0" # Use extra memory rather than temporary files.
cmd = [i6, i6_options, i6_input_filename, output]
if verbose:
print("Running: {}".format(" ".join(cmd)))
try:
stdout = subprocess.check_output(cmd, stderr=subprocess.STDOUT)
except subprocess.CalledProcessError as exc:
msg = ""
msg += "\n-= i6 =-\nFAIL: {}\n{}========\n".format(exc.returncode, exc.output.decode())
msg += "*** Usually this means a compilation error.\n"
if ext == ".z8":
msg += "*** Maybe the game is too big for a .z8 file. Try using .ulx instead.\n"
msg += "*** See {} for more information.\n".format(story_filename)
raise CouldNotCompileGameError(msg)
else:
if verbose:
print("-= i6 =-\n{}========\n".format(stdout.decode()))