in VisualProfiler.cs [668:684]
private static void AverageFrameTiming(FrameTiming[] frameTimings, uint frameTimingsCount, out float cpuFrameTime, out float gpuFrameTime)
{
double cpuTime = 0.0f;
double gpuTime = 0.0f;
for (int i = 0; i < frameTimingsCount; ++i)
{
cpuTime += frameTimings[i].cpuFrameTime;
gpuTime += frameTimings[i].gpuFrameTime;
}
cpuTime /= frameTimingsCount;
gpuTime /= frameTimingsCount;
cpuFrameTime = (float)(cpuTime * 0.001);
gpuFrameTime = (float)(gpuTime * 0.001);
}